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“The Stevechievement.” Version Control, Art Direction, Console vs PC Development
Nice Games Club - a gamedev podcast!
English - May 22, 2017 11:48 - 1 hour - 67.5 MB - ★★★★★ - 40 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.
Discuss this week's episode on reddit using this thread in r/gamedev!
Links
Nice Games Club feedback form.
"GLITCHCON Celebrates A Weekend Of Gaming" - Tech.MN
[0:03:58] Version Control
Git
Martha's Git workshop presentation slides
“A Short History of Git”
SourceTree
GitKraken
“Merging Unity scenes, prefabs and assets with git” - David Douglas
“Git for Unity Developers” - Alistair Doulin
Github
Bitbucket
Heroku
“Pushing to multiple git repos” - Alex Armstrong
Code School: Learn Git
[0:33:38] Art Direction
Our episode on Developer Art
“The Design Bible Behind New York City’s Subway” - Slate
SPY Fox Series Mini-Games
“Behind Borderlands' 11th-hour style change” - Gamespot
“Civ V Art Director Explains Art Deco Look” - Game Informer
“Cuphead Process and Philosophy” GDC 2017
[0:54:44] Console vs PC Development
“Book Review: The Art of Game Design: A Book of Lenses” - Daniel Cook
“Valve making big changes to Steam's trading card economy” - TweakTown
Sony Developer Program
Xbox LIVE Creator’s program
ID@XBOX
“Becoming a Nintendo Switch indie dev will be tough early on” - Kris Graft
This week’s roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.
Discuss this week’s episode on reddit using this thread in r/gamedev!
Links
Nice Games Club feedback form.
“GLITCHCON Celebrates A Weekend Of Gaming” – Tech.MN
[0:03:58] Version Control
Git
Martha’s Git workshop presentation slides
“A Short History of Git”
SourceTree
GitKraken
“Merging Unity scenes, prefabs and assets with git” – David Douglas
“Git for Unity Developers” – Alistair Doulin
Github
Bitbucket
Heroku
“Pushing to multiple git repos” – Alex Armstrong
Code School: Learn Git
[0:33:38] Art Direction
Our episode on Developer Art
“The Design Bible Behind New York City’s Subway” – Slate
SPY Fox Series Mini-Games
“Behind Borderlands’ 11th-hour style change” – Gamespot
“Civ V Art Director Explains Art Deco Look” – Game Informer
“Cuphead Process and Philosophy” GDC 2017
[0:54:44] Console vs PC Development
“Book Review: The Art of Game Design: A Book of Lenses” – Daniel Cook
“Valve making big changes to Steam’s trading card economy” – TweakTown
Sony Developer Program
Xbox LIVE Creator’s program
ID@XBOX
“Becoming a Nintendo Switch indie dev will be tough early on” – Kris Graft