If you're into any technology from the earliest days of PC gaming to modern 3D engine development (with a dash of pilot certification in the middle), Shammi Mohamed is a great person to get to know.


In this episode of GameDev Breakdown, Shammi calls in to tell us how he climbed the tech ladder, starting with his early childhood in India tinkering with the Sinclair ZX Spectrum, leading to his current work in interactive entertainment engineering. Along the way, he's contributed to a load of games we all know and love while at Microsoft and Turn 10, including:

The Forza Motorsport series
Halo 4
Several Kinect titles and foundational technology
NFL Fever 2004
NHL Rivals

If that's not enough, Shammi spent time as an indie creating his own game engine and releasing Moto Wheelie, an indie title routinely found on the Apple TV ranking charts.


Topics in this show include

Working on cutting-edge entertainment technology
Process and culture in game development at Microsoft and Turn 10
The balance between science and art in interactive entertainment
What it means to be on a truly agile team
Changes in game development over the last 20 years

Shammi's Links

Shammi at Twitter
MotoWheelie.com
injiti.com

If you enjoy GameDev Breakdown

Sign up for our free game dev newsletter!
Subscribe to the podcast on the platform of your choice
Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla
Check show notes and articles at CodeWritePlay.com Join us on Discord!

---

Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message
Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

Twitter Mentions