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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
CartoonSmart Tutorials
English - January 04, 2018 21:54 - ★★★★★ - 6 ratingsTechnology Education How To swift ios xcode tvos cartoonsmart illustration adobe design software sprite Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, […]
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.
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