This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.



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GLITCHCON Celebrates A Weekend Of Gaming - Troy Strand, Tech {dot} MN








Version Control



0:03:58


Martha Megarry



Category

Production
Tools







Git




Martha's Git workshop presentation slides - Martha Megarry




A Short History of Git - git




SourceTree




GItKraken




“Merging Unity scenes, prefabs and assets with git” - David Douglas




Git for Unity Developers - Alistair Doulin




GitHub




Bitbucket




Heroku




"Pushing to multiple git repos" - Alex Armstrong




Code School: Learn Git - Paolo Perrotta, Code School






Art Direction



0:33:38


Stephen McGregor



Category

Art






In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art

"Bananas, from here to eternity."




"The Design Bible Behind New York City’s Subway Republished as a Limited-Editio… - Kristin Hohenadel, Slate




SPY Fox Series Mini-Games




Behind Borderlands' 11th-hour style change - Tor Thorsen




Civ V Art Director Explains Art Deco Look - Adam Biessener, Game Informer




Animation Bootcamp: Cuphead Process and Philosophy - Jake Clark, GDC Vault






Console vs PC Development



0:54:44


Mark LaCroix



Category

Hardware







Book Review: The Art of Game Design - Daniel Cook




Valve making big changes to Steam's trading card economy - Derek Strickland, Tweak Town




Sony Developer Program




Xbox LIVE Creator's program




ID@XBOX




Becoming a Nintendo Switch indie dev will be tough early on  - Kris Graft