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“That makes me retroactively nervous.” GlitchCon Debrief, Game Design Primer, Multitasking
Nice Games Club - a gamedev podcast!
English - May 29, 2017 05:00 - 1 hour - 63.4 MB - ★★★★★ - 40 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.
Discuss this week's episode on reddit using this thread in r/gamedev!
[0:02:26] GlitchCon 2017 Debrief
Our episode on prototyping
Last week’s episode on version control
Our live episode featuring Bekah and Adam Saltsman
Mark’s greatest invention: the $6 playtester seat
The Soap Factory
“Indie Momhood” - Bekah Saltsman
Heather Kelley on Twitter
Atmocopter
[0:31:06] Game Design Primer
Stephen’s Game Design Workshop slides
Concept art for Fingeance character Gwen
The Magic School Bus “In the Haunted House”
Our episode on playtesting
[0:48:33] Multitasking in Game Development
"The Myth of Multitasking" - Christine Rosen, The New Atlantis
“The Importance of Holistic Game Design” - Daniel Clark, IGN
"If Multitasking Is Impossible, Why Are Some People So Good at It?" - Derek Thompson, The Atlantic
“Why your brain likes it when you multi-task” - Claudia Hammond, BBC
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.
Discuss this week’s episode on reddit using this thread in r/gamedev!
[0:02:26] GlitchCon 2017 Debrief
Our episode on prototyping
Last week’s episode on version control
Our live episode featuring Bekah and Adam Saltsman
Mark’s greatest invention: the $6 playtester seat
The Soap Factory
“Indie Momhood” – Bekah Saltsman
Heather Kelley on Twitter
Atmocopter
[0:31:06] Game Design Primer
Stephen’s Game Design Workshop slides
Concept art for Fingeance character Gwen
The Magic School Bus “In the Haunted House”
Our episode on playtesting
[0:48:33] Multitasking in Game Development
“The Myth of Multitasking” – Christine Rosen, The New Atlantis
“The Importance of Holistic Game Design” – Daniel Clark, IGN
“If Multitasking Is Impossible, Why Are Some People So Good at It?” – Derek Thompson, The Atlantic
“Why your brain likes it when you multi-task” – Claudia Hammond, BBC