Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts artwork

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

640 episodes - English - Latest episode: 7 months ago - ★★★★★ - 174 ratings

Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Currently, we are playing through the Extinction Curse Pathfinder Adventure Path, and we have completed playthroughs of Pathfinder: The Fall of Plaguestone and Starfinder: Dead Suns Adventure Path.

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Episodes

019: The Darkness Strikes Back

January 30, 2018 09:00 - 1 hour - 5 MB

“Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have … Continue reading "019: The Darkness Strikes Back" The post 019: The Darkness Strikes Back appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Pod...

Dead Suns 019: The Darkness Strikes Back

January 30, 2018 09:00 - 1 hour - 5 MB

“Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have … Continue reading "Dead Suns 019: The Darkness Strikes Back" The post Dead Suns 019: The Darkness Strikes Back appeared first on Roll For Combat: Paizo's Official Pa...

018: Nuthin’ But a ‘Zero-G’ Thang

January 23, 2018 09:00 - 1 hour - 5 MB

We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please! Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, … Continue reading "018: Nuthin’ But a ‘Zero-G’ Thang" The post 018: Nuthin’ But a ‘Zero-G’ Thang appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play...

Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang

January 23, 2018 09:00 - 1 hour - 5 MB

We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please! Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, … Continue reading "Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang" The post Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang appeared first on Roll For Combat: Paizo's Officia...

017: He’s Only Mostly Dead

January 16, 2018 09:00 - 1 hour - 5 MB

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details! Also … Continue reading "017: He’s Only Mostly Dead" The post 017: He’s Only Mostly Dead appeared first on Roll For Combat: Pathfinder & Starfinder A...

Dead Suns 017: He’s Only Mostly Dead

January 16, 2018 09:00 - 1 hour - 5 MB

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details! Also … Continue reading "Dead Suns 017: He’s Only Mostly Dead" The post Dead Suns 017: He’s Only Mostly Dead appeared first on Roll For Combat: Paizo...

016: Straight Outta (John) Compton

January 09, 2018 09:00 - 1 hour - 5 MB

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how … Continue reading "016: Straight Outta (John) Compton" The post 016: Straight Outta (John) Compton appeared first on Roll For Combat: Pathfinder & Starfinder Ac...

Dead Suns 016: Straight Outta (John) Compton

January 09, 2018 09:00 - 1 hour - 5 MB

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how … Continue reading "Dead Suns 016: Straight Outta (John) Compton" The post Dead Suns 016: Straight Outta (John) Compton appeared first on Roll For Combat: Paizo'...

015: Take It To The Bridge

January 02, 2018 09:00 - 1 hour - 5 MB

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows. Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted … Continue reading "015: Take It To The Bridge" The post 015: Take It To The Bridge appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 015: Take It To The Bridge

January 02, 2018 09:00 - 1 hour - 5 MB

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows. Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted … Continue reading "Dead Suns 015: Take It To The Bridge" The post Dead Suns 015: Take It To The Bridge appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfind...

Dead Suns 014: Crate Expectations

December 26, 2017 09:00 - 1 hour - 5 MB

The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps. Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the … Continue reading "Dead Suns 014: Crate Expectations" The post Dead Suns 014: Crate Expectations appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder ...

014: Crate Expectations

December 26, 2017 09:00 - 1 hour - 5 MB

The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps. Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the … Continue reading "014: Crate Expectations" The post 014: Crate Expectations appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

013: Hair of the Dog

December 19, 2017 09:00 - 1 hour - 5 MB

The team tests the theory that the best cure for space rabies is fighting more space dogs. Rusty and Hirogi haggle over gun rental rates, Tuttle fakes his way through Grenades 101, and Mo tries to come up with an appropriately heroic name for his weapon. Also this week, GM Stephen discusses “taking it easy” … Continue reading "013: Hair of the Dog" The post 013: Hair of the Dog appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 013: Hair of the Dog

December 19, 2017 09:00 - 1 hour - 5 MB

The team tests the theory that the best cure for space rabies is fighting more space dogs. Rusty and Hirogi haggle over gun rental rates, Tuttle fakes his way through Grenades 101, and Mo tries to come up with an appropriately heroic name for his weapon. Also this week, GM Stephen discusses “taking it easy” … Continue reading "Dead Suns 013: Hair of the Dog" The post Dead Suns 013: Hair of the Dog appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podc...

Dead Suns 012: Who Let the Dogs Out?

December 12, 2017 09:00 - 1 hour - 5 MB

The team boards the Arceon and gets a rude welcome from the new inhabitants, a pack of what can loosely be described as space dogs. Rusty’s ability to stay out of the thick of the fight finally runs out, and the team has their first encounter with Starfinder’s new disease system. That’s right… space rabies! … Continue reading "Dead Suns 012: Who Let the Dogs Out?" The post Dead Suns 012: Who Let the Dogs Out? appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actu...

012: Who Let the Dogs Out?

December 12, 2017 09:00 - 1 hour - 5 MB

The team boards the Arceon and gets a rude welcome from the new inhabitants, a pack of what can loosely be described as space dogs. Rusty’s ability to stay out of the thick of the fight finally runs out, and the team has their first encounter with Starfinder’s new disease system. That’s right… space rabies! … Continue reading "012: Who Let the Dogs Out?" The post 012: Who Let the Dogs Out? appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

011: Spaceship!

December 05, 2017 09:00 - 1 hour - 5 MB

The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to … Continue reading "011: Spaceship!" The post 011: Spaceship! appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 011: Spaceship!

December 05, 2017 09:00 - 1 hour - 5 MB

The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to … Continue reading "Dead Suns 011: Spaceship!" The post Dead Suns 011: Spaceship! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starf...

Dead Suns 010: Quid Pro Cronut

November 28, 2017 09:00 - 1 hour - 5 MB

On the heels of accepting the job investigating the Acreon, both Astral Extractions and the Hardscrabble Collective reach out to the team to make their cases. Mo proves to be surprisingly receptive to a tasty donut and a compelling PowerPoint presentation, while a hot cup of coffee brings out Rusty’s fondness for the working man. … Continue reading "Dead Suns 010: Quid Pro Cronut" The post Dead Suns 010: Quid Pro Cronut appeared first on Roll For Combat: Paizo's Official Pathfinder & Star...

010: Quid Pro Cronut

November 28, 2017 09:00 - 1 hour - 5 MB

On the heels of accepting the job investigating the Acreon, both Astral Extractions and the Hardscrabble Collective reach out to the team to make their cases. Mo proves to be surprisingly receptive to a tasty donut and a compelling PowerPoint presentation, while a hot cup of coffee brings out Rusty’s fondness for the working man. … Continue reading "010: Quid Pro Cronut" The post 010: Quid Pro Cronut appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 009: Dead Man’s Party

November 21, 2017 09:00 - 1 hour - 5 MB

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this Episode that will catch you up to the story so … Continue reading "Dead Suns 009: Dead Man’s Party" The post Dead Suns 009: Dead Man’s Party appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play...

009: Dead Man’s Party

November 21, 2017 09:00 - 1 hour - 5 MB

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this Episode that will catch you up to the story so … Continue reading "009: Dead Man’s Party" The post 009: Dead Man’s Party appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

008: Payin’ The Cost To Beat The Boss

November 14, 2017 09:00 - 1 hour - 5 MB

The Downside Kings’ cannon fodder has been disposed of, setting the stage for the first real boss battle of the campaign. With Mo and Hirogi already dinged up from the previous fights, the tag-team of Hatchbuster and Ferani presents a formidable challenge for the team. Vesk against vesk! Grenade-throwing coward against grenade-throwing coward! Rusty actually … Continue reading "008: Payin’ The Cost To Beat The Boss" The post 008: Payin’ The Cost To Beat The Boss appeared first on Roll For...

Dead Suns 008: Payin’ The Cost To Beat The Boss

November 14, 2017 09:00 - 1 hour - 5 MB

The Downside Kings’ cannon fodder has been disposed of, setting the stage for the first real boss battle of the campaign. With Mo and Hirogi already dinged up from the previous fights, the tag-team of Hatchbuster and Ferani presents a formidable challenge for the team. Vesk against vesk! Grenade-throwing coward against grenade-throwing coward! Rusty actually … Continue reading "Dead Suns 008: Payin’ The Cost To Beat The Boss" The post Dead Suns 008: Payin’ The Cost To Beat The Boss appear...

Dead Suns 007: Downsized Kings

November 07, 2017 09:00 - 1 hour - 5 MB

The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too … Continue reading "Dead Suns 007: Downsized Kings" The post Dead Suns 007: Downsized Kings appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.

007: Downsized Kings

November 07, 2017 09:00 - 1 hour - 5 MB

The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too … Continue reading "007: Downsized Kings" The post 007: Downsized Kings appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

006: In Da Club

October 31, 2017 08:00 - 53 minutes - 5 MB

The Downside Kings strike back against our fearless adventurers through the power of overpriced bar drinks; Tuttle tries to stage an evacuation of the Fusion Queen, but succeeds only in starting a new dance craze; and bringing clubs to a gunfight proves to be a surprisingly effective strategy as combat breaks out. Last week GM … Continue reading "006: In Da Club" The post 006: In Da Club appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 006: In Da Club

October 31, 2017 08:00 - 53 minutes - 5 MB

The Downside Kings strike back against our fearless adventurers through the power of overpriced bar drinks; Tuttle tries to stage an evacuation of the Fusion Queen, but succeeds only in starting a new dance craze; and bringing clubs to a gunfight proves to be a surprisingly effective strategy as combat breaks out. Last week GM … Continue reading "Dead Suns 006: In Da Club" The post Dead Suns 006: In Da Club appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual...

005: And A Side Order of Rat

October 24, 2017 08:00 - 1 hour - 5 MB

The trip to Mama Fat’s proves to be worthwhile. The sci-fi snacks are decent enough, but the membership card found at Kreel’s apartment lets the team order off the special menu – a meeting with Jabaxa, the leader of the Level 21 Crew. Jabaxa points the team toward the Fusion Queen nightclub, where the leader … Continue reading "005: And A Side Order of Rat" The post 005: And A Side Order of Rat appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 005: And A Side Order of Rat

October 24, 2017 08:00 - 1 hour - 5 MB

The trip to Mama Fat’s proves to be worthwhile. The sci-fi snacks are decent enough, but the membership card found at Kreel’s apartment lets the team order off the special menu – a meeting with Jabaxa, the leader of the Level 21 Crew. Jabaxa points the team toward the Fusion Queen nightclub, where the leader … Continue reading "Dead Suns 005: And A Side Order of Rat" The post Dead Suns 005: And A Side Order of Rat appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder...

004: CSI: Absalom Station

October 17, 2017 08:00 - 1 hour - 5 MB

A trip to Kreel’s apartment and further investigation reveal an intricate web involving Absalom’s street gangs as muscle for a miners’ labor dispute. Armed with new information, the crew sets off to find the lesser of two evils, the Level 21 Crew on … you guessed it … Level 21! Mo makes a new friend, … Continue reading "004: CSI: Absalom Station" The post 004: CSI: Absalom Station appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 004: CSI: Absalom Station

October 17, 2017 08:00 - 1 hour - 5 MB

A trip to Kreel’s apartment and further investigation reveal an intricate web involving Absalom’s street gangs as muscle for a miners’ labor dispute. Armed with new information, the crew sets off to find the lesser of two evils, the Level 21 Crew on … you guessed it … Level 21! Mo makes a new friend, … Continue reading "Dead Suns 004: CSI: Absalom Station" The post Dead Suns 004: CSI: Absalom Station appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play P...

Dead Suns 003: Cops, Cut-Throats, and Career Opportunities

October 10, 2017 08:00 - 1 hour - 5 MB

Absalom’s Finest work a little “Good Cop, Emotionless Android Cop” against the boys, Tuttle engages in a little light invasion of a dead man’s privacy, and we learn about the biology of Starfinder – ysoki cheek pouches, lashunta antennae, and third-gender shirren. We also learn that time is money, and Mo is stingy with both. Also, … Continue reading "Dead Suns 003: Cops, Cut-Throats, and Career Opportunities" The post Dead Suns 003: Cops, Cut-Throats, and Career Opportunities appeared fir...

003: Cops, Cut-Throats, and Career Opportunities

October 10, 2017 08:00 - 1 hour - 5 MB

Absalom’s Finest work a little “Good Cop, Emotionless Android Cop” against the boys, Tuttle engages in a little light invasion of a dead man’s privacy, and we learn about the biology of Starfinder – ysoki cheek pouches, lashunta antennae, and third-gender shirren. We also learn that time is money, and Mo is stingy with both. Also, … Continue reading "003: Cops, Cut-Throats, and Career Opportunities" The post 003: Cops, Cut-Throats, and Career Opportunities appeared first on Roll For Comba...

002: Clowns to the Left of Me, Jokers to the Right

October 03, 2017 08:00 - 1 hour - 5 MB

The Roll For Combat crew hits the ground running as they’re dropped into the middle of a firefight between rival gangs. Hirogi learns the value of taking cover, Mo teaches the value of smashing things really hard with a hammer, Tuttle takes C.H.D.R.R. out for a test drive, and Rusty… well, he just talks to … Continue reading "002: Clowns to the Left of Me, Jokers to the Right" The post 002: Clowns to the Left of Me, Jokers to the Right appeared first on Roll For Combat: Pathfinder & Starf...

Dead Suns 002: Clowns to the Left of Me, Jokers to the Right

October 03, 2017 08:00 - 1 hour - 5 MB

The Roll For Combat crew hits the ground running as they’re dropped into the middle of a firefight between rival gangs. Hirogi learns the value of taking cover, Mo teaches the value of smashing things really hard with a hammer, Tuttle takes C.H.D.R.R. out for a test drive, and Rusty… well, he just talks to … Continue reading "Dead Suns 002: Clowns to the Left of Me, Jokers to the Right" The post Dead Suns 002: Clowns to the Left of Me, Jokers to the Right appeared first on Roll For Combat...

Dead Suns 001: Greetings And Salutations

September 26, 2017 07:00 - 57 minutes - 5 MB

Note for new listeners: This episode acts an introduction episode to the characters, players, and Starfinder game setting. We don’t actually play the game much in this episode, it’s more of an overall introduction to the show and universe. If you wish to jump right into the action, we suggest that you start with Episode 2: Clowns … Continue reading "Dead Suns 001: Greetings And Salutations" The post Dead Suns 001: Greetings And Salutations appeared first on Roll For Combat: Paizo's Offici...

001: Greetings And Salutations

September 26, 2017 07:00 - 57 minutes - 5 MB

Note for new listeners: This episode acts an introduction episode to the characters, players, and Starfinder game setting. We don’t actually play the game much in this episode, it’s more of an overall introduction to the show and universe. If you wish to jump right into the action, we suggest that you start with Episode 2: Clowns … Continue reading "001: Greetings And Salutations" The post 001: Greetings And Salutations appeared first on Roll For Combat: Pathfinder & Starfinder Actual Pla...

000: An Introduction to Roll For Combat

September 13, 2017 05:00 - 12 minutes - 17 MB

This episode will give you a quick rundown of what our show is, what to expect on each show, how our show is different from other “actual play” podcasts out there, and where you can jump right into the action. Whether you are brand new to the show or a long-time listener, you’ll learn everything … Continue reading "000: An Introduction to Roll For Combat" The post 000: An Introduction to Roll For Combat appeared first on Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts.

Dead Suns 000: An Introduction to Roll For Combat

September 13, 2017 05:00 - 12 minutes - 17 MB

This episode will give you a quick rundown of what our show is, what to expect on each show, how our show is different from other “actual play” podcasts out there, and where you can jump right into the action. Whether you are brand new to the show or a long-time listener, you’ll learn everything … Continue reading "Dead Suns 000: An Introduction to Roll For Combat" The post Dead Suns 000: An Introduction to Roll For Combat appeared first on Roll For Combat: Paizo's Official Pathfinder & S...

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@herzwesten 5 Episodes
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