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GameDev Breakdown

190 episodes - English - Latest episode: over 1 year ago - ★★★★★ - 15 ratings

Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

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Episodes

Pitch Better Than the Pros

March 11, 2021 04:56 - 51 minutes - 35 MB

It's difficult pitching yourself and what you have to offer, but it's important that you're able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart. Support our sponsors This show was brought to you in part by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.c...

Quitting Jobs with Matt Hill

February 24, 2021 23:03 - 52 minutes - 36.3 MB

Twitch streamer and friend of the show Matt Hill returns to talk workplace antics and exit strategies. Support our sponsors This show was sponsored by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes Matt Hill streams a variety of great games on Twitch. I drop in to chat and to play every time I'm able. Come hang out. Matt's on Twitter @OHC_M...

Viktor from Blue Pin Studio

February 18, 2021 20:04 - 35 minutes - 24.3 MB

Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs. Show Notes You can check out Eggnog Incorporated by Blue Pin Studio in the Steam store. Blue Pin Studio posts news and updates under @BluePinStudio1 on Twitter. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!  Subscri...

Joshua Johnson Returns

February 13, 2021 21:03 - 37 minutes - 21.5 MB

Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game's progress, Epic's impressive new cloud-based human model generator, Quest 2 development, working with your partner--it's almost Valentine's Day, after all--and more. Support our sponsors This show was brought to you in part by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy sess...

Terraria vs. Google and CDPR vs. Hackers

February 10, 2021 14:34 - 34 minutes - 23.5 MB

The team behind Terraria cancels its Stadia release over Google's lazy account bans, CD Projekt Red's servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral! Show Notes To learn more about Google losing Terraria for Stadia, you can read more here on CodeWritePlay. You can also read up on the cyber attack situation unfolding at CD Projekt Red. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!  Subscribe to the podcast on the platform of yo...

Video Game Patents: Good or Evil?

February 07, 2021 01:53 - 33 minutes - 22.8 MB

A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors. Support our sponsors Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes To learn about the WB Games nemesis sy...

Journalism’s Worst Trend Has Reached Games

February 03, 2021 00:52 - 32 minutes - 22 MB

Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you'll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news. Show Notes On paid media council programs Rolling Stone seeks 'thought leaders' willing to pay $2,000 to write for them by Archie Bland for The Guardian We Turned Down a Monthly Forbe...

Culture and Catastrophe

January 29, 2021 04:04 - 41 minutes - 28.3 MB

A popular studio's future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what's being reported and examine everyone's responsibility to identify and help change this pattern in the workplace. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown t...

On Dreams and Design Iteration

January 26, 2021 02:29 - 38 minutes - 26.7 MB

An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off fo...

James Ross of Monster Finger Games

January 14, 2021 06:00 - 53 minutes - 30.5 MB

Alien Scumbags designer and developer, James Ross, calls in to discuss his game's early success and some of the unique ways he's involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigur...

Photos of Peter Moore and More

January 12, 2021 05:13 - 34 minutes - 23.6 MB

For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA's FIFA loot boxes, and Moore... Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030...

State of the Pod 2021

January 08, 2021 02:04 - 41 minutes - 28.6 MB

We've endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show notes While this sho...

The Designers Behind CreatorCrate and Operation Armstrong

January 04, 2021 06:00 - 49 minutes - 34 MB

We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game--that is, co-op between a headset wearer and their smartphone-equipped teammates--Operation Armstrong. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures i...

The Designers of Last Call for Alcohol and Assimilate!

December 31, 2020 05:00 - 47 minutes - 32.6 MB

The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is ...

The designers behind Crumbs and Clash of the Genres

December 29, 2020 01:49 - 38 minutes - 26.3 MB

Following their appearances at Virtual Indie Games Expo 2020, the designers behind the Crumbs and Clash of the Genres board games call in to discuss inspiration, pandemic survival, and in one case, getting cut off on Fox News. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they ...

The Teams Behind GunDrill and TeamJumpers

December 24, 2020 05:00 - 40 minutes - 27.9 MB

Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they n...

The Teams Behind Rank: Warmaster and Altercation

December 21, 2020 19:29 - 39 minutes - 26.9 MB

Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Rank: Warmaster links RankWarmaster.com Laser Beams & Particle Streams Sof...

Topgolf with Pro Putt Creator, Ryan Engle

December 17, 2020 06:29 - 51 minutes - 29.2 MB

In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience. Episode links Topgolf with Pro Putt at the Oculus store Ryan Engle on Twitter TopGolf.com If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us ...

News 12-14

December 15, 2020 03:39 - 42 minutes - 28.9 MB

EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking--and receiving--refunds for Cyberpunk 2077, and it only gets weirder from here. Episode news stories https://www.gamesindustry.biz/articles/2020-12-14-ea-agrees-USD1-2-billion-acquisition-of-codemasters EA will purchase Codemasters to the tune of over $1.2 billion. The companies say this will allow them to "dominate the raci...

Let’s Make a PlayStation Game

December 10, 2020 15:15 - 37 minutes - 25.4 MB

We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual story about how Sony delisted a previous podcast guest. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com Join us on Discord! -...

Joshua Johnson of TREE Industries

December 08, 2020 04:35 - 45 minutes - 31.3 MB

TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community's most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more. Show topics https://ultimatediscgolfgame.com/ Ultimate Disc Golf is an upcoming disc golf game from TREE Industries. The game has been profiled on the UDisc blog and elsewhere around the sport's community and is currently fi...

John Vitti of Versus Game

December 03, 2020 06:00 - 41 minutes - 28.3 MB

Versus CEO and Co-Founder, John Vitti, calls in to discuss the early success of Versus Game, designing around human nature, players as designers, and we speculate about our chances against the eventual rise of the machines. Show Topics John’s background How Versus works Gaming during covid Prediction and human nature Working with celebs and influencers Lessons in entrepreneurship and scaling John's Links VersusGame.com Versus on YouTube If you enjoy GameDev Breakdown Sign up for ...

Todd’s Talk at GameDev Camp 2020

November 30, 2020 06:00 - 28 minutes - 19.4 MB

Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout the last year. This episode recaps the event and includes the full audio of the presentation. Speakers featured in the presentation include: Mingaile Striaukaitė, Communications Manager, Tag of Joy David Jagneaux, Editor, UploadVR Robert Hubert, Development Director, AGOG Entertainment Salvatore Pane, Writer, Re...

Let’s Make a Nintendo Game

November 26, 2020 19:26 - 39 minutes - 27.2 MB

In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo's latest game console, the Switch. If you like more options, we'll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we'll take a look at the most manageable option for going old school with your own NES project. Community Events Catch Todd's Game Dev Camp 2020 presentation free via Facebook on Saturday, November 28th, 2020...

Let’s Make an Xbox Game

November 23, 2020 06:52 - 42 minutes - 28.9 MB

There's a lot of new buzz about Microsoft's love for indie developers. Have they really made it easy to target the Xbox? In this episode, Todd looks at indie options for bringing a new or existing project to Xbox systems. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com Join us on Discord! --...

Jason Lee of Pixelmatic

November 19, 2020 05:13 - 59 minutes - 33.9 MB

Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic's upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game's development. Jason's Links InfiniteFleet.com Infinite Fleet on YouTube Jason Lee on Twitter If you enjoy GameDev Breakdown Sign up for our f...

On Motivation

November 16, 2020 05:44 - 24 minutes - 17.1 MB

By community request: Thoughts on the topic of motivation, both in everyday life and in indie game development. This episode came from the Patreon vault! It was recorded last year but never widely released. My book project is mentioned a number of times. That book is still forthcoming. The topic was changed to incorporate expertise from numerous people I've interviewed here on GameDev Breakdown, then we started the pandemic. The last chapter is being written and a number of transcripts are ...

Legomania!

November 12, 2020 08:00 - 31 minutes - 21.5 MB

Lego and Unity have teamed up to offer an educational experience set in the Lego universe, but is there more than meets the eye? We'll discuss who the new Lego microgame project is for, what you can accomplish with it, and speculate wildly about what's next. The microgame project is available at Unity's blog. Once you have the right version installed, you'll find it in the Hub in the Learn tab. BrickLink is the model-building application we mention for advanced users and all of you AFOL. Y...

Playing Under Pressure with Weakest Link Contestant Spencer Scott

November 09, 2020 08:00 - 31 minutes - 21.9 MB

Weakest Link contestant Spencer Scott calls in ahead of his debut on NBC's popular game show to talk about his experience, his mindset under pressure, and the early experiences in his life that may have helped set him on his path. We also take a look at the design of The Weakest Link, what makes it compelling, and what might make for a successful video game adaptation in the modern day. Show topics: Catch our chat with Spencer ahead of his episode of Weakest Link on NBC at 9 PM Central! T...

Games as a Service

November 05, 2020 08:00 - 21 minutes - 17.3 MB

By community request, we take a look at the games as a service model, its performance in the game industry, and its impact on traditional revenue models in games. As mentioned in the show, this episode uses a study on industry data collected in 2018, but you'll notice many of the trends we'll discuss are still holding strong. Thanks again to Charlie Cox for the topic! If you enjoy hearing the Patreon vault shows, let us know and we'll bring you more! If you enjoy GameDev Breakdown Sign u...

Avoid Millions in Fines

November 02, 2020 08:00 - 19 minutes - 13.7 MB

A major industry publisher has finally been burned in the global crackdown on loot crates. It could have been easily avoided. EA gets wrecked in Netherlands district court GamesIndustry.biz - EA fined €10m over loot boxes as Dutch court sides with gambling authority TheSixthAxis.com - EA will be fined €500K every week in the Netherlands until FIFA’s Ultimate Team Packs are removed from the game If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the po...

My Big Stupid Mouth

October 29, 2020 07:00 - 25 minutes - 17.7 MB

Trying to leverage LinkedIn and participating in a discussion about parenting, revenue models, and publisher trust may have recently landed me deeper in enemy territory than I intended to go. Get the full story, hear a good rule of thumb for dealing with publishers, and learn a two-word phrase that lets you know to stop listening to anyone immediately. Show notes Highs and lows in leveraging LinkedIn GaryVee swears by it, but he’s popular everywhere GameDev tags are relatively quiet and ...

The Public Opinion Trial of Alex Hutchinson

October 26, 2020 07:00 - 40 minutes - 27.6 MB

A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it's not the first time he's gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on...everyone. We look for the dividing line separating fact from fiction about Alex Hutchinson. Alex Hutchinson Active in game industry since early 2000s. Credits at EA, Ubisoft, Stadia, and others The Sims, S...

Golden Axed!

October 22, 2020 07:00 - 32 minutes - 22.4 MB

SEGA celebrates its 60th anniversary by releasing a cancelled Golden Axe reboot on Steam, complete with a tongue-in-cheek title sequence and apologies for its bugs and jankiness. The developer cries foul and tells the story behind its chaotic production. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWrit...

Wheaton’s Law Has Consequences

October 19, 2020 07:00 - 30 minutes - 20.8 MB

An email from a familiar name illustrated a perfect example of why you should be kind to people in your content space, or failing that, at least be quiet. We’ll also discuss why a sky-high number of followers on social media isn’t exactly what you should be chasing. Topics On Wheaton's Law Wherever you are, someone is below your level. It’s usually easy to help or encourage people. It’s even easier to say nothing, if you prefer. Keep your attitude under control. Give people the benefit ...

Pricing Your Game

October 16, 2020 04:07 - 40 minutes - 27.7 MB

By community request, we look at what successful developers have to say about pricing your indie game. I'll talk about my experience, too, so you know what not to do. The pricing topic runs deep. Some platforms have pricing limitations and requirements, but most are wide open, leaving you to solve the mystery for yourself. Do you price according to your valuation of your own work? Do you focus on the competition? What about the target audience? These are the questions we seek to answer. Wh...

Supporting Your Game

October 12, 2020 21:32 - 18 minutes - 12.8 MB

Do you really have time to support your own video game? If you're an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we'll take a look at some strategies you can leverage to make this part of life a little easier. Here's the problem: indie developers work full-time jobs, they develop on nights and weekends, and they have to release their games for not-enough money in an atte...

The Time Sierra On-Line Nearly Unionized

October 08, 2020 22:42 - 13 minutes - 9.18 MB

Ken Williams has released a new book, Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line. In the process of telling Sierra's entire story from his perspective for the first time, he reveals what was surely among the very earliest attempts at unionization within the game industry. This story apparently takes place as Sierra was leaving the scrappy start-up phase (and the wild party/questionable culture phase) and entering a period of explosive growth in which the com...

Max Pears of CD PROJEKT RED

September 11, 2020 07:00 - 1 hour - 44.3 MB

Cyberpunk 2077 designer Max Pears calls in to discuss his recent book, Let's Design: Combat, his podcast, Level Design Lobby, and his meteoric rise in game design, from school to Ubisoft's The Division to CD PROJEKT RED's most hotly anticipated title to date. Let's Design: Combat is fresh off the presses, offering rare access to design wisdom straight from a designer assigned to (probably) gaming's most anticipated project. We discuss what you can expect to find in the book, Max's inspirati...

Fandom Unlimited Appearance and Courtroom Drama

August 29, 2020 00:56 - 37 minutes - 25.8 MB

Todd appeared on Fandom Unlimited's live Facebook stream to talk about Epic and Microsoft vs. Apple and Google, then we dive into an equally troubling lawsuit between a studio and publisher that you might not have heard about. Epic (with Microsoft) vs. Apple (and seperately) Google Important concepts Microsoft xCloud - Announced at E3 2018. A service that will let you play Xbox games from a certain library they maintain and you can stream them to a bunch of devices and play them with an x...

Episode 100

August 21, 2020 04:04 - 1 hour - 57.9 MB

Well we did it. 100 episodes of GameDev Breakdown. For the big event, we rolled the webcams and just let it happen. Matt Hill joined in for a discussion about recent events, a trip down memory lane, and a quick look at what's to come. This podcast wouldn't be worth doing without our friends listening all over the world. Your emails, tweets, and reviews don't only make it worthwhile, they make it fun. Thank you for being a part of this community--this is why we continue to do it. What do y...

Shammi Mohamed, formerly of Microsoft and Turn 10

August 14, 2020 12:00 - 1 hour - 43.8 MB

If you're into any technology from the earliest days of PC gaming to modern 3D engine development (with a dash of pilot certification in the middle), Shammi Mohamed is a great person to get to know. In this episode of GameDev Breakdown, Shammi calls in to tell us how he climbed the tech ladder, starting with his early childhood in India tinkering with the Sinclair ZX Spectrum, leading to his current work in interactive entertainment engineering. Along the way, he's contributed to a load of ...

Banks Boutté and Maxx Burman of KitBash3D

August 12, 2020 01:49 - 1 hour - 37 MB

KitBash3D has developed a reputation for world-class 3D assets used by some of the biggest studio and artist names in TV, Film, and triple-A games. Today, the company announced efforts to reach the rest of the game development space. In this episode of GameDev Breakdown, co-founders Banks and Maxx call in to discuss today's release of a variety of "game engine ready" asset libraries intended to make development life easier while increasing visual quality in 3D games. If you move quickly, yo...

GameDev Breakdown Podcast: Your Calls and Clips

August 07, 2020 23:34 - 30 minutes - 21.1 MB

We put out the call for topics, questions, and feedback on our new account at Swell, and you answered! Topics this time include: Our viral retelling of adventure at the last Aladdin's Castle arcade Coaching and tutoring in esports The legend of Atari VP Howie Rubin An upcoming chat with Shammi Mohamed of Microsoft first-party games and now Tesla?! Jonathan Rando heard we were talking smack Thanks as always for your calls and clips. Keep them coming! If you enjoy GameDev Breakdown Si...

Agile Game Development Author, Clinton Keith

July 31, 2020 21:37 - 54 minutes - 37.1 MB

In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games. Clinton has collaborated with many of the industry's most legendary designers and studio founders including Shigeru Miyamoto himself as well as Rockstar Games' Houser brothers. His game cred...

Do You Really Need a Website?

July 25, 2020 21:32 - 29 minutes - 20 MB

Last week's discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it's not the first time we've explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed. In this episode we'll look at the current benefits and challenges involved in running a game development-centric website, how to get going easily, how to expand on it, and how to make it competitive in ...

Streaming and Community Management Talk with Matt Hill

July 17, 2020 15:08 - 1 hour - 51.4 MB

When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer. In this episode, we discuss the state of streaming, including a look back at the good things Mixer tried to do, what went wrong, and the first official discussions about it starting to emerge from Xbox leadership. We also take a look at our recent efforts with Discord servers and discuss how studios and other content creators can ...

News Roundup 7-12-20

July 12, 2020 03:55 - 25 minutes - 17.4 MB

Here are highlights from this week's news roundup: Our new Discord server is really taking off! Join us, won't you? You can now download the free GameDev Breakdown Channel on Roku! You can text the show or call to leave a voicemail at (812) 682-0336. We may use it on the show! Please note: This is not part of any marketing program. You won't receive a reply. Your phone number will not be saved elsewhere, sold, or shared with anyone. I'll never use it for anything.  PlayDate is well on it...

Mat Bradley-Tschirgi Returns

July 03, 2020 17:41 - 55 minutes - 38.4 MB

For those new to Mat Bradley-Tschirgi's work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he's an accomplished game development educator, and he's a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws. It...

The Dialog Tree Podcast Appearance

June 13, 2020 17:18 - 22 minutes - 15.5 MB

Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic. Roger's Links The Dialog Tree Podcast Roger on Twitter GamerHeadsPodcast.com If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla Check show notes and articles at CodeWritePlay.com J...

Guests

Max Pears
1 Episode

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