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"The Stevechievement." Version Control; Art Direction; Console vs PC Development
Nice Games Club - a gamedev podcast!
English - May 22, 2017 06:00 - ★★★★★ - 40 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.
GLITCHCON Celebrates A Weekend Of Gaming - Troy Strand, Tech {dot} MN
Version Control
0:03:58
Martha Megarry
Category
Production
Tools
Martha's Git workshop presentation slides - Martha Megarry
A Short History of Git - git
“Merging Unity scenes, prefabs and assets with git” - David Douglas
Git for Unity Developers - Alistair Doulin
"Pushing to multiple git repos" - Alex Armstrong
Code School: Learn Git - Paolo Perrotta, Code School
Art Direction
0:33:38
Stephen McGregor
Category
Art
In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art
"Bananas, from here to eternity."
"The Design Bible Behind New York City’s Subway Republished as a Limited-Editio… - Kristin Hohenadel, Slate
Behind Borderlands' 11th-hour style change - Tor Thorsen
Civ V Art Director Explains Art Deco Look - Adam Biessener, Game Informer
Animation Bootcamp: Cuphead Process and Philosophy - Jake Clark, GDC Vault
Console vs PC Development
0:54:44
Mark LaCroix
Category
Hardware
Book Review: The Art of Game Design - Daniel Cook
Valve making big changes to Steam's trading card economy - Derek Strickland, Tweak Town
Becoming a Nintendo Switch indie dev will be tough early on - Kris Graft