Sacred Symbols: A PlayStation Podcast artwork

Sacred Symbols: A PlayStation Podcast

310 episodes - English - Latest episode: 1 day ago - ★★★★★ - 3.3K ratings

Sacred Symbols: A PlayStation Podcast is the internet's premiere weekly PlayStation show dedicated to coverage of PS5, PS4, PSVR2, and Sony's deep gaming legacy stretching back to the mid-'90s. Join 20+ year gaming industry veteran and PlayStation brand expert Colin Moriarty -- along with his co-hosts comedian Chris Ray Gun and producer Dustin Furman -- as they go through the news of the week, highlight the best recent games, and interact with their incredibly loyal audience, all without taking anything too seriously. New episodes post each and every Monday. To get early access to each episode, join thousands and thousands of your fellow listeners by supporting the show on Patreon at patreon.com/laststandmedia

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Episodes

#204: Going Pro

May 30, 2022 05:00 - 4 hours

When PlayStation 4 Pro launched in 2016, it was fairly divisive. Why did we need two iterations of the same console? Isn't it a waste of money? Wouldn't developers have more work to do? It all ended up being needless worry, and so it should come as no surprise that -- if indications are correct -- PlayStation 5 Pro is en route for 2023 or 2024. What's the potential of the machine? Do we even need it? And how will potential consumers respond to a higher-end console when they can't even find th...

#203: Shattering the Silence

May 23, 2022 05:00 - 4 hours

In the coming weeks, the all-new PlayStation Plus will begin rolling out, and we've finally learned more about what we can expect, especially when it comes to games. First and second party are well-represented across PSone, PS2, PS3, and PSP, and of course PS4 and PS5 will have plenty of fodder for you, too. And yes: PSone games can have Trophies! Apart from talking deeply about PS+ and its evolution, however, we also get into other news. Rumors indicate The Last of Us Remake -- still unannou...

#202: Scarce Silicon

May 16, 2022 05:00 - 4 hours

Sony's annual financial report brings with it good news for the brand. PlayStation, as usual, is the most important vertical in its corporate family in Japan, pulling in the most revenue and raking in the highest profit (even more than Sony Pictures, currently in a renaissance of its own). Yet, with PlayStation 5 doing well, Sony has a serious issue: It still can't manufacture enough PS5s to satiate demand. Not even close, in fact. Such a situation isn't only allowing its competitor to catch ...

#201: Embracing the Chaos

May 09, 2022 05:00 - 4 hours

The Embracer Group's appetite for developers cannot be satiated. The never-ending expansion of what is rapidly becoming gaming's largest publishing entity has gobbled up three more studios from rival Square Enix (as well as a bunch of IP) for cash money. Does this say anything about Embracer? Probably not. It seems like they'll buy just about anything, and $300 million is a small price to pay for more than 1,000 heads and 50 licenses, including Tomb Raider. This deal does, however, say someth...

#200: Ranking PlayStation 4's 25 Best Games

May 02, 2022 18:21 - 2 hours

It's a celebration! Our PlayStation podcast-that-could has reached its 200th week of existence, which of course means its 200th core episode is here. To commemorate this auspicious occasion, we decided to do thing proper-like, renting out a famous theater in Richmond, Virginia entertainers much more talented than us typically play, and recording live in front of 400+ fans. The topic? PlayStation 4's 25 best games -- ranked! -- based on a combination of our individual lists, as well as the aud...

#199: Turning Agnostic

April 25, 2022 05:00 - 4 hours

Where is Kratos? Belief that we'd see God of War: Ragnarok by now has left us dismayed, particularly in light of a rather odd video from Santa Monica Studio that gives us little information about a game originally slated to launch in 2021. But without a release date (outside of year) and no confirmation it's even incoming by year's end (except for from a random Tweet from a dev), PlayStation fans are left wondering if their faith in getting something timely from Santa Monica Studio was ill-fo...

#198: The Kingdom Stirs

April 18, 2022 05:00 - 3 hours

The recent 20th anniversary celebration for Kingdom Hearts came with a major surprise: The announcement of Kingdom Hearts IV. While leaked in unintentional (and obviously completely accurate) GeForce documents last year, the new Square Enix-Disney collaboration is the talk of the industry, and obviously, we dedicate plenty of time to it. We also touch on the week's other news, including Ghost of Tsushima's film project procuring its writer, CD Projekt taking the Witcher III PS5 port from Sabe...

#197: Remedying the Payne

April 11, 2022 05:00 - 3 hours

The studio behind Alan Wake, Remedy, has certainly come into its own in recent years, particularly on the back of its surprise-hit third-person shooter Control. Now, they've decided to go back to the near-beginning, remaking both the original Max Payne and its sequel on behalf of publisher Rockstar. Thing is, this spreads the team to at least five projects helmed by four publishers, so a big question needs to be asked: Is Remedy overextending itself, particularly on the back of its ill-receiv...

#196: This Is Spartacus

April 04, 2022 05:00 - 4 hours

As long-rumored, PlayStation Plus is receiving its first major refresh since the subscription service launched in 2010. Beginning in June, the PS+ will split into three, with its base form being the PS+ we're all familiar with. Atop that will be two more tiers, however, giving players access to hundreds of PSone, PS2, PS3, and PSP games, and more. But there are, of course, many catches. We spend a great deal of time delving into the ins-and-outs of PlayStation Plus Essential, Extra, and Premi...

#195: Expanding the Map

March 28, 2022 05:00 - 3 hours

In recent years, Sony's first party family has grown mightily, with sensical additions like Housemarque, Insomniac, Bluepoint, and others filling obvious roles. That's why the outright purchase of fledgling, game-less second party partner Haven is a little confusing. Yet, through the lens of the modern industry -- which is crunched by worker shortages, high budgets, and even higher expectations -- perhaps this acquisition can be justified from personnel, creative, and even geographic perspect...

#194: Stunning Wizardry

March 21, 2022 05:00 - 4 hours

After much waiting, we've finally been treated to a deep-dive into Hogwarts Legacy, the controversial Harry Potter-aligned game slated to launch on PS4 and PS5 later this year. Developed by one-time Disney outfit Avalanche, Hogwarts Legacy is -- in a word -- ambitious. Like, really ambitious. And it looks awesome. So let's discuss. Plus: News! The very Supermassive-2K title we told you was coming on this show a month or two ago, The Quarry, has been announced, while FromSoft's Elden Ring is a...

#193: The Small Scream

March 14, 2022 05:00 - 4 hours

God of War is a big PlayStation franchise, and word is it's about to make the leap to the small screen. As in, a TV show, apparently on Amazon Prime, led by the same minds that helped The Expanse and The Wheel of Time make the leap from page to moving image. But can God of War actually work as a serial? We discuss. Plus: Gaming news galore! Returnal is getting free DLC that adds co-op and an endless mode, while Capcom unveiled a Dino Crisis-like game called Exoprimal that's... well... primed ...

#192: Modern Warfare

March 07, 2022 06:00 - 3 hours

The eyes of the world are on Eastern Europe, where the Russian invasion of Ukraine has unsettled the post-World War II order. Perhaps not surprisingly, external forces in the west are bringing their economic might to bear to help halt the senseless violence. While Ukrainian politicians ask the gaming industry to do more, some have already started to do what they can. EA, for instance, has removed the Russian national teams and associated clubs from their FIFA and NHL games, while developers l...

#191: Forbidden Whispers

February 28, 2022 06:00 - 4 hours

It's been five years since Horizon: Zero Dawn launched, and finally, we have its sequel. Forbidden West has arrived on PS5 and PS4, and it's awesome. We have a lot to say about it, so we dedicate over an hour to talking about Guerrilla's new open-world action-RPG in spoiler-free terms. But of course, we can't ignore the news. Fresh Project Spartacus rumors suggest a three-tiered subscription that will include hundreds of digital games, classic access, and more. Yet, the upcoming day-and-date ...

#190: The Bright Side

February 21, 2022 06:00 - 3 hours

It seems like PlayStation has taken some body blows recently, but stark reality paints a different picture. Sales data shows PlayStation 5 is steadily outselling Xbox Series X|S, while games like the original Horizon and Miles Morales are doing Nintendo first party-level numbers, something its primary competition could only dream of. Heck, with Cyberpunk 2077 sneakily arriving on PlayStation 5 in the shadow of Horizon: Forbidden West's launch, there's much to be excited about. Of course, it i...

#189: Safehaven

February 14, 2022 06:00 - 3 hours

Microsoft's pending purchase of Activision has turned the industry upside down for weeks, but now we're not so sure it deserves too much worry, at least not for the PlayStation fanbase. In anticipation of regulatory concerns, Microsoft has explicitly and repeatedly ensured that PlayStation (and Nintendo?!) will receive plenty of Activision-Blizzard games well after already-inked deals have lapsed. In other words: Call of Duty, Diablo, Overwatch, and the like will be on PlayStation forevermore...

#188: Fulfilling Destiny

February 07, 2022 06:00 - 4 hours

When it comes to mergers and acquisitions, it appears Sony is willing to play along: It's $3.6 billion acquisition of Bungie is proof. Thing is, this marriage is a bit different for the brand. Bungie will remain outside of PlayStation Studios' publishing hierarchy and remain both independent and multiplatform. However, Sony isn't done yet. Far from it. It's as ominous as it sounds, and we dedicate plenty of time to get all of our thoughts out. Then: Other news! Sony has released fresh financi...

#187: In A Galaxy Run Far, Far Into the Ground

January 31, 2022 06:00 - 3 hours

Disney couldn't care less whether or not you want more Star Wars, because you are, nevertheless, getting more. In our realm, three new Star Wars games have been revealed -- one we kinda knew about, two we certainly didn't -- but what makes things interesting is that they're all coming from the same source: EA-owned Respawn, the team behind Titanfall and Apex Legends. What's with this massive investment into Star Wars? Do we really, honest-to-god need more of this series? We discuss. Plus: Hor...

#186: A Very Stupid Arms Race

January 24, 2022 06:00 - 3 hours

Microsoft -- as it's wont to do -- just went and spent a bunch of money on a publisher. But this is no ordinary publisher or forgettable amount of money: By buying Activision-Blizzard for a record $68.7 billion, Xbox now controls some of the industry's most vital IP and studios, including the king of them all, Call of Duty, and its constellation of developers, including Infinity Ward and Treyarch. Yet, Microsoft's bullish move will likely set off an even-further damaging series of mergers and...

#185: Twisted Resistor

January 17, 2022 06:00 - 3 hours

First party rumors are growing. With a Twisted Metal revival unannounced (but very much in-development) comes word that it's now an internal project under the control of Firesprite. Meanwhile, the candor ex-Bend Studio leads displayed in a conversation with David Jaffe continue to reverberate, bringing to light the possibility of a Resistance revival, or something new in the world of Syphon Filter. Meanwhile, word out of the UK is that PlayStation Now cards will stop being sold in physical st...

#184: The Virtual Horizon

January 10, 2022 06:00 - 3 hours

This week's episode of Sacred Symbols is full of acronym soup. Let's start with the biggest news: PSVR2. While Sony revealed PlayStation VR's successor last year, we finally have new information, though -- frustratingly -- we still lack a release date or price. Along with fresh PSVR2 details comes a new game, too, something from the first party. It's called Horizon: Call of the Mountain, and we're eager to talk about it. Then: NFTs. Japanese publishers Square Enix and Konami are the latest to...

#183: Our Most Anticipated Games of 2022

January 03, 2022 06:00 - 2 hours

It's time for us to gather 'round the digital fire and talk about what's to come. We -- the three Sacred Symbols Boys -- each selected five games, confirmed for 2022 release on PlayStation 4 and/or PlayStation 5, that we're most excited to get our hands on. We round out our choices with your own, of course, giving us more than two dozen exciting titles to opine about as we wait for them to arrive in the next calendar year. The only thing we can hope for, then, is that delays are minimal... or...

#182: Our Favorite PlayStation Moments of 2021

December 27, 2021 06:00 - 2 hours

The last 12 months have been contentious in the real world, and here in our digital escape, you could say that things have been equally rocky, albeit for wildly different reasons. While perhaps not the strongest year for new releases, 2021 still easily contends as one of the most interesting years in recent memory when it comes to the gaming industry itself, and PlayStation in particular. From PSVR2's promise and Sony going all-in on PC gaming to the sudden ending (and equally-sudden revival)...

#181: Three Green Lights

December 20, 2021 06:00 - 3 hours

What's that there? In the dark? That familiar setup can only mean one thing: Splinter Cell is returning. In the form of a remake of the 2002 original, in fact. Questions remain, however. Is Ubisoft Toronto the studio that should be undertaking this project? Should a Splinter Cell remake be undertaken at all? We discuss. Even more Chris-centric news occurred this week, too, as rumors of Bully 2 from Rockstar persist, while Sony quietly made a first party purchase in the form of Valkyrie Entert...

#180: The Lame Awards

December 13, 2021 06:00 - 4 hours

Have the Game Awards officially lost their charm? For as likable as Geoff Keighley is, this year's offering was a gratuitously advertisorial affair, and we simply have to call it like it is. What's the purpose of holding an audience captive for three hours, only to bombard them with commercial after commercial... other than bean-counting, of course? Still, through it all, it was still cool to see Quantic Dream's Star Wars: Eclipse, hear about Monolith's Wonder Woman game, get an official reve...

#179: Spartacus and Shock

December 06, 2021 06:00 - 4 hours

This is a big episode of Sacred Symbols, so big that we've done the unprecedented: We've gone back and edited a half-day old podcast to incorporate some smashing news: Sony is indeed planning a rival to Xbox's Game Pass. It's codenamed Spartacus, and details are scarce, but we've obviously got to discuss what we know so far. Likewise, we have brand-new information about the upcoming BioShock game to chat about, including the 'anatomy' of how such a story is chased in the first place, and why ...

#178: BioWhere?

November 29, 2021 06:00 - 3 hours

What happened to Electronic Arts-owned studio BioWare? Once the crown jewel of EA's family of devs, BioWare has experienced nearly a decade of consistent struggle, and now it's been hit with yet another punch: The loss of Dragon Age's Creative Director, seemingly on not-great terms, injuring a game that's already been in development for some six years. Needless to say, BioWare is a shadow of its former self with no true identity, begging the question: Is it even worth saving at all? Plus: Oth...

#177: Grand Theft Uh-Oh

November 22, 2021 06:00 - 2 hours

Sometimes, very easy things turn out to be very hard for no apparent reason. Apparently, this mantra rings true for Rockstar, which released its acclaimed PlayStation 2 trilogy of Grand Theft Auto games on PS4 and PS5 in... well... a pretty shocking state. It's a big story (and a damn shame), and we discuss it in-depth. Rockstar ain't the only one hurting, though. Activision isn't only beleaguered from top-to-bottom due to claims of impropriety galore, but because its new Call of Duty game is...

#176: Paucity

November 15, 2021 06:00 - 2 hours

Bad news: Sony isn't going to be able to make as many PlayStation 5 consoles as it was hoping, at least in the short term. What does that mean for you? It means that, if you're still on the hunt for a console, you may want to get used to the idea of ponying up for a black market unit or settle in for a long and painful winter. We discuss. Plus: Gaming engine Unity has made a substantial acquisition, Q-Games acquires The Tomorrow Children from Sony, licensing issues bog down GTA's re-releases ...

#175: Chasing Amy

November 08, 2021 06:00 - 3 hours

We have some awesome news for long-time PlayStation fans: The Mother of Uncharted, Amy Hennig, is finally returning with something new. Seriously. And it's just in the nick of time, since it's been a staggering 10 years since Uncharted 3 launched on PS3, which was her last brainchild. Heck, it's been nearly eight years since she left Naughty Dog! So it's great to know what she's working on next, but there's a catch, of course: She's making a Marvel game. And thus, both the excitement and comp...

#174: Running Up the Score

November 01, 2021 05:00 - 3 hours

While there's no doubt Microsoft's Xbox Series X is doing great, there's also no doubt that Sony's PlayStation 5 is doing even better. Markedly so. Microsoft stubbornly refuses to publicly state how many consoles it has sold, but we now know that Sony has surpassed 13 million in less than a year, almost certainly beginning to put some distance between PS5 and XSX. Let's discuss what these new sales figures mean, and whether inertia might be turning into new momentum. Also: Guerrilla is hiring...

#173: Mouse and Runeboard

October 25, 2021 05:00 - 2 hours

If you listen to this show (and we know that you do), you would have known months ago that God of War was coming to PC, because we told you it was. Well, if you didn't believe us, it is indeed true: 2018's God of War is indeed PC-bound, and it has some players in their feelings... and not in a good way. Is it time for PlayStation's audience to embrace the inevitable? Or will stragglers hold on for dear life as the industry moves past console exclusivity above all else? Meanwhile, the upcoming...

#172: Anti-Crunch

October 18, 2021 05:00 - 3 hours

Square Enix-owned studio Eidos is running a little experiment on behalf of the industry-at-large: Its teams are now working four days a week, for 32 hours, with Fridays off. In a line of work absolutely demanding of your time, that a AAA publisher and well-respected studio are taking the initiative to do things differently is an awesome sign, though it's unclear if such a life/work balance is even possible if you want to create truly great games. Naturally, we discuss. Also: Sony has quietly ...

#171: A Strategy For A New Era

October 11, 2021 05:00 - 3 hours

It's not 1995 anymore, or 2000, or 2006, or even 2013. During those years -- when PSone through PS4 launched in the west -- PlayStation's success revolved around what it itself can do. Its own system, its own studios, its own architecture. But in 2021? Things are changing. Sony's recent acquisition of Nixxes was all of the evidence you needed of the shifting sands, but recent interviews from ex-PlayStation CEO Shawn Layden and current PlayStation CEO Jim Ryan are incredibly illuminating when ...

#170: Getting to the Point

October 04, 2021 05:00 - 3 hours

The inevitable has happened: Bluepoint Games has officially joined PlayStation Studios as its 16th team. You may recall that this news kinda-sorta leaked months ago, and either way, it's the most obvious acquisition Sony could have possibly made, so we're not exactly shocked. Yet, there's much to say, because it seems like Bluepoint may be breaking the mold when it comes to what they're best known for, potentially focusing on new projects rather than remakes and remasters. There's other first...

#169: A Transylvanian Triumph

September 27, 2021 05:00 - 2 hours

God Almighty, it's finally happened: The long-rumored (and much-leaked) Castlevania Advanced Collection is indeed coming to PlayStation 4. Actually, it's available right now, bringing along with it some wondrous vampiric action out of the clear blue sky (or dark night). Surprise! Then, in another piece of news that can only be described as For Colin, Square Enix randomly revealed a remake of 1991's SNES classic ActRaiser, also available now. Talk about random (and awesome). For many, though, ...

#168: Hold the Phone

September 20, 2021 05:00 - 3 hours

As vaguely promised only a month or two ago, PlayStation announced the first of its new burst of mobile games. Which IP are they visiting this time? None other than dormant Liverpool Studio-driven racing franchise Wipeout. The thing is, this Wipeout game isn't what any Wipeout fan is looking for... and that's the honest truth. So what's the point of migrating your products to the world's most ubiquitous platforms if you're not going to do it well and do it right? We discuss. We also jump into...

#167: Sleepless in Burbank

September 13, 2021 05:00 - 4 hours

It's been well over a year, but finally -- finally! -- Sony has given us some new, much-needed details concerning their upcoming slate of PlayStation 5 games. Word came by way of a tight, 40 minute presentation, and perhaps the biggest news of all was that Sony-owned developer Insomniac, already responsible for two PS5 games, will be delivering two more by 2023. First off, is Insomniac now Sony's uncontested crown jewel studio? And how could they possibly be working at such a rapid clip? We g...

#166: The Foreshadowing

September 06, 2021 05:00 - 2 hours

It's about time! Sony has revealed that it will be conducting a 40 minute PS5-centric presentation in the coming days, and it'll be our first real, showcase-like look at PlayStation 5 content since the console launched (in fact, since long before it launched). The question is therefore this: What should we expect? God of War and Gran Turismo 7 seem like obvious choices. A Deathloop launch trailer, too. But it's what we don't know about that's most exciting of all, particularly from first and ...

#165: Mark Your Calendars

August 30, 2021 08:00 - 3 hours

It's true: Things have been pretty slow in the world of PlayStation. Returnal and Ratchet have kept us busy enough, and we're looking forward to Deathloop, but what we really crave are some announcements, a tease of what's to come. Thankfully, some more announcements have finally arrived. For starters, Horizon: Forbidden West has a firm launch date, a new Saints Row is launching on both PS4 and PS5, Destiny 2 is getting its fresh expansion, and that long-rumored XCOM Marvel game is en route, ...

#164: Get to the Chopper!

August 23, 2021 05:00 - 2 hours

In 2015, Sony quietly opened a brand-new, British first party team called Manchester Studio. Their charge? Make PSVR games. And so they did. Or, they tried to, anyway. Five years later, before even announcing their project or even leaving pre-production, the studio was shuttered, and now -- for the first time ever -- we know what they were working on and what went wrong. Their search-and-rescue virtual reality adventure sounds interesting, but leadership left much to be desired, and their exe...

#163: Liberty, Vice, and Everything Nice

August 16, 2021 05:00 - 2 hours

These slow summer days have been suddenly interrupted by a most-tantalizing rumor: PlayStation 2's classic trilogy of Grand Theft Auto games are migrating over to PS4 and PS5, reworked and modernized (though not remade!) for a new generation. Yes, it's true that GTA 3, Vice City, and San Andreas are already natively playable on PlayStation 4, but in their stubbornly-old formats. Let's talk about returning to Liberty City, Vice City, and San Andreas in full, retro effect, and how excited we ar...

#162: Distant Horizon

August 09, 2021 05:00 - 3 hours

The news out of Sony-owned studio Guerrilla is bad, at least if some recent rumors are true. Horizon: Forbidden West -- once promised for both PS4 and PS5 this fall -- is likely going to come out in 2022, instead. This leaves PlayStation 5 fairly barren for the rest of the year, with only the likes of Kena and Deathloop filling in the timed-exclusive gaps. Should PlayStation fans be disappointed, or even worried? Or is the old adage as true now as it has always been: A delayed game is never w...

#161: Grandeur

August 02, 2021 05:00 - 3 hours

This generation is well underway, and it's official: Sony's PlayStation 5 is 'winning' by a lot. At 10 million units sold and counting, PS5 is the fastest-selling home console ever and a testament to a clearly well-oiled corporation that launched hardware in a supply-constrained, virus-infected environment. We discuss what this huge figure (and accompanying software data) means, and whether Sony should start getting comfortable as the Big Dog yet again. Plus: A new PS5 firmware update is abou...

#160: Red Storm Rising

July 26, 2021 05:00 - 3 hours

It's time for you to wake up. Unsavory, international, and shadowy corporate and political interests are starting to tie themselves more and more to the gaming industry, and it's time for us to talk about how to resist. It's impossible for any of us to live truly ethical, modern economic lives -- only those living truly off-grid are doing so -- but it's incumbent on us to know what's happening, why, and to what extent. Tencent's recent acquisition of Sumo Digital brings the forces of Chinese ...

#159: Wire Act

July 19, 2021 05:00 - 3 hours

Fresh off the further reveal of the slick-looking timed-PS5 exclusive Deathloop comes word of another Bethesda-published timed exclusive that's being pushed further into the horizon. Tango Gamework's PlayStation 5 horror project Ghostwire: Tokyo has been delayed into 2022, perhaps not a huge surprise, but one worth delving into particularly when it comes to where this game fits in the PlayStation 5 catalog to come. How annoying must it be for Microsoft to have its new prized jewel publisher b...

#158: Hunting the Hunter

July 12, 2021 05:00 - 3 hours

Sony's newest State of Play presentation gave us a glimpse at some third-party games of varying quality, Death Stranding's PS5 port, a sequel to one of PSVR's most notable adventures, and so on. We also got a deep dive into Arkane's upcoming PS5 console-exclusive Deathloop, and it looks amazing. With its Dishonored roots shining through, Deathloop is like Returnal meets Hitman. Let's chat about that, the rest of the State of Play slate, and all of the week's other news, too. Speaking of Retur...

#157: Marque and Reprisal

July 05, 2021 05:00 - 3 hours

Sony has finally announced a couple of first party acquisitions (and preemptively leaked a third), and while one target has been a very long time in coming, the other is out of left field, indicating that PlayStation is thinking more broadly about how, when, and in what fashion it gets its products into the world. Naturally, we delve deep, welcome Housemarque and Nixxes to the family... and pretty much do the same for Bluepoint, too, though at the time we're recording, a ring isn't yet on its...

#156: Alive Space

June 28, 2021 05:00 - 2 hours

Strange and potentially exciting things are happening at Electronic Arts, the once-maligned super-publisher that seems intent on turning things around, at least when it comes to hardcore players' perceptions of its brand. After ruining Mass Effect, nearly running BioWare into the ground, closing down storied dev Visceral, and botching most of its exclusive run of Star Wars games, it seems EA finally gets it: The audience demands more single-player games. And rumors are EA's about to deliver a...

#155: I Want to Believe

June 21, 2021 05:00 - 3 hours

Is Hideo Kojima teasing something big? It seems like that could definitely be the case. The intrigue surrounds an unknown studio called Blue Box, a game dev no one has ever heard of named Hasan Karahman, and... well... maybe Silent Hill? We honestly have no clue, but the evidence is frankly rampant and impossible to ignore, and we go into all of it. We also discuss Bethesda's Pete Hines' words about PlayStation gamers losing access to their titles, the political destruction of Five Nights at ...

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