In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.

Discuss this week's episode on reddit using this thread in r/gamedev!

[0:02:26] GlitchCon 2017 Debrief

Our episode on prototyping
Last week’s episode on version control
Our live episode featuring Bekah and Adam Saltsman
Mark’s greatest invention: the $6 playtester seat
The Soap Factory
“Indie Momhood” - Bekah Saltsman
Heather Kelley on Twitter
Atmocopter

[0:31:06] Game Design Primer

Stephen’s Game Design Workshop slides
Concept art for Fingeance character Gwen
The Magic School Bus “In the Haunted House”
Our episode on playtesting

[0:48:33] Multitasking in Game Development

"The Myth of Multitasking" - Christine Rosen, The New Atlantis
“The Importance of Holistic Game Design” - Daniel Clark, IGN
"If Multitasking Is Impossible, Why Are Some People So Good at It?" - Derek Thompson, The Atlantic
“Why your brain likes it when you multi-task” - Claudia Hammond, BBC

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.


Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.


Discuss this week’s episode on reddit using this thread in r/gamedev!


[0:02:26] GlitchCon 2017 Debrief

Our episode on prototyping
Last week’s episode on version control
Our live episode featuring Bekah and Adam Saltsman
Mark’s greatest invention: the $6 playtester seat
The Soap Factory
“Indie Momhood” – Bekah Saltsman
Heather Kelley on Twitter
Atmocopter

[0:31:06] Game Design Primer

Stephen’s Game Design Workshop slides
Concept art for Fingeance character Gwen
The Magic School Bus “In the Haunted House”
Our episode on playtesting

[0:48:33] Multitasking in Game Development

“The Myth of Multitasking” – Christine Rosen, The New Atlantis
“The Importance of Holistic Game Design” – Daniel Clark, IGN
“If Multitasking Is Impossible, Why Are Some People So Good at It?” – Derek Thompson, The Atlantic
“Why your brain likes it when you multi-task” – Claudia Hammond, BBC

Twitter Mentions