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GameDev Breakdown

190 episodes - English - Latest episode: over 1 year ago - ★★★★★ - 15 ratings

Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

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Episodes

RetroMania Wrestling Writer, Salvatore Pane

April 17, 2020 21:07 - 33 minutes - 22.9 MB

Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games. Sal's Links @SalPane on Twitter @RetrosoftStudio on Twitter Salvatore-Pane.com Mega Man 3 at Boss Fight Books If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choic...

All About PR Interviews

March 07, 2020 03:10 - 46 minutes - 31.9 MB

Since I started podcasting somewhere around 2013, I've spoken with a lot of people who passed on appearances simply because they didn't think they could do a good appearance. I haven't been doing this so long that I've forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you're one of the several people who have told ...

Rock, Paper, FIFA

March 03, 2020 23:15 - 13 minutes - 9.6 MB

A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA's response is...surprising...we discuss the takeaways for anyone developing a potential eSports game. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com Join us on Discord! --- Send in a voice message: https://podcas...

GDC You Later

March 01, 2020 05:34 - 11 minutes - 7.69 MB

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here's the scoop on what's happening and how you can get involved. Show Links Official news at GDConf.com The GDC Relief Fund GameDev.World's upcoming GDC Relief Effort If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWr...

XR Developer, Aaron Clifford

February 19, 2020 02:09 - 56 minutes - 32.4 MB

Some devs have all the fun. Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production company, KO Group. He's a FLASH game dev from back in the day--all of us cool kids were--and managed to leverage his experience into cool projects like the Dragon Age: Inquisition web-based party builder that launched along with the proper game. More recently, Aaron tackles cool client projects, pitches awesome game concepts to Oculus, creates official Snapchat Lenses, gui...

Secrets of Story Structure

January 31, 2020 02:26 - 25 minutes - 17.2 MB

Learn the tools of the storytelling trade from one of western culture's greatest story analysts. We'll examine the findings of the late screenwriting expert, Syd Field, and look at how collected writing wisdom from outside games translates to our area of expertise. Relevant Links Screenplay: The Foundations of Screenwriting Dan Harmon's slightly different take If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choic...

NBA Jam Book Author Reyan Ali Returns

January 17, 2020 22:59 - 1 hour - 46.5 MB

Reyan Ali returns after the launch of NBA Jam from Boss Fight Books to weigh in on Cowboy vs. McGregor, Smash Bros. headlines, the Aaron Hernandez documentary, how to cover up an R. Kelly tattoo, and making loved ones eat just a small, supermarket-sized sampling of crow. Reyan's Links NBA Jam from Boss Fight Books Reyan Ali on Twitter If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @...

David Jagneaux of UploadVR

January 11, 2020 00:44 - 31 minutes - 21.6 MB

I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice, Polygon, and other outlets. He now juggles tasks as a senior editor at UploadVR and trust me when I say his work in the virtual reality space has been a boon to developers and enthusiasts alike. It's my fault we didn't manage to have David on during 2019, and it's my fault again that his appearance was in the mi...

PO Boxes Are Not Cool or Fun

December 19, 2019 05:20 - 25 minutes - 17.8 MB

Todd heads to the post office to record the pre-Christmas mailbag episode. Chaos ensues. Despite this episode's misadventures, Eggnog Games' Leaving the Tree box set arrived and it's incredible, check it out! https://twitter.com/mechatodzilla/status/1207413888628727809?s=20 If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes an...

Are NDAs Ever Really Enforced?

December 10, 2019 02:37 - 15 minutes - 10.4 MB

We all hear about the importance of non-disclosure agreements, particularly in the game industry. Should we take them seriously? Is anyone ever truly held accountable for breaking one? We explore the topic on this episode of GameDev Breakdown. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com J...

Don’t Hold Yourself Back

December 06, 2019 05:58 - 17 minutes - 12.4 MB

A developer asks the community: How do you maintain the motivation to finish projects? It's a simple question, but what lies beneath the surface? In this episode we discuss both the simple answer to this question, and what is usually the deeper, more scientific answer. If you've ever heard of concepts like "self-sabotage" or "self-handicapping," this episode offers the actual mechanics of this phenomenon as well as the causes and the steps you can take to break the cycle. Stop stopping, st...

A Tale of Tutorials

December 02, 2019 23:50 - 24 minutes - 16.6 MB

Welcome back! This time on GameDev Breakdown we're discussing the finer points of tutorials in games, and yes, whether or not they even have a rightful place in them. That idea may surprise you, unless you spend any time talking about development on Twitter where it's become oddly commonplace. This idea comes from a well-intentioned place. As games and players have matured, we've seen a lot of games with subtler, more innovative introductions. As seen in one of the tweets above, for some re...

Yes, Coding Is Hard

November 27, 2019 23:55 - 21 minutes - 16.9 MB

A viral tweet suggests coding isn't hard, developers are just gatekeeping. Yikes. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com Join us on Discord! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spoti...

Creating a Prototype

November 22, 2019 04:40 - 23 minutes - 16.3 MB

This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish. This episode makes heavy mention of this post. Todd's game design document template is available at Itch. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com Join us on Discord! --- Send i...

Treat Your Business Like a Business

November 18, 2019 06:39 - 22 minutes - 15.1 MB

Are "small content creator" support communities really something we should want? In this episode of GameDev Breakdown I take a look at the latest in a trend of proposals (or actual initiatives) to connect small devs, artists, authors, content creators, etc. to support and promote one another. It sounds nice, but 1.) Is it good for us as creators, and 2.) Is it even likely to work? If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the pla...

Indie Developers Are Screwed

November 11, 2019 06:01 - 19 minutes - 13.7 MB

Twitter reacts to a doomsday proclamation about indie development, but there are a few problems with the message. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

Ash Lyons of Gearbox

October 10, 2019 08:00 - 56 minutes - 32 MB

Fresh off of his contributions to Borderlands 3, Gearbox senior VFX artist Ash Lyons calls in to talk about the post-release mood, parenting in the triple-A development space, and his long road to Borderlands. I first connected with Ash over Twitter around the time I put out my interview with Joshua Davidson and we got along immediately--he's a parent of young kids, he has a passion for connecting with newer devs and creators, and he is hilarious. I'm not saying I'm all those things, but he...

Surviving Remote Work

October 07, 2019 22:14 - 36 minutes - 25.2 MB

Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself. Do you have to agree to sit on calls with clients? How do you navigate project changes? How can you avoid conflicts? In this episode of GameDev Breakdown we'll drill down deep based on real world trial and error. I'm scheduling with new awesome guests all the time, be ready for more guest reveals very soon! --- Send in a voice...

Anger is Optional

October 04, 2019 03:39 - 29 minutes - 20.2 MB

Todd provides an update on the studio, the state of the podcast, and thoughts on managing gaming's impact on our attitude. This is a shorter episode while I finish reconstruction on the studio and set up the next set of interviews. More great stuff is on the way! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

Game Designer Richard Rouse III

September 23, 2019 08:00 - 59 minutes - 34.2 MB

Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see. Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have filled much more than a one-hour show ...

Nightfall Unlimited Appearance

September 19, 2019 23:32 - 30 minutes - 21 MB

Todd puts in an appearance on the Nightfall Unlimited test show with fan favorite Ray Marek, but not before an extended rant about positivity. Okay, Todd here, this is a short show and then I'm headed out of the country for a little getaway with my wife--sorry, not sorry. I thought about skipping this week's Thursday show completely or cooking up some kind of "best of" episode, but instead I thought it would be fun to pull back the curtain a bit and share a little segment I did for our frie...

Legendary Game Designer David Fox

September 16, 2019 06:23 - 1 hour - 44 MB

LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more. David was so kind to agree to this show, we were both fighting illness at the time of recording (I had to...

Have You Met My Friend Ted?

September 12, 2019 16:38 - 1 hour - 47.8 MB

Our friend Ted drops by to talk about the history of martinis, what to look for at a Porta Potty in the woods, and the best way to combine Peeps, cola, and obstacle courses. We discuss game development here and there where it comes up. You have to meet Ted to understand him. He's the kind of teammate who divides his time between yelling at the other team, yelling at you, and then yelling at himself. In a fun way. Ted contributes to the OHCPlay channel on YouTube which we've discussed before...

Developer and Author Mat Bradley-Tschirgi

September 09, 2019 08:00 - 1 hour - 36 MB

Indie developer and author (and podcaster!) Mat Bradley-Tschirgi discusses his beginnings in journalism and indie development, his upcoming book, The Films of Uwe Boll Vol. 1: The Video Game Movies, and makes a surprising revelation about an upcoming video game to which both he and Boll are attached. You read that right: a game project from the mind of notorious (former?) filmmaker Uwe Boll is forthcoming, and this is a chat with the man making it happen. Let the intrigue and concern wash o...

Matt Hill of OHCPlay

September 05, 2019 08:00 - 1 hour - 43.4 MB

YouTuber Matt Hill joins to talk about running the OHCPlay channel, highs and lows in the gaming community, and we give the public their first glimpse of a list of spectacular gamer tags over 7 years in the making. I hope listeners enjoy this show half as much as I did. This is the first installment of our second weekly show. Each week we'll feature a content creator who will share their perspective on process, community issues, and hopefully have some fun in the process. Have a community m...

Exception Game Developer Will Traxler

September 02, 2019 08:01 - 52 minutes - 29.9 MB

Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution to investing in his development, and the dynamics of outsourcing PR responsibilities as a one-man studio. Will has accomplished a ton with this game release. Multiple platforms on day 1, stellar marketing in motion, and all without crunching or losing his cool. His attitude is exemplary ...

Blake J. Harris, Author of Console Wars and The History of the Future

May 29, 2019 04:22 - 54 minutes - 37.2 MB

To help us close out Season 2, Blake J. Harris makes a surprise appearance to reflect on his early life and career, the success of Console Wars and the upcoming television adaptation from Legendary Entertainment with producers Seth Rogen & Evan Goldberg. We also discuss his new book, The History of the Future: Oculus, Facebook and the Revolution that swept Virtual Reality published by HarperCollins in February. By necessity, this leads to a discussion of Palmer Luckey and the political whirl...

Rob Hewson of Huey Games

May 21, 2019 00:30 - 54 minutes - 43.8 MB

Thanks to some gracious networking help from Patreon supporter Mark Feller and Indie Gamer Chick, this time we're hearing from LEGO games veteran and current Huey Games CEO/Creative Director Rob Hewson! As has become a beautiful show tradition, we open up by discussing what everyday game development is like in the guest's part of the world. Rob's team has won a grant from the UK Games Fund which is helping his team carry on the family business--his father and co-founder is UK game industry l...

Draw Distance Producer Kamil Krupiński

May 13, 2019 23:11 - 1 hour - 42 MB

This show was a couple of firsts for the podcast: I think it was probably the first time we've had on an industry producer who wasn't also responsible for several other jobs (at least no more than any producer is) and it was also the first guest we've had phone in from Poland--I trust you'll excuse the occasional dip in audio quality. If you haven't tried Serial Cleaner, Draw Distance's last big project under the name iFun4All (yes, we talk about it), you're missing an entertaining stealth ...

Composer Stephen Tanksley

May 07, 2019 17:23 - 1 hour - 49.6 MB

Previously on the podcast we've had opportunities to hear from highly specialized sound designers, musicians, and recording engineers, but we've had somewhat limited time to really dig into composition, and that happens to be one of Stephen Tanksley's areas of expertise. Stephen is a Chicago-area composer for both games and film. He has a wealth of formal music and audio training to talk about, he works on awesome projects as a freelancer (including original music for streamers and a Star Wa...

Jordan Mychal Lemos of Ubisoft

April 28, 2019 21:30 - 57 minutes - 39.7 MB

Jordan Lemos is a WGA award-nominated scriptwriter working at Ubisoft in Québec, with writing credit on Assassin's Creed Odyssey and the words of Socrates himself. He's been a Twitter pal for a while now, and for some reason, we have the conversational energy of the cousins you have to separate at Thanksgiving dinner. Jordan's path into the industry was far from easy. Pay close attention as he describes the roles and responsibilities piled on him while working with previous employers and th...

Joshua Davidson of Gearbox Software

April 21, 2019 17:38 - 1 hour - 49.7 MB

Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla and Saints Row 2 at Volition in northern Illinois before heading south to work on Borderlands, Borderlands 2, Battleborn, and Borderlands 3 after making the move to Gearbox. In addition to building a stellar career in AAA games, Joshua has done some great writing and speaking about his time in the industry. His ...

Author David L. Craddock

April 16, 2019 01:16 - 51 minutes - 41 MB

If you don't think you've read or at least seen any of David L. Craddock's phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David's phenomenal pages, including Blizzard's early history with Diablo, tales from the days of NetHack and other early Roguelikes, and more recently, Yacht Club Games' action-packed development of Shovel Knight for Boss Fight Books. He kindly agreed t...

Say Mistage and Michael Silverman of Silverware Games

April 09, 2019 01:45 - 56 minutes - 38.8 MB

I'd have to do some detective work to figure out how long I've been Twitter pals with Say and Michael, but I'm sure it's been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the stories behind the work and the art that we enjoy seeing around the web, and this week's show with the Silverware Games team did not disappoint. Silverware (and Say and Michael make up the whole team, most of the time) is behind the ...

Welcome Back, Here’s the News

March 31, 2019 19:53 - 54 minutes - 37.5 MB

Glad to be back with another podcast and all kinds of news! In this show, I'll go over some development topics from Twitter, we'll talk a little bit about the recent hiatus, and we'll go over some of what's happening over at our shiny new Patreon page. Patrons helped pick the topics for this show, but it wasn't hard to come up with a list. Google Stadia has announced their forthcoming game streaming service, and damn near simultaneously, Apple announced the Apple Arcade service that will pr...

NBA Jam Book Author, Reyan Ali

February 07, 2019 20:11 - 43 minutes - 30 MB

I first interacted with Reyan Ali over Twitter just about a year ago. I'd just partnered with Microsoft to do a series of podcasts at GDC which was a total blast, but it caused me to miss the Classic Game Postmortem on the legendary NBA Jam. I tweeted out the presentation with great entusiasm once it hit YouTube, and Reyan and I became fast friends, vowing to do a podcast segment together before the launch of his book. Since that time, I've followed with great interest as we inch ever closer...

The Old and New Testaments of Game Development

January 28, 2019 08:30 - 1 hour - 42.9 MB

Update: We've had a slow start on giveaway entries, so we're opening it up to everyone! Man, we've had some great guests lately, and you won't believe some of the folks we're going to be talking to in the coming months! With all this action, it was nice to get back on Skype with John for a night, check in, talk a little news, and hang out. We're also dialing in some new recording equipment in the studio, and although my mic was a little hot for this one, the overall show quality is moving s...

The Path of Motus Creator Michael Hicks

January 21, 2019 02:05 - 46 minutes - 31.9 MB

Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated Valve's shortcomings in supporting Steam developers, Michael's sharp criticism for Valve's practices took center stage in the debate. We discuss how I first crossed paths with Michael in this week's episode, but...

Creating Universes and Characters with Ray Marek of Unparalleled Comics

January 16, 2019 01:32 - 45 minutes - 31.1 MB

Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can't match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience. When we last spoke with Ray Marek, we casually discussed the downfall of Toys R Us (where he met Todd), the indie publishing experience, and even great games for horror fans....

Winning the Screen Time Debate and Forming Your Company

January 10, 2019 22:40 - 31 minutes - 21.4 MB

Hello 2019! We had huge plans for the Christmas show. If you don't believe me, check out the functioning Unity game I made to show off as a joke. But being the family guys that we are, the actual holidays got in the way. So it's back to business here in the new year. I'll be showing you the process of launching my new development company, you'll hear from more expert guests than ever before, and we're even about to do our first giveaway--it's something I absolutely love, and if you're a list...

The Trouble with Game Jam Culture

December 12, 2018 02:50 - 20 minutes - 13.9 MB

Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather my thoughts on this revered tradition of ours and ask a few important questions: Why do we do this? Why do we do it like this? Should we still be doing this?  Believe me, I'm far from anti-jam. I've probably participated in a dozen over the last decade, but I do have some thoughts on how we can put them to better use. I don't think we should respect any practi...

Steam is a Toilet

December 06, 2018 16:55 - 1 hour - 60.4 MB

On Tuesday I visited a local middle school to talk about my career in computer science and some of the cool experiences I've had as a result. This took the form of five one-hour talks in front of different 8th grade math classes. This got me thinking: why did my school bring in such terrible speakers? Why was there never a better message than "try not to share dirty needles under an overpass?" With John's help, we went over some of the ridiculous talks we sat through and some of their uninten...

Min-Maxing Your Audio Production with John Schiber

December 02, 2018 20:07 - 1 hour - 43.2 MB

At last, more than a year after adding him to the show, I sit down with John Schiber to ask him some questions relevant to his expertise: being a life-long musician and internationally-signed recording artist. John's experience producing music with his band, A Dark Orbit, and his personal studies of theory, engineering, and instrumental techniques have left him with skills you'd normally need a room full of people to tell you about. The fact that I hadn't properly grilled him for your benefi...

How Players Learn and How to Teach Them

November 26, 2018 23:44 - 15 minutes - 10.3 MB

It's time for a mini-show full of things to know! I've sort of been bouncing catchphrases like that in my head for the better part of a day, and I've determined there are no good ones--but that may be the fever talking. I was in the throes of a full Man Cold for this episode, but I landed on a topic I liked a few days ago and I decided not to rest until I could be sure the show went out on time.  Teaching players how to play your game is one of the most crucial challenges you face as a desi...

Annual Holiday Game Design – Thanksgiving 2018

November 22, 2018 13:56 - 52 minutes - 30 MB

Happy Thanksgiving! In this special holiday episode, we give thanks for tremendous opportunities we've had this year, and for so many kind words from the community. In keeping with tradition, we come up with holiday-themed design concepts and follow them as far as we dare down the rabbit hole. What begins as a good-natured creative exercise quite frankly spirals into a dark place where no vitriol is spared against man's greatest natural enemy: the waddling garbage monster that is the wild tu...

Religion, Metallica, and NBA Jam

November 19, 2018 13:58 - 42 minutes - 29 MB

Happy Thanksgiving week! In this episode, Todd shares the story about how two awesome arcade machines ended up in his basement and shares what he's thankful for (in addition to these awesome machines).  There's still time to hit us up with your 1-2 sentence Thanksgiving game design ideas. We'll talk about our favorites on the next episode.  As a bonus for checking out the show notes, here are some photos of the machines!  --- Send in a voice message: https://podcasters.spotify.com/pod/s...

The World of Pico-8

November 12, 2018 17:14 - 34 minutes - 23.4 MB

At last! We've certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my latest Pico-8 project, Letterworks, from design to submission. If you're an audio show listener, you may want to set aside a few minutes to check this one out on our YouTube page, as this episode's video shows the Pico-8 system, the code, the sprites, and even the forum where projects are shared and discussed. I tried my best to ensure th...

The Predator’s Code

November 08, 2018 03:35 - 58 minutes - 40.1 MB

John Schiber returns for Season 2! For once, we're each playing a new release: John has jumped on his horse and has high praise for Red Dead Redemption 2, I've scratched my Call of Duty itch and downloaded Black Ops 4. For the first time in the history of the show, we've both played (and enjoyed) a battle royal game.  This show was recorded Monday night, so we were still getting bits and pieces about the Diablo Immortal story. It hasn't changed much since that time, but Blizzard has denied ...

Season 2 Intro

November 04, 2018 14:05 - 27 minutes - 18.7 MB

Welcome back! Just an informal sit-down to talk about the state of the podcast, how we set things up for Season 2, and some of the cool stuff we're working on in the coming months. Now is the time to subscribe and get in touch! Help make this the show you want to hear in 2019! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

Who Is Video James?

July 20, 2018 23:22 - 55 minutes - 31.8 MB

We start with a public apology regarding last week's show. John nears completion on a new studio album and Todd refuses to bother one of Riot's founders with lunch. Finally, we discuss community feedback and topics, including how to recover from burnout. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

Guests

Max Pears
1 Episode

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