Nice Games Club - a gamedev podcast! artwork

Nice Games Club - a gamedev podcast!

566 episodes - English - Latest episode: 8 days ago - ★★★★★ - 40 ratings

The podcast where nice gamedevs talk gaming and game development. Nice!

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Episodes

Visual Worldbuilding (with Laura Onderwater)

April 19, 2024 05:34

We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games. In this interview, she shares a bit about her workflow and how she thinks about worldbuilding from an artistic perspective. Plus, your hosts learn when to cry into a pillow, and Stephen repeatedly asks for THE limit. Greensky Games SWARM - "The Epic Arcade Shooter Built for VR"  -  Greensky Games Visual Worldbuilding Art Meow Wolf - Immersive Ex...

GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

April 11, 2024 11:58

Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great. Midwest Games / Carbon Engine Midwest Games Midwest Games Chris Klimecky  -  LinkedIn Midwest Games - Work with us Carbon Engine Carbon Engine  -  Limited Run Shantae Advance  -  Shantae Wiki Arzette: The Jewel of Faramore Alyssa Walles Guest Alyssa Walles is Midwest Games' Ch...

GDC 2024 Special (Part 2)

April 04, 2024 12:57

And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC. It's a long one, but there's somehow even more on our Patreon. GDC 2024 Special (Part 2) ReSpec: Accountability Support How Nintendo made Super Mario Bros. Wonder so weird Andrew Webster The Verge Jack Foley (sound effects artist) Wikipedia The return of 1ReasonToBe and why we still need it Marie Dealessandri GamesIndustry.biz Panic says two pallets of Playdates worth $400,00...

GDC 2024 Special (Part 1)

March 28, 2024 14:00

Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode... actually, it was too much for just two episodes! So, how much GDC 2024 content is there exactly? Well, plans changed and it's too complex to summarize here, so be nice and have a listen to find out! (SPOILER: There's 2+ hours of extra GDC content on our Patreon page!) Musée M...

"Things just happen, somewhere." Partnering Up; Control Flow

March 22, 2024 14:30

It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there. Ellen kicks off a conversation about how the people we work with have a huge influence on what we create, and the experience of creating it. Mark tries to explain "control flow" in programming, and pretty much everyone gets it. You probably will, too. Cover image by RF Studio...

Nice Games Jam: "Eddies"

March 12, 2024 01:42

The clubhouse is caffeinated and ready to jam, game jam that is. The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers? Pro...

"The Roboston Sessons"

March 07, 2024 11:43

We're all back in the clubhouse for the first episode of 2024! There's some news about the show up top, but in terms of your nice hosts: Ellen has important job happenings, Mark establishes important business for IGDATC and Stephen remembers he's good at game design, but not much else. What We Did On Our Winter Break (2023) 2024 GDC Public Events Grace Zhou South By Southwest Charles Mingus - Moanin' mohammertime YouTube Project L Boardcubator Board Game Geek Apocalypduck Global ...

"The Roboston Sessions"

March 07, 2024 11:43

We're all back in the clubhouse for the first episode of 2024! There's some news about the show up top, but in terms of your nice hosts: Ellen has important job happenings, Mark establishes important business for IGDATC and Stephen remembers he's good at game design, but not much else. What We Did On Our Winter Break (2023) 2024 GDC Public Events Grace Zhou South By Southwest Charles Mingus - Moanin' mohammertime YouTube Project L Boardcubator Board Game Geek Apocalypduck Global ...

Getting Things Going (with Rick Stemm) [Nice Replay]

February 29, 2024 13:40

#319 Getting Things Going Interview 2023.08.24 In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit. Turns out the answer involves building your team and trust. Rick touts the idea of a sh*tty first draft - faster and worse. Coaching feedback givers for what you are looking for, and the importance of building a trust in a team. Rick spouts useful idioms and your host claim points for each time Rick says ‘co...

"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]

February 22, 2024 12:23

#296 "Metroid is very serious." Roundtable 2023.03.16 In this episode, Mark makes up a reason to take a road trip, Ellen outwits everyone, and Stephen was also there. Zachtronics Solitaire Collection LACMA A Better Route Planner Secrets & Easter Eggs 0:24:43 Ellen Burns-Johnson Game Design The Super Mario 64 Coin that Took 18 Years To Collect  -  Patricia Hernandez ,  Kotaku PC Cheat Codes  -  IGN Reddit on video game Secrets  -  Reddit Secrets That Weren't Discovere...

Nice Games Jam: "Pothole Run" [Nice Replay]

February 15, 2024 12:24

#301 Pothole Run Nice Games Jam 2023.04.21 According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam! GLOM preorder through Miniature Market GLOM preorder through GameNerdz ✨hot girl sinkhole spr...

"One size bigger and red." CSS; Skill Trees [Nice Replay]

February 08, 2024 14:25

#298 "One size bigger and red." Roundtable 2023.04.13 Dale learned a lot while editing this episode. She learned the board game ‘Spirit Island’ is about spirits that protect an island, and she is pretty sure that this is the same premise as hit TV show ‘LOST’. She learns that CSS is not a programming language or a mark-up language And she learns that CSS stands for Cascading Style Sheets She learns that AAA games are easy (not sure why she struggles with them) That there are either...

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]

February 01, 2024 13:34

#284 "Shiny rocks get me every time." Roundtable 2022.10.28 It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, and—you guessed it—Star...

Nice Games Jam: "Cat Time" [Nice Replay]

January 25, 2024 14:59

#321 Cat Time Nice Games Jam 2023.09.07 It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play. Toronto International Film Festival Renew an adult passport  -  USA.gov Bloor–Yonge station  -  Wikipedia Prompt Create a game my mother can (and wants to) play with her cats, with the supply list below. Bonus points if t...

Much Ado About Unity (with Freya Holmér) [Nice Replay]

January 18, 2024 14:37

#324 Much Ado About Unity (with Freya Holmér) Special 2023.09.22 Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again? We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd. Your nice hosts are joined by special guest and "Unity ...

"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]

January 11, 2024 15:29

#282 "Today’s the day that I screw things up." Roundtable 2022.10.13 Your nice hosts start off strong with an excellently performed intro, and it just gets better from there!  The Game Agency  -  The Game Agency Pre-production 0:06:24 Stephen McGregor Production Idle Games 0:31:45 Mark LaCroix Game Design Gaming Star Trek Lower Decks: The Badgey Directive Review: The Final Fun-tier?  -  Steven Shaw ,  Droid Gamers How to make an idle game: Everything you need to know a...

The Logistics of Moving On (with Zach Barth) [Nice Replay]

January 04, 2024 13:17

#293 The Logistics of Moving On Interview 2023.02.22 Your nice hosts invite Zachtronics founder Zach Barth to discuss the closing of the studio and the logistics of moving on from that. In this episode, you'll also hear about ruminations on what success means as a game dev, a theory about how great walking is and exclusive news about Zach's future plans. The Logistics of Moving On IRL Production Zachtronics website Last Call BBS Why Zachtronics is shutting down for good this time ...

Cheating (omnibus edition)

December 28, 2023 10:44

This year, Ellen thought a lot about cheating in games. So your nice hosts kept doing episodes about it. Three in total over this last summer. So, to kick off this year's run of Nice Replays, we’ve stitched all three topics together into one SUPER MEGA NICE NEW YEAR’S OMNIBUS EPISODE! Cheating (omnibus edition) Part 1: "What's a little grand larceny?" Part 2: Cheating, Part 2 Part 3: "Sad or fascinating?"

Nicest of 2023

December 21, 2023 12:13

The clubhouse continues the annual tradition of reviewing the past year. But first they need to talk about Doctor Who and new Minnesota state flag. Ellen makes her first programming joke, and Dale learns to add comments from the editing booth. Finally, everyone shares which games they have been playing the bees out of in 2023. But, wait... there's more: your nice hosts also talk about what they are anticipating for 2024.  Doctor Who Donna Noble is the best companion  -  Wikipedia Cucu...

Creative Career Paths (with Will Bredbeck)

December 15, 2023 04:38

Will went to school for illustration. After many plot twists—including a bike accident, leading a team of animators, and climbing mountains in Alaska—he ended up working in games. Now, he's a design director and creative consultant, working on games that aim to make the world a better place. This week, Will joins us in the clubhouse to discuss how he's made decisions about his creative career and where those decisions have taken him. New gamedevs and creative folks, you might find inspiratio...

Nice Games Jam: "The Loft"

December 08, 2023 11:54

This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it! As a note, Ellen's was still recording remotely but the first 5 minutes she was recording on the wrong mic! We corrected it after those 5 minutes.  Breeds of Pigeons across the Globe.  -  Layne Gardner ,  The American Pigeon Museum and Library Racing Pige...

"Am I making a joke?" Debug Functionality; Polish

November 30, 2023 12:28

Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man. BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how you...

Scoping for Your Project (with John Donkin and Rob Donkin)

November 23, 2023 07:12

In this episode the brothers Rob and John Donkin of BadViking join the hosts in the clubhouse for a frank discussion on goals and expectations, scoping, and setting milestone timelines, and making feedback useful. Scoping for your Project Production Bad Viking talks about Strange Horticulture, their most recent game Best Best review for Strange Horticulture  -  Alice Bell ,  Rock Paper Shotgun PC Gamer Review  -  Christopher Livingston ,  PC Gamer John Donkin Guest John Donki...

Game-based Learning (with Jennifer Javornik)

November 16, 2023 09:29

Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more. Game-based Learning Events Game Design Production Serious Play Conference Wisconsin Games Alliance Filament Games Jennifer Javornik Guest Chief Partnerships Officer at Filament Game...

Serious Play Conference Special

November 11, 2023 03:01

Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather. (Note: There were some audio issues with the recordings taken on-...

Megagames (with Trenton Greyoak)

November 02, 2023 11:09

We welcome Trenton Greyoak into the clubhouse to talk about the vast topic of megagames! Trenton provides a huge amount of insight into the development and play of these games in this slightly more mega-sized than normal episode. Megagames Game Design Gaming Physical Games Megagame  -  Wikipedia Model United Nations  -  United Nations Watch the Skies!  -  South West Megagames Origins of Megagames  -  Jim Wallman ,  No Game Survives Megagame Makers  -  Megagame Makers UK ...

"Smarter, more evolved." Polymorphism; Save Scumming

October 27, 2023 07:16

In this week's episode, Mark teaches us to cast polymorph, a 4th level transmutation spell. Just kidding! But Mark does put his high INT score to work helping us understand polymorphism, a useful feature of object-oriented programming. Later on, Stephen talks about the pattern of "save scumming" and considers how it might influence how designers create games. Ellen noodles on things. Noodle demo game  -  Ellen Burns-Johnson ,  The Training Arcade 0:04:48 Polymorphism 31:57:0 Save Sc...

Horror Games 201 (with multiple guests)

October 19, 2023 12:51

Nice Games Club continues to celebrate the Spooky Season with the second-ever “Nice Games Panel”. Our panelists include creators known for their work on horror games: James Pratt, TorpalDork, and Max Kunze. We discuss the using humor and using nostalgia in horror games and if clowns have ever not been scary. Horror Games 201 Game Design James Pratt Guest James Pratt is a game developer out of Canada, and Co-founder of MANGLEDmaw games. His work includes 'Amanda the Adventurer' and other...

"The opposing metric of jank." Composition over Inheritance; Elegance

October 12, 2023 11:00

In this episode, the team gets back to all the regular reasons to complain about Unity. Stephen makes a pun, and Ellen searches for elegance through the power of internet research.   Noodle  -  The Training Arcade Mark and his bike took a train to Chicago. 0:07:41 Composition over Inheritance Composition over inheritance Wikipedia 0:33:00 Elegance Elegant Program PC Mag 10 Things Elegant Woman Wear - How to dress classy and elegant Australian Finishing School Terms of Art #30...

Horror Games 101 (with multiple guests)

October 07, 2023 15:02

It's the first-ever "Nice Games Panel," in which we invite multiple guests on the show to discuss something interesting! Our panelists today include multiple creators who are known for their work on horror games: Schera Wyss, Conner Rush, Henry Hoare, Samuel Guglielmo, and Nick F. We discuss the fundamental nature of horror as a genre (or maybe a theme or an "orientation"), and what devs should consider if they're looking to make horror games that haunt players long after the end credits rol...

"Sweet, sweet Toronto sounds." Completionism; Educating Intuition

September 28, 2023 11:10

Mark is back from Toronto, and guest host Holly Harrison is back in the clubhouse! Holly completes a topic, Stephen likes that part, and Ellen reads half a book. Talking Heads Take Over TIFF As ‘Stop Making Sense’ Reunion Has Crowds Dancing …  -  Anthony D'Alessandro ,  Deadline 'Lost Ladies' Review: Kiran Rao’s Delightful Hindi Comedy Swings and Wins  -  Proma Khosla ,  IndieWire 'Robot Dreams' Review: A Beautiful Tale of Friendship and Love in the Hand-Draw…  -  Tomris Laffly ...

Much Ado About Unity (with Freya Holmér)

September 23, 2023 04:54

Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again? We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd. Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-nee...

Working on a Bigger Team (with Julia Keren-Detar)

September 14, 2023 10:19

We continue the recent production talks this week as we welcome Julia Keren-Detar into the clubhouse! The discussion topic is "working on a bigger team" but we also somehow talk about rain water barrels at some point? It's relevant, I swear. Mushroom 11  -  Untame ,  Steam Working on a Bigger Team Production Work: A deep history, from the stone age to the age of robots  -  James Suzman ,  Penguin Random House An example of what Ellen brings up during the episode, probably. Jul...

Nice Games Jam: "Cat Time"

September 07, 2023 10:42

It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play. Toronto International Film Festival Renew an adult passport  -  USA.gov Bloor–Yonge station  -  Wikipedia Prompt Create a game my mother can (and wants to) play with her cats, with the supply list below. Bonus points if this can be played a single cat or multiple ca...

"Stephen, explain this." Grind; Emphasizing Uniqueness

September 02, 2023 21:17

This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it? Your nice hosts attempt to come up with some definitions & guidelines—you decide whether they succeed. And feel free to share your opinions on Discord :) Gen Con 06:08 Grind A Necessary Evil: Grinding in Games Brice Morrison Game Developer 26:32 Emphasizing...

Getting Things Going (with Rick Stemm)

August 24, 2023 11:04

In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit. Turns out the answer involves building your team and trust. Rick touts the idea of a sh*tty first draft - faster and worse. Coaching feedback givers for what you are looking for, and the importance of building a trust in a team. Rick spouts useful idioms and your host claim points for each time Rick says ‘cohesive’ or ‘holistic.’ Who scored the most points? ...

"Sad or fascinating?" Cheating, Part Three; Putting the Real World in Games

August 17, 2023 10:43

We return to the topic of cheating for the third (and final, maybe?) time this week! In this episode, Ellen brings cheating to a close, Mark makes up a band he'd totally listen to, and Stephen comes up with an engaging dish washing game. Cubistry  -  Match 2 LLC ,  Google Play Store 0:12:26 Cheating, Part Three We first visited cheating in this episode. "What's a little grand larceny?" Cheating Part II in this episode. Cheating, Part 2 Anti-cheat in video games: The A to Z Reinh...

"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games

August 17, 2023 10:43

We return to the topic of cheating for the third (and final, maybe?) time this week! In this episode, Ellen brings cheating to a close, Mark makes up a band he'd totally listen to, and Stephen comes up with an engaging dish washing game. Cubistry  -  Match 2 LLC ,  Google Play Store 0:12:26 Cheating, Part 3 We first visited cheating in this episode. "What's a little grand larceny?" Cheating Part II in this episode. Cheating, Part 2 Anti-cheat in video games: The A to Z Reinhard ...

Leadership (with Frani Esquenazi)

August 10, 2023 10:56

Your nice hosts get called to the boss' office to interview Frani Esquenazi, who is Stephen's actual boss at Future Club. Frani discusses servant leadership, getting your "C" legs, and not having all the answers. Leadership IRL Production Servant Leadership  -  Mind Tools Servant Leadership is NOT What You Think  -  John S. Todorovic ,  LinkedIn Women in Games  -  Discord Frani Esquenazi Guest CEO of Future Club. External link LinkedIn Future Club website

Cheating, Part 2

August 04, 2023 07:36

In the second installment of your nice hosts' discussion about cheating in games, we talk about the nature of cheating in contemporary video games: what it looks like, what factors shape it, and how worried we gamedevs should be about it. Yeah, we had so much to say about cheating that we couldn't fit it into one episode. Can we fit it into two? Also, Mark skips the punctuation, Stephen is excited, and Ellen quits a game. Gex Is Coming to Modern Consoles  -  Alex Stedman ,  IGN 0:16:5...

Writing for Games (with Anna C Webster)

July 28, 2023 21:28

In this episode your nice hosts chat with Anna C. Webster lead writer on The Foglands, and her cat Montezuma. Anna talks about how writing for games is different than writing for other medias, including making decisions on what options the player can make (you can never let your player do anything because scope), and writing for players that role-play as the character vs. wearing the character's costume as yourself. And the importance of frequent Narrative Reviews and getting together with o...

"Salt, in everything?" Player Motivations; Copying Others

July 20, 2023 11:20

After a fairly self-indulgent meta, your nice hosts eventually get into the nitty-gritty of both Player Motivation and Copying Others. Listen after the outro to hear a plethora of fun horse names! Normal Gossip  -  Kelsey McKinney ,  Defector Tour de France: Unchained  -  Netflix 0:26:57 Player Motivations Gamer Motivation Profile Quantic Foundry Board Game Motivation Profile Quantic Foundry We've talked about types of players this episode as well. "Killed the flightmaster, k...

Postmortem: "An Outcry" (with Quinn K)

July 13, 2023 11:04

Quinn K joins the clubhouse to break down their IGF-nominated game "An Outcry." Your nice hosts learn about choosing your own limitations, the Haunted PS1 scene, and how much playtesting is still not enough playtesting. Postmortem: "An Outcry" An Outcry  -  Quinn K ,  itch.io RPG Maker 2003 Oulipo: freeing literature by tightening its rules  -  Andrew Gallix ,  The Guardian Dogme 95  -  Movements in Film Huanted PS1 Demo Disc 2021  -  itch.io The Shrike (ship)  -  Memory...

"Ask your friends." Finding Help; Companion Characters

July 08, 2023 15:49

In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom. Rival Stars: Horse Racing (the game that Ellen’s playing)  -  PikPok ,  Google Play S...

The State of "Dogpile!"

June 29, 2023 07:19

(Some of) your nice hosts went to Origins Game Fair last week! Aside from taking in the show and learning more about the world of board games, they were there to attend the launch of their card game Glom. But before they went, they talked about the state of the next card game they're working on (and working on pitching to publishers), Dogpile! The Historical Legacy of Juneteenth  -  Smithsonian Institution W. E. B. Du Bois: A Resource Guide  -  Angela McMillian ,  Library of Congress...

"What's a little grand larceny?" Licensing; Cheating, Part 1

June 21, 2023 12:58

Your nice hosts return to form with a roundtable recorded together for the first time in a while! In this episode, Stephen sneaks a mini-topic in, Ellen asks some controversial questions and Mark helps us realize when we're breaking the law. As a side note, Glom is available right now! We've talked about it plenty on the show, but for more information or purchasing info you can go to nicegames.club/glom. Summer Games Done Quick 2023  -  YouTube 0:10:27 Licensing A complete guide to fo...

Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"

June 15, 2023 05:43

After Mark's time with COVID, the first day he was free to go outside, the area was covered with the smoke of distant wildfires. Another bout of smoke has rolled in to the Twin Cities just in time for the release of this episode. The club spends this Nice Thinking episode talking about the making of Glom, and discussing their feelings about pitching and publishing board games. They discover that Mark and Stephen dread pitching, but Ellen thinks it can be fun (it's her superpower). This sec...

"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage

June 11, 2023 14:59

Your nice hosts recorded separately again this week, as Mark has been isolating at home. Stephen rants about examines fall damage mechanics in Legend of Zelda: Breath of the Wild and other games. Is fall damage overrated? Well, Stephen has OPINIONS. Mark talks about all of the things he's been doing to occupy his mind while he's been stuck in his apartment by himself—including some deep thinking about Tears of the Kingdom. Ellen rides her bike. Slayers X is OUT NOW!  -  Steam Gumshoe Goo...

Unreal Engine for Indies (with Zack Gilbertson)

June 01, 2023 11:03

This week, Ellen and Stephen learn guest Zack Gilbertson's whole deal. Afterwards, Zack walks your nice hosts though an overview of what it's like for an indie developer to work with Unreal Engine, a popular-but-slightly-less-popular-than-Unity game engine. Unreal Engine Game Design Production Programming Tools Unreal Engine  -  Epic Games Lighting in Unreal Engine 5 for Beginners  -  William Faucher ,  YouTube Introduction to Blueprints  -  Unreal Engine Documentation ,  E...

Nice Games Jam: "Chaos Canyon"

May 25, 2023 12:08

Max Kunze, Nice Games Club Guest Booker, takes over for Mark while he's still sick this week on another Nice Games Jam! Mark actually created the prompt for this episode, and your nice hosts find a way to inject many explosions into this board game made from it that you can try out yourself using the rules below! The playtest session we alluded to in the episode is on Patreon! If you want to hear how we playtested it over Miro, check it out there! Prompt Create a game where risk is extrem...

Guests

Ben Hanson
2 Episodes

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