Latest Cartoonsmart Podcast Episodes

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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

CartoonSmart Tutorials - January 04, 2018 21:54 - Video ★★★★★ - 6 ratings
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able ...

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SceneKit and ARKik – Basics Tutorial – Part 1

CartoonSmart Tutorials - January 03, 2018 18:50 - Video ★★★★★ - 6 ratings
SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body affected by gravity so it then drops onto the bo...

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Adobe Animate CC 2018 Basics – Selection and Subselection Tool

CartoonSmart Tutorials - December 21, 2017 19:24 - Video ★★★★★ - 6 ratings
Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll also cover some helpful preferences (like conta...

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How to Ink, then Shade a Clothing Heavy Comic Book Character – Part 2

CartoonSmart Tutorials - February 01, 2017 06:49 - Video ★★★★★ - 6 ratings
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and shade the clothing of the character we sketched in part 1. Subscribers can continue watching Part 3 in this series here.

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How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1

CartoonSmart Tutorials - January 31, 2017 20:35 - Video ★★★★★ - 6 ratings
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time.

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How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate

CartoonSmart Tutorials - January 31, 2017 18:17 - Video ★★★★★ - 6 ratings
How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare down” pose.  Recorded in real time (not a spee...

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Build an iMessage App Part 14 – Adding a Resend Button

CartoonSmart Tutorials - January 24, 2017 04:26 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen is scroll to their previously saved image and ...

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Build an iMessage App Part 13 – Refining the Picker Wheels

CartoonSmart Tutorials - January 23, 2017 04:21 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively. Hosts: Justin Dike  

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Build an iMessage App Part 12 – Adding the “Sayings” Images

CartoonSmart Tutorials - January 22, 2017 04:18 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike  

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Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

CartoonSmart Tutorials - January 21, 2017 03:16 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage. Hosts: Justin Dike  

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Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

CartoonSmart Tutorials - January 20, 2017 03:11 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike  

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Build an iMessage App Part 10 –

CartoonSmart Tutorials - January 20, 2017 03:11 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike  

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Build an iMessage App Part 9 –Build an iMessage App Part 10 aving the Scale to User Defaults

CartoonSmart Tutorials - January 20, 2017 03:11 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike  

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Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

CartoonSmart Tutorials - January 19, 2017 21:59 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This will make it look like the player is visuall...

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Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

CartoonSmart Tutorials - January 19, 2017 02:52 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a preference in the user defaults (formerly the NSUserDefaults) Hosts: Justin Dike  

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Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

CartoonSmart Tutorials - January 18, 2017 21:58 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out for physics notifications from bodies. This requires setting the categoryBit...

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Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

CartoonSmart Tutorials - January 18, 2017 02:49 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image container based on the last location the user had moved it to. This is done by saving the x and y locatio...

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Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

CartoonSmart Tutorials - January 17, 2017 21:57 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related functions for each, as well as converting radians to degrees and removing all gestures from the s...

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Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container

CartoonSmart Tutorials - January 17, 2017 02:42 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage.   Hosts: Ju...

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Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

CartoonSmart Tutorials - January 16, 2017 21:55 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS, WatchOS and MacOS Target. The neat thing ab...

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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

CartoonSmart Tutorials - January 15, 2017 21:53 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, w...

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Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container

CartoonSmart Tutorials - January 15, 2017 21:49 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage.   Hosts: Justin D...

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Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

CartoonSmart Tutorials - January 14, 2017 21:50 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Tim...

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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

CartoonSmart Tutorials - January 13, 2017 21:46 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the...

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Build an iMessage App Part 5 – Adding the Second UIPickerView

CartoonSmart Tutorials - January 13, 2017 21:46 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will customize the image they want to create. We’ll remove our first UIPickerView and replace it with a ...

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Build an iMessage App Part 4 – Styling UIButtons and UIView Animations

CartoonSmart Tutorials - January 12, 2017 21:46 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 4 – Styling UIButtons and UIView Animations In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button, adding custom fonts to Xcode, repositioning (and animating) views when we switch between expand...

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Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template

CartoonSmart Tutorials - January 12, 2017 21:42 - Video ★★★★★ - 6 ratings
Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the general settings in Xcode 8, and the GameScene.sks file. We’ll tinker a bit with some physics prop...

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Build an iMessage App Part 3 – UIPickerView Setup

CartoonSmart Tutorials - January 06, 2017 15:00 - Video ★★★★★ - 6 ratings
Build an iMessage App Part 3 -Using Images in the Picker and Selecting Rows (Video Tutorial Podcast 39) In this video tutorial we will replace the UILabels in our UIPickerView and instead use UIImageViews. We’ll also look at the code to detect what row has been selected.   Hosts: Justin Dike    

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Build an iMessage App Part 2 – UIPickerView Setup

CartoonSmart Tutorials - January 04, 2017 21:57 - Video ★★★★★ - 6 ratings
In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words instead of using Sticker S...

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Build an iMessage App Part 1 – Template Introduction

CartoonSmart Tutorials - January 04, 2017 21:14 - Video ★★★★★ - 6 ratings
In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words instead of using Sticker S...

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