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Wardcast

552 episodes - English - Latest episode: 9 months ago - ★★★★★ - 13 ratings

Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.

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Episodes

Episode 141: Scatman

July 07, 2018 18:00 - 121 MB

The hot summer doldrums roll on as we ponder games both video and tabletop. This week, we’re joined by local character artist and SCAD alum Val Hawes, here to educate us on roguelikes and more. We gather around the smoldering embers of the once mighty E3 fire to see if there were any announcements we missed, and speak our piece on seasonal game sales, aggressive fandom wikis, and multiple gaming lawsuits. On the game dev front, Will is fast at work on releasing his new game Wobolob; Val talks...

Episode 140: Animals and Ennui

June 23, 2018 18:00 - 44 minutes - 40.8 MB

Joining Dylan this week is Andrew “Dicey” Shouldice, creator of tiny fox adventure Tunic! Together, we talk hats: with Andrew working on many different aspects of Tunic’s development — from modeling to animation to level and game design — we discuss what it’s like to wear so many hats, how to decide which hats are best worn by other people, and how to transition from one hat to another without losing your groove. We also discuss building a relationship with Finji, some Puyo Puyo Tetris strats...

Episode 140: Animals and Ennui

June 23, 2018 18:00 - 40.8 MB

Joining Dylan this week is Andrew “Dicey” Shouldice, creator of tiny fox adventure Tunic! Together, we talk hats: with Andrew working on many different aspects of Tunic’s development — from modeling to animation to level and game design — we discuss what it’s like to wear so many hats, how to decide which hats are best worn by other people, and how to transition from one hat to another without losing your groove. We also discuss building a relationship with Finji, some Puyo Puyo Tetris strats...

Episode 139: Post 3 2018

June 16, 2018 23:00 - 3 hours - 212 MB

Electronic Entertainment Expo 2018 has come and gone, so Dylan brings along Nick Nundahl, Joe Wetmore, and Kenny Kim to talk about the good, the bad, and the ugly of this year’s show. We’re excited about: Postmodern Warfare Unleashing the force with Jedi: Fallen Order Buying all our Xbox games on PC Air Force None Big Rod Todd’s Fallout 76 Cornelius Boots’ master flute work The last game standing of February 22, 2019 Games include Pokémon Quest, Sushi Striker: The Way of Sushido, and Mario Te...

Episode 139: Post 3 2018

June 16, 2018 23:00 - 212 MB

Electronic Entertainment Expo 2018 has come and gone, so Dylan brings along Nick Nundahl, Joe Wetmore, and Kenny Kim to talk about the good, the bad, and the ugly of this year’s show. We’re excited about: Postmodern Warfare Unleashing the force with Jedi: Fallen Order Buying all our Xbox games on PC Air Force None Big Rod Todd’s Fallout 76 Cornelius Boots’ master flute work The last game standing of February 22, 2019 Games include Pokémon Quest, Sushi Striker: The Way of Sushido, and Mario Te...

Episode 138: Pre 3 2018

June 08, 2018 16:00 - 1 hour - 66 MB

Welcome to Wardcast! Your new home for Price is Right strats and joots outfitting. This week, we’re joined by Harris Foster, community manager at Finji. Harris talks about his roles at the indie studio, including communicating current and future projects with their fans, helping run their booth at shows, and operating their Discord server. We’re also a day out from the E3 press conferences, so we discuss what Harris will be up to while he’s at the show as well as what we’re excited to see: Ni...

Episode 138: Pre 3 2018

June 08, 2018 16:00 - 66 MB

Welcome to Wardcast! Your new home for Price is Right strats and joots outfitting. This week, we’re joined by Harris Foster, community manager at Finji. Harris talks about his roles at the indie studio, including communicating current and future projects with their fans, helping run their booth at shows, and operating their Discord server. We’re also a day out from the E3 press conferences, so we discuss what Harris will be up to while he’s at the show as well as what we’re excited to see: Ni...

Episode 137: Myscha the Sled Dog

June 02, 2018 16:00 - 106 MB

We’re cracking open old shooters with one hand and pouring one out for Boss Key with the other. Alex hits us with his belated PAX East impressions, Will played not just one but several games this week, we have a short chat about Speed Racer, and we round out the show with our E3 predictions. Games include Tom Clancy’s Rainbow Six: Vegas 2, Fortnite: Battle Royale, Unreal Gold, Overland, Beasts of Balance, Heads Will Roll, Dusk, Battery Jam, Florence, Everything, Welcome to Basingstoke, Them’s...

Episode 137: Myscha the Sled Dog

June 02, 2018 16:00 - 1 hour - 106 MB

We’re cracking open old shooters with one hand and pouring one out for Boss Key with the other. Alex hits us with his belated PAX East impressions, Will played not just one but several games this week, we have a short chat about Speed Racer, and we round out the show with our E3 predictions. Games include Tom Clancy’s Rainbow Six: Vegas 2, Fortnite: Battle Royale, Unreal Gold, Overland, Beasts of Balance, Heads Will Roll, Dusk, Battery Jam, Florence, Everything, Welcome to Basingstoke, Them’s...

Episode 136: High Risk, High Reward

May 26, 2018 16:00 - 1 hour - 63.1 MB

This week, Dylan is joined by Kristina Ness, concept artist at Valve. Kristina talks about her experiences as an artist at an incredible range of companies, from Runic to Riot to NASA. Having studied sequential art at SCAD, Kristina explains how practices taught in comics and sequential can be used towards any visual storytelling medium. We also chat about what happens when your new job becomes part of the Half-Life 3 rumor mill, how to start making games using your current skill set, how to ...

Episode 136: High Risk, High Reward

May 26, 2018 16:00 - 63.1 MB

This week, Dylan is joined by Kristina Ness, concept artist at Valve. Kristina talks about her experiences as an artist at an incredible range of companies, from Runic to Riot to NASA. Having studied sequential art at SCAD, Kristina explains how practices taught in comics and sequential can be used towards any visual storytelling medium. We also chat about what happens when your new job becomes part of the Half-Life 3 rumor mill, how to start making games using your current skill set, how to ...

Episode 135: 403º Wet Blanket Grab

May 19, 2018 18:00 - 156 MB

Spoiler alert: we welcome Alex Damrath back into the fold, who was away to find his place in the world, and the Brothers IRL stop by to talk about all […]

Episode 135: 403° Wet Blanket Grab

May 19, 2018 18:00 - 2 hours - 156 MB

Spoiler alert: we welcome Alex Damrath back into the fold, who was away to find his place in the world, and the Brothers IRL stop by to talk about all the games they hate. We share our sad horse stories and our feelings on a Power Rangers union. Alex’s MAG needs to be fed thoughts and prayers to stay satiated, and we discuss all the game projects we’re hard at work on: from Joe’s game Time Christ to Alex’s games Woodsy and Playground. We also have some links for you to peruse: the hot and fre...

Episode 135: 403° Wet Blanket Grab

May 19, 2018 18:00 - 156 MB

Spoiler alert: we welcome Alex Damrath back into the fold, who was away to find his place in the world, and the Brothers IRL stop by to talk about all the games they hate. We share our sad horse stories and our feelings on a Power Rangers union. Alex’s MAG needs to be fed thoughts and prayers to stay satiated, and we discuss all the game projects we’re hard at work on: from Joe’s game Time Christ to Alex’s games Woodsy and Playground. We also have some links for you to peruse: the hot and fre...

Episode 134: At What Cost

May 12, 2018 18:00 - 55 minutes - 50.5 MB

This week, Dylan is joined by Mike Rose, founder of indie publisher No More Robots, returning home after running back-to-back booths at both PAX East and EGX Rezzed. Mike discusses the unique marketing and release plan decisions he makes based on the needs of each game, from releasing Descenders on Early Access to creating gamified Discord servers for each of his titles. And with No More Robots’ Game 1 nearing its Xbox One launch and Game 2 coming up on its release this summer, we take some t...

Episode 134: At What Cost

May 12, 2018 18:00 - 50.5 MB

This week, Dylan is joined by Mike Rose, founder of indie publisher No More Robots, returning home after running back-to-back booths at both PAX East and EGX Rezzed. Mike discusses the unique marketing and release plan decisions he makes based on the needs of each game, from releasing Descenders on Early Access to creating gamified Discord servers for each of his titles. And with No More Robots’ Game 1 nearing its Xbox One launch and Game 2 coming up on its release this summer, we take some t...

Episode 133: A Busman's Holiday

May 05, 2018 18:00 - 1 hour - 66.1 MB

This episode, Dylan is joined by Mike Bithell, creator of such games as Thomas Was Alone, Volume, and Subsurface Circular. They discuss narrative design within Mike’s games, the need to be prolific, and the difficulty in finding time to play your colleagues’ works. Also on the docket: how to give advice to aspiring indies while also being aware of survivorship bias, getting pitched on blockchain at GDC, the Game Dev Business Handbook, the current state of the British games industry, and more!...

Episode 133: A Busman's Holiday

May 05, 2018 18:00 - 66.1 MB

This episode, Dylan is joined by Mike Bithell, creator of such games as Thomas Was Alone, Volume, and Subsurface Circular. They discuss narrative design within Mike’s games, the need to be prolific, and the difficulty in finding time to play your colleagues’ works. Also on the docket: how to give advice to aspiring indies while also being aware of survivorship bias, getting pitched on blockchain at GDC, the Game Dev Business Handbook, the current state of the British games industry, and more!...

Episode 133: A Busman’s Holiday

May 05, 2018 16:00 - 66.1 MB

This episode, Dylan is joined by Mike Bithell, creator of such games as Thomas Was Alone, Volume, and Subsurface Circular. They discuss narrative design within Mike’s games, the need to […]

Episode 132: Kill Will

April 28, 2018 18:00 - 1 hour - 109 MB

Dylan, Ruthie Edwards, and Momin Khan conspire together about how to take out Will and steal his game jam powers. We check in with Salty Bet to see how the free-wheeling, copyright-infringing fighting game world is doing while also doing a post-Ludum Dare 41 run down. LD 41’s theme was “Two Incompatible Genres,” and Ruthie and Momin talk about their games Calculator Sweat! VR and Zap Herder. We take a turn towards Kongregate, discussing news of Kartridge’s revenue share plans for developers, ...

Episode 132: Kill Will

April 28, 2018 18:00 - 109 MB

Dylan, Ruthie Edwards, and Momin Khan conspire together about how to take out Will and steal his game jam powers. We check in with Salty Bet to see how the free-wheeling, copyright-infringing fighting game world is doing while also doing a post-Ludum Dare 41 run down. LD 41’s theme was “Two Incompatible Genres,” and Ruthie and Momin talk about their games Calculator Sweat! VR and Zap Herder. We take a turn towards Kongregate, discussing news of Kartridge’s revenue share plans for developers, ...

Episode 131: Snez

April 21, 2018 16:00 - 61.6 MB

This week, Dylan is joined by Alex Berry, animator on The Swords of Ditto. Coming from TV animation, Alex discusses adapting his skills to working in games as well as working remotely with the team at onebitbeyond. With Devolver taking on the role of publisher for the game, we talk about what it’s like working with them and how The Swords of Ditto stands out from the rest of Devolver’s catalog. We also make a quick detour to discuss cartoon influences of ages past as well as a short chat abou...

Episode 131: Snez

April 21, 2018 16:00 - 1 hour - 61.6 MB

This week, Dylan is joined by Alex Berry, animator on The Swords of Ditto. Coming from TV animation, Alex discusses adapting his skills to working in games as well as working remotely with the team at onebitbeyond. With Devolver taking on the role of publisher for the game, we talk about what it’s like working with them and how The Swords of Ditto stands out from the rest of Devolver’s catalog. We also make a quick detour to discuss cartoon influences of ages past as well as a short chat abou...

Episode 130: Radio Town

April 14, 2018 18:00 - 100 MB

Blessed with the news that You Don’t Know Jack will be returning for Jackbox Party Pack 5, Dylan, Will, and Ruthie Edwards convene to discuss this new golden age. Will keeps trying to bring the podcast down with Gundam talk, but we reign him in with a walk down memory lane with games of the Sim variety. Ruthie talks about her trip to Japan, Dylan talks about all the games he’s played the past couple weeks, and we all talk about Billy Mitchell’s fall from grace, the shuttering of SteamSpy, and...

Episode 130: Radio Town

April 14, 2018 18:00 - 1 hour - 100 MB

Blessed with the news that You Don’t Know Jack will be returning for Jackbox Party Pack 5, Dylan, Will, and Ruthie Edwards convene to discuss this new golden age. Will keeps trying to bring the podcast down with Gundam talk, but we reign him in with a walk down memory lane with games of the Sim variety. Ruthie talks about her trip to Japan, Dylan talks about all the games he’s played the past couple weeks, and we all talk about Billy Mitchell’s fall from grace, the shuttering of SteamSpy, and...

Episode 129: Hidden Gems of PAX East II

April 06, 2018 18:00 - 54 minutes - 50.2 MB

Mason, Dylan, Felix Kramer, and Mike Futter ascend the stage at the Bumblebee Theatre to talk about all the hidden gems at PAX East 2018. Follow along with the panel slides here. From the panel description: PAX East is filled with a plethora of things to do, see, and play. It can be easy to feel overwhelmed, but don’t worry! We’re here to help point you in the direction of everything cool, new, and unexpected. Using our collective knowledge of game development and game criticism, we’ll share ...

Episode 129: Hidden Gems of PAX East II

April 06, 2018 18:00 - 50.2 MB

Mason, Dylan, Felix Kramer, and Mike Futter ascend the stage at the Bumblebee Theatre to talk about all the hidden gems at PAX East 2018. Follow along with the panel slides here. From the panel description: PAX East is filled with a plethora of things to do, see, and play. It can be easy to feel overwhelmed, but don’t worry! We’re here to help point you in the direction of everything cool, new, and unexpected. Using our collective knowledge of game development and game criticism, we’ll share ...

Episode 128: Indie Megaguild

March 31, 2018 18:00 - 2 hours - 113 MB

Will, Dylan, and Mike Odum convene for a post-GDC discussion. Dylan regails us with stories of adventures faraway, from Bit Bash to Train Jam to GDC. His Train Jam game, Track Trek, was made in collaboration with Matt Gambell, Keaton White, and Craig Barnes and is available for all to play (as long as you have two Xbox controllers). We also discuss GDC experiences, unsuccessful game pitches, and determining success. The conference brought its own share of meaty topics, including unionization ...

Episode 128: Indie Megaguild

March 31, 2018 18:00 - 113 MB

Will, Dylan, and Mike Odum convene for a post-GDC discussion. Dylan regails us with stories of adventures faraway, from Bit Bash to Train Jam to GDC. His Train Jam game, Track Trek, was made in collaboration with Matt Gambell, Keaton White, and Craig Barnes and is available for all to play (as long as you have two Xbox controllers). We also discuss GDC experiences, unsuccessful game pitches, and determining success. The conference brought its own share of meaty topics, including unionization ...

Episode 127: My Brother, Smash

March 10, 2018 19:00 - 1 hour - 88 MB

Will and Dylan are joined by RVA Game Jams member, artist, and animator extraordinaire Emily Kundrot. We discuss Will’s ongoing game development, some code refactoring, and the economic principles behind Late Stage Nugget Math. A new Nintendo Direct happened, where we learned that everyone is just trying to Smash, sun bros are turning into amiibros, and the dreaded Bean Fever is spreading. Emily reintroduces us to a prehistoric game and its mutant spawn. All the while, Dylan preps for Train J...

Episode 127: My Brother, Smash

March 10, 2018 19:00 - 88 MB

Will and Dylan are joined by RVA Game Jams member, artist, and animator extraordinaire Emily Kundrot. We discuss Will’s ongoing game development, some code refactoring, and the economic principles behind Late Stage Nugget Math. A new Nintendo Direct happened, where we learned that everyone is just trying to Smash, sun bros are turning into amiibros, and the dreaded Bean Fever is spreading. Emily reintroduces us to a prehistoric game and its mutant spawn. All the while, Dylan preps for Train J...

Episode 126: Cart Smashin'

March 07, 2018 19:00 - 48 minutes - 44.2 MB

This week, Dylan is joined by Jonathan Lehr, managing public relations at retro game-focused indie developer Mega Cat Studios, about to release their latest games Coffee Crisis and Log Jammers. Jonathan discusses the wild world of retro cart development and how to best work with talent — especially when they need to be familiar with older technologies. We also chat about how supportive the game development community is, the historically low barrier to entry for current indies, and more. Got a...

Episode 126: Cart Smashin'

March 07, 2018 19:00 - 44.2 MB

This week, Dylan is joined by Jonathan Lehr, managing public relations at retro game-focused indie developer Mega Cat Studios, about to release their latest games Coffee Crisis and Log Jammers. Jonathan discusses the wild world of retro cart development and how to best work with talent — especially when they need to be familiar with older technologies. We also chat about how supportive the game development community is, the historically low barrier to entry for current indies, and more. Got a...

Episode 126: Cart Smashin’

March 07, 2018 17:00 - 44.2 MB

This week, Dylan is joined by Jonathan Lehr, managing public relations at retro game-focused indie developer Mega Cat Studios, about to release their latest games Coffee Crisis and Log Jammers. […]

Episode 125: Wanda and the Colossus

February 24, 2018 19:00 - 3 hours - 167 MB

Dylan, Will, and Alex convene to discuss experiences at the Playthrough Game Convention, getting stuck in North Carolina, and weird Galaga ROMs. Graphics card prices surge due to cryptocurrencies, we sit in awe in the Shadow of the Colossus, and our childhood cartoons are fighting in Gundam versus Transformers Will traveled to faraway lands — from Hyrule to Cancún — but returns to us to contest Jeremy Parish’s ranking of Metal Gear. Billy Mitchell and Todd Rogers have hotly contested high sco...

Episode 125: Wanda and the Colossus

February 24, 2018 19:00 - 167 MB

Dylan, Will, and Alex convene to discuss experiences at the Playthrough Game Convention, getting stuck in North Carolina, and weird Galaga ROMs. Graphics card prices surge due to cryptocurrencies, we sit in awe in the Shadow of the Colossus, and our childhood cartoons are fighting in Gundam versus Transformers Will traveled to faraway lands — from Hyrule to Cancún — but returns to us to contest Jeremy Parish’s ranking of Metal Gear. Billy Mitchell and Todd Rogers have hotly contested high sco...

Episode 124: The Popeye Test

February 11, 2018 19:00 - 3 hours - 167 MB

This episode, Dylan is joined by Felix Kramer, producer at Polytron and helping out with biz dev, PR, and a whole mess of other stuff for indie games Tunic and Genesis Noir. We cover a swath of different topics, from the perennial discussion of price versus value in games to Felix’s attendance at the JoCo Cruise to letting the Twitter horde choose your username. We also thirst for some haunted domains and proclaim our love for our favorite Lego sets. Games include Monster Hunter: World. Got a...

Episode 124: The Popeye Test

February 11, 2018 19:00 - 167 MB

This episode, Dylan is joined by Felix Kramer, producer at Polytron and helping out with biz dev, PR, and a whole mess of other stuff for indie games Tunic and Genesis Noir. We cover a swath of different topics, from the perennial discussion of price versus value in games to Felix’s attendance at the JoCo Cruise to letting the Twitter horde choose your username. We also thirst for some haunted domains and proclaim our love for our favorite Lego sets. Games include Monster Hunter: World. Got a...

Episode 123: Enter the Thundertube

February 03, 2018 19:00 - 140 MB

We’re here with Punxsupolyfill to talk about new console ownership and the terrible user experiences they bring. In an unfortunate series of events, Will gets real deep into Dwarf Fortress, the Overwatch League suffers from a lack of diversity, and Miitomo meets its untimely end in May. We also go over some housekeeping with RVA Game Jams’ Global Game Jam games, our upcoming attendance at Playthrough, and more! Games include Monster Hunter: World, Dishonored 2, Deus Ex: Mankind Divided, Black...

Episode 123: Enter the Thundertube

February 03, 2018 19:00 - 2 hours - 140 MB

We’re here with Punxsupolyfill to talk about new console ownership and the terrible user experiences they bring. In an unfortunate series of events, Will gets real deep into Dwarf Fortress, the Overwatch League suffers from a lack of diversity, and Miitomo meets its untimely end in May. We also go over some housekeeping with RVA Game Jams’ Global Game Jam games, our upcoming attendance at Playthrough, and more! Games include Monster Hunter: World, Dishonored 2, Deus Ex: Mankind Divided, Black...

Episode 122: Jeocities

January 20, 2018 19:00 - 106 MB

After numerous whirlwind adventures from the past couple of weeks, we return home to rest and recuperate. Back at home base, Dylan is rejoined by Alex Damrath, Justin Mitchell, and Momin Khan. We discuss the numerous strains of convention pathogens, from MAGFlu to PAX Pox, as well as a return to Breath of the Wild, the nightmarish hellscapes in Martio Rabius Kingdom Journey, Dragon Ball FighterZzzzz, our brief time watching Awesome Games Done Quick, some planning for GDC, and Nintendo Labo. G...

Episode 122: Jeocities

January 20, 2018 19:00 - 1 hour - 106 MB

After numerous whirlwind adventures from the past couple of weeks, we return home to rest and recuperate. Back at home base, Dylan is rejoined by Alex Damrath, Justin Mitchell, and Momin Khan. We discuss the numerous strains of convention pathogens, from MAGFlu to PAX Pox, as well as a return to Breath of the Wild, the nightmarish hellscapes in Martio Rabius Kingdom Journey, Dragon Ball FighterZzzzz, our brief time watching Awesome Games Done Quick, some planning for GDC, and Nintendo Labo. G...

Episode 121: Unpaxxed Ⓢ 2018, Night 2

January 15, 2018 01:00 - 84.3 MB

We’re weary, but we’re here for our wrap-up episode for PAX South 2018. Dylan is joined by Nick Nundahl of Instant Replay Live – and Hidden Gems – fame along […]

Episode 121&#58; Unpaxxed <span class="unicode">&#9416;</span> 2018, Night 2

January 15, 2018 01:00 - 1 hour - 84.5 MB

We’re weary, but we’re here for our wrap-up episode for PAX South 2018. Dylan is joined by Nick Nundahl of Instant Replay Live — and Hidden Gems — fame along with fellow YouTuber Karinabob. We talk Airbnb furnishings, the Instant Friends Discord, and some last-minute sights from the show floor, including the Jamroom and Multibowl. As we drift off into a dreamless slumber to recover from the MAGFests and the PAXes, we make brief mention of a secret lost podcast, discuss the disappearance of Jo...

Episode 120: Hidden Gems of PAX South

January 13, 2018 19:30 - 37 minutes - 34.4 MB

Making its triumphant return, the Hidden Gems panel is back to showcase more awesome games and experiences from the PAX show floor. This time, Dylan took the panel to PAX South with our friends Nick Nundahl and Joe Wetmore of Instant Replay Live. We talk about all the cool stuff that we saw and played. If you’re interested in following along with the panel slides, we’ve uploaded them for your viewing pleasure. From the panel description: You’ve made it to PAX South, but now what? There’s just...

Episode 120&#58; Hidden Gems of PAX South

January 13, 2018 19:30 - 34.4 MB

Making its triumphant return, the Hidden Gems panel is back to showcase more awesome games and experiences from the PAX show floor. This time, Dylan took the panel to PAX South with our friends Nick Nundahl and Joe Wetmore of Instant Replay Live. We talk about all the cool stuff that we saw and played. If you’re interested in following along with the panel slides, we’ve uploaded them for your viewing pleasure. From the panel description: You’ve made it to PAX South, but now what? There’s just...

Episode 119: Unpaxxed Ⓢ 2018, Night 1

January 12, 2018 02:00 - 104 MB

It’s our first episode from PAX South in sunny San Antonio – Military City, USA. Dylan sits down with Bekah Saltsman, CEO of indie developer and publisher Finji, showing off […]

Episode 119&#58; Unpaxxed <span class="unicode">&#9416;</span> 2018, Night 1

January 12, 2018 02:00 - 1 hour - 104 MB

It’s our first episode from PAX South in sunny San Antonio — Military City, USA. Dylan sits down with Bekah Saltsman, CEO of indie developer and publisher Finji, showing off their games Overland, Tunic, and Night in the Woods. We talk about booth logistics for larger shows, being thrifty as an indie dev, and the infamous Costco rental. Bekah also goes more in depth about topics within and beyond the indie dev life, from her school and work experiences, the importance of non-development roles ...

Episode 118: Into the MAG 2018, Night 2

January 07, 2018 02:30 - 1 hour - 81.1 MB

It’s our second and final night at MAGFest 2018. We’re joined by Robby Ciszek — the Undead Dev — working on UFO Rodeo, Emerson Smith, founder of ESIO LLC, and Frank DiCola, co-founder of Game Revenant and artist and designer on Where Shadows Slumber. We talk about exhibiting mobile games at the show; avoiding the bomb cyclone; nabbing some sweet, sweet MAGBucks; and more. Games include Joggernauts, DinoBlasters, Mask of Semblance: The Trading Card Game, Treasure Adventure World, and Scoot Poo...

Episode 118&#58; Into the MAG 2018, Night 2

January 07, 2018 02:30 - 81.1 MB

It’s our second and final night at MAGFest 2018. We’re joined by Robby Ciszek — the Undead Dev — working on UFO Rodeo, Emerson Smith, founder of ESIO LLC, and Frank DiCola, co-founder of Game Revenant and artist and designer on Where Shadows Slumber. We talk about exhibiting mobile games at the show; avoiding the bomb cyclone; nabbing some sweet, sweet MAGBucks; and more. Games include Joggernauts, DinoBlasters, Mask of Semblance: The Trading Card Game, Treasure Adventure World, and Scoot Poo...

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