Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts artwork

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

640 episodes - English - Latest episode: 7 months ago - ★★★★★ - 174 ratings

Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Currently, we are playing through the Extinction Curse Pathfinder Adventure Path, and we have completed playthroughs of Pathfinder: The Fall of Plaguestone and Starfinder: Dead Suns Adventure Path.

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Episodes

SFS02.2: #1-04 Cries from the Drift, Part 2

July 02, 2018 07:00 - 1 hour - 5 MB

The Roll For Combat Starfinder Society continues their adventure through Starfinder Society Roleplaying Guild Scenario #1-04: Cries from the Drift. In part 2 of the adventure, the gang boards the Struggle’s Scholar looking for the data they were tasked to retrieve. However, time is running out, with an etheric storm quickly approaching and threating to destroy the ship. Plus, something … Continue reading "SFS02.2: #1-04 Cries from the Drift, Part 2" The post SFS02.2: #1-04 Cries from the ...

040: Good Cop, Bad Cop, Hirogi Cop

June 26, 2018 07:00 - 1 hour - 5 MB

After three sessions and 29 rounds of fighting, it’s time to regroup and figure out why this group was so intent on killing them. Luckily, the RFC gang managed to capture that troublesome sniper. Hopefully, she’ll talk and give the boys lots of mission-critical information. That is if they can make her talk… Also this week, … Continue reading "040: Good Cop, Bad Cop, Hirogi Cop" The post 040: Good Cop, Bad Cop, Hirogi Cop appeared first on Roll For Combat: Pathfinder & Starfinder Actual P...

Dead Suns 040: Good Cop, Bad Cop, Hirogi Cop

June 26, 2018 07:00 - 1 hour - 5 MB

After three sessions and 29 rounds of fighting, it’s time to regroup and figure out why this group was so intent on killing them. Luckily, the RFC gang managed to capture that troublesome sniper. Hopefully, she’ll talk and give the boys lots of mission-critical information. That is if they can make her talk… Also this week, … Continue reading "Dead Suns 040: Good Cop, Bad Cop, Hirogi Cop" The post Dead Suns 040: Good Cop, Bad Cop, Hirogi Cop appeared first on Roll For Combat: Paizo's Offi...

SFS02.1: #1-04 Cries from the Drift, Part 1

June 25, 2018 07:00 - 2 hours - 5 MB

Roll For Combat Starfinder Society is back with a new crew! We have our regulars — Stephen Glicker, Jason McDonald, Chris Beemer, Bob Markee and Rob Trimarco — as well as newcomers Rebecca Wigandt and Loren Sieg from Know Direction: Adventurous! Once again we are playing space horror (our favorite genre) and tackling adventure Starfinder Society … Continue reading "SFS02.1: #1-04 Cries from the Drift, Part 1" The post SFS02.1: #1-04 Cries from the Drift, Part 1 appeared first on Roll For ...

PaizoCon 2018: Roll For Combat/Know Direction/Order of the Amber Die Q&A Session

June 20, 2018 07:00 - 49 minutes - 50.4 MB

Recorded live from PaizoCon 2018, Jefferson Jay Thacker (a.k.a. Perram) from the Know Direction Podcast interviews the Roll For Combat crew along with the Order of the Amber Die. Find out why the Roll For Combat crew doesn’t have a healer? Learn about the time the Order gamed so hard they ended up in the hospital. … Continue reading "PaizoCon 2018: Roll For Combat/Know Direction/Order of the Amber Die Q&A Session" The post PaizoCon 2018: Roll For Combat/Know Direction/Order of the Amber D...

Dead Suns 039: The Great Indoors

June 19, 2018 07:00 - 1 hour - 5 MB

After two sessions of non-stop fighting, the guys are nearly out of hit points and the enemies are hunkered down in a defensive position. One team is going down as this dramatic fight finally ends. Or does it? Or Hirogi drop yet again? Also this week, Stephen talks about how to utilize the new Pathfinder … Continue reading "Dead Suns 039: The Great Indoors" The post Dead Suns 039: The Great Indoors appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Pod...

039: The Great Indoors

June 19, 2018 07:00 - 1 hour - 5 MB

After two sessions of non-stop fighting, the guys are nearly out of hit points and the enemies are hunkered down in a defensive position. One team is going down as this dramatic fight finally ends. Or does it? Or Hirogi drop yet again? Also this week, Stephen talks about how to utilize the new Pathfinder … Continue reading "039: The Great Indoors" The post 039: The Great Indoors appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

038: Meet And Greet At The Feet

June 12, 2018 07:00 - 1 hour - 5 MB

The guys slowly make their way around to the entrance at the feet of the elf-statue where Mo’s imaginary friend decides to make friends with the rest of the gang by killing them all slowly and horribly. Meanwhile, Hirogi finds out the hard way that the sniper isn’t working alone. Also this week, Stephen talks about … Continue reading "038: Meet And Greet At The Feet" The post 038: Meet And Greet At The Feet appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 038: Meet And Greet At The Feet

June 12, 2018 07:00 - 1 hour - 5 MB

The guys slowly make their way around to the entrance at the feet of the elf-statue where Mo’s imaginary friend decides to make friends with the rest of the gang by killing them all slowly and horribly. Meanwhile, Hirogi finds out the hard way that the sniper isn’t working alone. Also this week, Stephen talks about … Continue reading "Dead Suns 038: Meet And Greet At The Feet" The post Dead Suns 038: Meet And Greet At The Feet appeared first on Roll For Combat: Paizo's Official Pathfinder...

Dead Suns 037: Where We’re Going We Don’t Need Roads

June 05, 2018 07:00 - 1 hour - 5 MB

The gang has reached 4th level and have a whole new bag of tricks up their sleeves. However, their impressive progress comes to a halt by a massive elf statue and a hidden enemy. Will our heroes reach 5th level? Probably not… Also this week, Stephen talks about his experience at PaizoCon 2018 and his … Continue reading "Dead Suns 037: Where We’re Going We Don’t Need Roads" The post Dead Suns 037: Where We’re Going We Don’t Need Roads appeared first on Roll For Combat: Paizo's Official Pat...

037: Where We’re Going We Don’t Need Roads

June 05, 2018 07:00 - 1 hour - 5 MB

The gang has reached 4th level and have a whole new bag of tricks up their sleeves. However, their impressive progress comes to a halt by a massive elf statue and a hidden enemy. Will our heroes reach 5th level? Probably not… Also this week, Stephen talks about his experience at PaizoCon 2018 and his … Continue reading "037: Where We’re Going We Don’t Need Roads" The post 037: Where We’re Going We Don’t Need Roads appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podc...

PaizoCon 2018: AbsalomWorld (Pathfinder/Starfinder Crossover)

June 04, 2018 07:00 - 1 hour - 5 MB

What happens when the Starfinder crew from Roll For Combat run into the Pathfinder Iconics from Order of the Amber Die? Pure insanity with a side of craziness! Recorded live at the Roll For Combat & Order of the Amber Die talk from PaizoCon 2018, this Pathfinder/Starfinder crossover was the first of its kind and created specifically for PaizoCon. … Continue reading "PaizoCon 2018: AbsalomWorld (Pathfinder/Starfinder Crossover)" The post PaizoCon 2018: AbsalomWorld (Pathfinder/Starfinder C...

Dead Suns 036: Clever Girl

May 29, 2018 07:00 - 55 minutes - 5 MB

After successfully riding our last week’s moldstorm, the gang continues their trek through the jungle. However, some of the creatures in the jungle have succumbed to mold madness and the gang needs to fend them off. Also this week, Stephen details what you should do when you make a big mistake during an RPG combat session. … Continue reading "Dead Suns 036: Clever Girl" The post Dead Suns 036: Clever Girl appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual P...

036: Clever Girl

May 29, 2018 07:00 - 55 minutes - 5 MB

After successfully riding our last week’s moldstorm, the gang continues their trek through the jungle. However, some of the creatures in the jungle have succumbed to mold madness and the gang needs to fend them off. Also this week, Stephen details what you should do when you make a big mistake during an RPG combat session. … Continue reading "036: Clever Girl" The post 036: Clever Girl appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

035: Do You Want to Build a Sporeman

May 22, 2018 07:00 - 1 hour - 5 MB

After Rusty and Hirogi survive a day in the Ukalam jungle wearing no armor, others decide to go the clothing-optional route as well. Of course, the Ukulam jungle has other ideas in mind and the gang ends up in a bit of a blow. For this week’s GM tip, Stephen explains why you should be using … Continue reading "035: Do You Want to Build a Sporeman" The post 035: Do You Want to Build a Sporeman appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 035: Do You Want to Build a Sporeman

May 22, 2018 07:00 - 1 hour - 5 MB

After Rusty and Hirogi survive a day in the Ukalam jungle wearing no armor, others decide to go the clothing-optional route as well. Of course, the Ukulam jungle has other ideas in mind and the gang ends up in a bit of a blow. For this week’s GM tip, Stephen explains why you should be using … Continue reading "Dead Suns 035: Do You Want to Build a Sporeman" The post Dead Suns 035: Do You Want to Build a Sporeman appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder A...

SFS01.4: #1-10 The Half-Alive Streets, Part 4

May 16, 2018 07:00 - 1 hour - 5 MB

The Roll For Combat Starfinder Society concludes their playthrough of Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In the final episode, our heroes attempt to negotiate with the manufacturers of the defective biotech augmentations, but it sounds like they won’t go down without a fight! For this adventure, we have Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, Bob … Continue reading "SFS01.4: #1-10 The Half-Alive Streets, Part 4" The post SFS01....

034: Undressed For Success

May 15, 2018 07:00 - 59 minutes - 5 MB

As the team goes deeper into the jungle, Rusty and Hirogi go to clothing-optional lengths to conserve resources. Needless to say, the jungle creatures of Ukulam aren’t big sticklers for modesty, and the team is soon under attack and under-dressed. Also for those of you who are interested in how you can setup and play … Continue reading "034: Undressed For Success" The post 034: Undressed For Success appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 034: Undressed For Success

May 15, 2018 07:00 - 59 minutes - 5 MB

As the team goes deeper into the jungle, Rusty and Hirogi go to clothing-optional lengths to conserve resources. Needless to say, the jungle creatures of Ukulam aren’t big sticklers for modesty, and the team is soon under attack and under-dressed. Also for those of you who are interested in how you can setup and play … Continue reading "Dead Suns 034: Undressed For Success" The post Dead Suns 034: Undressed For Success appeared first on Roll For Combat: Paizo's Official Pathfinder & Starf...

SFS01.3: #1-10 The Half-Alive Streets, Part 3

May 09, 2018 07:00 - 1 hour - 5 MB

The Roll For Combat Starfinder Society continues their adventure through Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In part 3 of the adventure, our heroes arrive on a strange scene and somehow manage to make it worse. Much worse. For this adventure, we have Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, Bob Markee, Rob Trimarco and … Continue reading "SFS01.3: #1-10 The Half-Alive Streets, Part 3" The post SFS01.3: #1-10 The Half-Alive Street...

Dead Suns 033: Runes With A View

May 08, 2018 07:00 - 1 hour - 5 MB

After facing a dinosaur stampede, scorpion-bat-monkeys, and a 10-ton, mind-controlling, paralysis-inducing plant-creature, the crew attempts to decipher the mysteries of the ancient elvish obelisk. The team then continues their journey deeper into the jungle, with the nagging feeling that someone, or something, may be following them. Plus, today is the big day! We are giving … Continue reading "Dead Suns 033: Runes With A View" The post Dead Suns 033: Runes With A View appeared first on R...

033: Runes With A View

May 08, 2018 07:00 - 1 hour - 5 MB

After facing a dinosaur stampede, scorpion-bat-monkeys, and a 10-ton, mind-controlling, paralysis-inducing plant-creature, the crew attempts to decipher the mysteries of the ancient elvish obelisk. The team then continues their journey deeper into the jungle, with the nagging feeling that someone, or something, may be following them. Plus, today is the big day! We are giving … Continue reading "033: Runes With A View" The post 033: Runes With A View appeared first on Roll For Combat: Path...

SFS01.2: #1-10 The Half-Alive Streets, Part 2

May 02, 2018 07:00 - 1 hour - 5 MB

The Roll For Combat Starfinder Society continues their adventure through Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In part 2 of the adventure, the gang follows up with their lead… and ends up relying on dumb luck to save them all from certain death! We also provide details on how you can perhaps join us on … Continue reading "SFS01.2: #1-10 The Half-Alive Streets, Part 2" The post SFS01.2: #1-10 The Half-Alive Streets, Part 2 appeared first on Roll For C...

032: Shock The Monkey!

May 01, 2018 07:00 - 1 hour - 5 MB

The team finds their way to the first waypoint mentioned in Halukeem Zan’s journal, a giant obelisk in the middle of the jungle. And as Zan’s journal also warned, it’s guarded by flying scorpion-bat-monkey critters. The monkeys don’t seem like they’re going to pose much of a challenge until the party runs into a surprise … Continue reading "032: Shock The Monkey!" The post 032: Shock The Monkey! appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 032: Shock The Monkey!

May 01, 2018 07:00 - 1 hour - 5 MB

The team finds their way to the first waypoint mentioned in Halukeem Zan’s journal, a giant obelisk in the middle of the jungle. And as Zan’s journal also warned, it’s guarded by flying scorpion-bat-monkey critters. The monkeys don’t seem like they’re going to pose much of a challenge until the party runs into a surprise … Continue reading "Dead Suns 032: Shock The Monkey!" The post Dead Suns 032: Shock The Monkey! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinde...

031: Welcome to Ukalam Park!

April 24, 2018 07:00 - 2 hours - 5 MB

After spending days in the world of academia, tracking down leads, shopping, and packing the boys finally head out into Ukalam! Of course, the RFC boys land right into a big heap o’ trouble and might not make it out this time around. Next, we sit down for part two of our interview with the Order … Continue reading "031: Welcome to Ukalam Park!" The post 031: Welcome to Ukalam Park! appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 031: Welcome to Ukalam Park!

April 24, 2018 07:00 - 2 hours - 5 MB

After spending days in the world of academia, tracking down leads, shopping, and packing the boys finally head out into Ukalam! Of course, the RFC boys land right into a big heap o’ trouble and might not make it out this time around. Next, we sit down for part two of our interview with the Order … Continue reading "Dead Suns 031: Welcome to Ukalam Park!" The post Dead Suns 031: Welcome to Ukalam Park! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play ...

SFS01.1: #1-10 The Half-Alive Streets, Part 1

April 23, 2018 08:00 - 2 hours - 5 MB

We are proud to announce our new show, Roll For Combat Starfinder Society! This is our first foray into Starfinder Society and everyone has a new character. We have the original five Roll For Combat Crew — Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, and Bob Markee — playing on the show. However, since Society works … Continue reading "SFS01.1: #1-10 The Half-Alive Streets, Part 1" The post SFS01.1: #1-10 The Half-Alive Streets, Part 1 appeared first on Roll For Combat: Pai...

030: Fort Nite

April 17, 2018 07:00 - 1 hour - 5 MB

Huge show this week. First, the boys finally make it out to the jungle … only be faced with a packing dilemma. With no hope for rescue, the boys need to make some tough decisions on what to bring on their safari adventure. Next, we sit down with the Order of the Amber Die! The … Continue reading "030: Fort Nite" The post 030: Fort Nite appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 030: Fort Nite

April 17, 2018 07:00 - 1 hour - 5 MB

Huge show this week. First, the boys finally make it out to the jungle … only be faced with a packing dilemma. With no hope for rescue, the boys need to make some tough decisions on what to bring on their safari adventure. Next, we sit down with the Order of the Amber Die! The … Continue reading "Dead Suns 030: Fort Nite" The post Dead Suns 030: Fort Nite appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.

029: Besides, You Know What A Cautious Fellow I Am

April 10, 2018 07:00 - 1 hour - 5 MB

It’s another shopping spree on this week’s show, but this one presents a different sort of challenge. This time they’re headed out to an inhospitable jungle, and they have no idea how long they’ll be out there; therefore, resource management presents a thornier dilemma than your average “stock up on serums and grenades grocery run”. … Continue reading "029: Besides, You Know What A Cautious Fellow I Am" The post 029: Besides, You Know What A Cautious Fellow I Am appeared first on Roll For...

Dead Suns 029: Besides, You Know What A Cautious Fellow I Am

April 10, 2018 07:00 - 1 hour - 5 MB

It’s another shopping spree on this week’s show, but this one presents a different sort of challenge. This time they’re headed out to an inhospitable jungle, and they have no idea how long they’ll be out there; therefore, resource management presents a thornier dilemma than your average “stock up on serums and grenades grocery run”. … Continue reading "Dead Suns 029: Besides, You Know What A Cautious Fellow I Am" The post Dead Suns 029: Besides, You Know What A Cautious Fellow I Am appear...

028: Six Degrees of Investigation

April 03, 2018 07:00 - 1 hour - 5 MB

Nothing ever comes easy for our heroes, as it turns out Halkueem Zan’s documents are missing from the university archives. Even more worrisome, so is Doctor Solstarni, the leading authority on Zan’s work. Since Solstarni’s office shows evidence of foul play, Muhali calls in the local constabulary to help. Said constabulary played by this week’s … Continue reading "028: Six Degrees of Investigation" The post 028: Six Degrees of Investigation appeared first on Roll For Combat: Pathfinder & ...

Dead Suns 028: Six Degrees of Investigation

April 03, 2018 07:00 - 1 hour - 5 MB

Nothing ever comes easy for our heroes, as it turns out Halkueem Zan’s documents are missing from the university archives. Even more worrisome, so is Doctor Solstarni, the leading authority on Zan’s work. Since Solstarni’s office shows evidence of foul play, Muhali calls in the local constabulary to help. Said constabulary played by this week’s … Continue reading "Dead Suns 028: Six Degrees of Investigation" The post Dead Suns 028: Six Degrees of Investigation appeared first on Roll For C...

Dead Suns 027: Meeting Of The Minds

March 27, 2018 07:00 - 55 minutes - 56.4 MB

This week, the party flexes their diplomatic muscles as they have to untangle a dispute between Qabarat’s academics. The team zeroes in on the scholar they need to see to get access to Halukeem Zan’s original writings, but he’s currently in hot water with the university and not very cooperative as a result. (There’s also … Continue reading "Dead Suns 027: Meeting Of The Minds" The post Dead Suns 027: Meeting Of The Minds appeared first on Roll For Combat: Paizo's Official Pathfinder & Sta...

027: Meeting Of The Minds

March 27, 2018 07:00 - 55 minutes - 56.4 MB

This week, the party flexes their diplomatic muscles as they have to untangle a dispute between Qabarat’s academics. The team zeroes in on the scholar they need to see to get access to Halukeem Zan’s original writings, but he’s currently in hot water with the university and not very cooperative as a result. (There’s also … Continue reading "027: Meeting Of The Minds" The post 027: Meeting Of The Minds appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 026: Back To School

March 20, 2018 08:00 - 1 hour - 68.8 MB

The boys return to Starfinder HQ for a debriefing and to get their next mission – investigate the strange alien writing they found on the Drift Rock. The trail leads to Hirogi’s home planet of Castrovel, and specifically to Qabarat University. Hirogi is happy to be on his home turf, Rusty is unnerved by a … Continue reading "Dead Suns 026: Back To School" The post Dead Suns 026: Back To School appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.

026: Back To School

March 20, 2018 08:00 - 1 hour - 68.8 MB

The boys return to Starfinder HQ for a debriefing and to get their next mission – investigate the strange alien writing they found on the Drift Rock. The trail leads to Hirogi’s home planet of Castrovel, and specifically to Qabarat University. Hirogi is happy to be on his home turf, Rusty is unnerved by a … Continue reading "026: Back To School" The post 026: Back To School appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 025: Keeping Up with the Combatians

March 13, 2018 08:00 - 2 hours - 5 MB

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so … Continue reading "Dead Suns 025: Keeping Up with the Combatians" The post Dead Suns 025: Keeping Up with the Combatians appeared first on Roll For Combat: Paizo's Official Pathfin...

025: Keeping Up with the Combatians

March 13, 2018 08:00 - 2 hours - 5 MB

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so … Continue reading "025: Keeping Up with the Combatians" The post 025: Keeping Up with the Combatians appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

024: Exit Through the Drift Shop

March 06, 2018 09:00 - 1 hour - 5 MB

The crew returns to the Drift Rock and the crew finally finds a way home. Unfortunately, it’s being guarded by… something. Something with lots and lots of teeth. And the time has finally come… THE BUTTON gets pushed! Also this week, GM Stephen discusses how to recognize and prevent players from playing other people’s PCs. Also, … Continue reading "024: Exit Through the Drift Shop" The post 024: Exit Through the Drift Shop appeared first on Roll For Combat: Pathfinder & Starfinder Actual P...

Dead Suns 024: Exit Through the Drift Shop

March 06, 2018 09:00 - 1 hour - 5 MB

The crew returns to the Drift Rock and the crew finally finds a way home. Unfortunately, it’s being guarded by… something. Something with lots and lots of teeth. And the time has finally come… THE BUTTON gets pushed! Also this week, GM Stephen discusses how to recognize and prevent players from playing other people’s PCs. Also, … Continue reading "Dead Suns 024: Exit Through the Drift Shop" The post Dead Suns 024: Exit Through the Drift Shop appeared first on Roll For Combat: Paizo's Offi...

Dead Suns 023: The Mysteries of Lootboxing

February 27, 2018 09:00 - 1 hour - 5 MB

Things are finally looking up for the Roll For Combat crew, they even manage to find some mysterious loot that might just be their savior … or their destruction. Plus somehow the boys managed to live long enough to make it to level 3. And Hirogi makes a new life-long friend. Also this week, GM … Continue reading "Dead Suns 023: The Mysteries of Lootboxing" The post Dead Suns 023: The Mysteries of Lootboxing appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual...

023: The Mysteries of Lootboxing

February 27, 2018 09:00 - 1 hour - 5 MB

Things are finally looking up for the Roll For Combat crew, they even manage to find some mysterious loot that might just be their savior … or their destruction. Plus somehow the boys managed to live long enough to make it to level 3. And Hirogi makes a new life-long friend. Also this week, GM … Continue reading "023: The Mysteries of Lootboxing" The post 023: The Mysteries of Lootboxing appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 022: Boots On The Ground

February 20, 2018 09:00 - 1 hour - 84 MB

The team finishes off the remaining zombified Arceon crew, and finish exploring the caverns before turning their attention to the mysterious door. Inside, they discover interesting new surroundings, but the most welcome find is their old friend… gravity. Also this week, GM Stephen discusses RPG play styles and which is good for you and your … Continue reading "Dead Suns 022: Boots On The Ground" The post Dead Suns 022: Boots On The Ground appeared first on Roll For Combat: Paizo's Officia...

022: Boots On The Ground

February 20, 2018 09:00 - 1 hour - 84 MB

The team finishes off the remaining zombified Arceon crew, and finish exploring the caverns before turning their attention to the mysterious door. Inside, they discover interesting new surroundings, but the most welcome find is their old friend… gravity. Also this week, GM Stephen discusses RPG play styles and which is good for you and your … Continue reading "022: Boots On The Ground" The post 022: Boots On The Ground appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play...

021: Screw You, Isaac Newton!

February 13, 2018 09:00 - 1 hour - 5 MB

The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew. Also this week, GM Stephen discusses when a GM should simply skip content or a big … Continue reading "021: Screw You, Isaac Newton!" The post 021: Screw You, Isaac Newton! appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 021: Screw You, Isaac Newton!

February 13, 2018 09:00 - 1 hour - 5 MB

The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew. Also this week, GM Stephen discusses when a GM should simply skip content or a big … Continue reading "Dead Suns 021: Screw You, Isaac Newton!" The post Dead Suns 021: Screw You, Isaac Newton! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinde...

Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian

February 06, 2018 09:00 - 1 hour - 94 MB

Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish … Continue reading "Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian" The post Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian appeared first on Roll For Combat: Paizo's Offici...

020: Mo Dupinsky: Fishin’ Reptilian

February 06, 2018 09:00 - 1 hour - 94 MB

Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish … Continue reading "020: Mo Dupinsky: Fishin’ Reptilian" The post 020: Mo Dupinsky: Fishin’ Reptilian appeared first on Roll For Combat: Pathfinder & Starfinder Actual Pla...

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