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Wardcast

552 episodes - English - Latest episode: 9 months ago - ★★★★★ - 13 ratings

Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.

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Episodes

Episode 165: Marvel vs. Konami

December 15, 2018 19:00 - 1 hour - 61.5 MB

For our final regular roundtable of the year, we decide to do some mop-up on any and all games we missed out on talking about this year. Alex glows about the sunlight in his hands, Will takes us down to Fartburg, Dylan chats about the GameCube Plug ‘n Play, and we end with a bombshell of an announcement. Games include Star Wars, Satan’s Hollow, Golly! Ghosts!, Total Nuclear Annihilation, Bubble Bobble, Wild Riders, Super Monkey Ball, Gunblade, X-Men: Children of the Atom, Final Fantasy XV, Dr...

Episode 165: Marvel vs. Konami

December 15, 2018 19:00 - 61.5 MB

For our final regular roundtable of the year, we decide to do some mop-up on any and all games we missed out on talking about this year. Alex glows about the sunlight in his hands, Will takes us down to Fartburg, Dylan chats about the GameCube Plug ‘n Play, and we end with a bombshell of an announcement. Games include Star Wars, Satan’s Hollow, Golly! Ghosts!, Total Nuclear Annihilation, Bubble Bobble, Wild Riders, Super Monkey Ball, Gunblade, X-Men: Children of the Atom, Final Fantasy XV, Dr...

Episode 164: The Quiet Man Fan

December 08, 2018 19:00 - 45 minutes - 43.4 MB

Dylan is joined by Patrick Klepek — senior reporter at Waypoint and champion of The Quiet Man. Patrick discusses his thoughts on a previous article he wrote about being both an Internet personality and a reporter, his relationship with his fans, and the eternal search for authenticity, as seen in things like the Thrillist article about trying to find the best burger in America. (We’d also be remiss if we didn’t include this additional information that came about about the owner of Stanich’s —...

Episode 164: The Quiet Man Fan

December 08, 2018 19:00 - 43.4 MB

Dylan is joined by Patrick Klepek — senior reporter at Waypoint and champion of The Quiet Man. Patrick discusses his thoughts on a previous article he wrote about being both an Internet personality and a reporter, his relationship with his fans, and the eternal search for authenticity, as seen in things like the Thrillist article about trying to find the best burger in America. (We’d also be remiss if we didn’t include this additional information that came about about the owner of Stanich’s —...

Episode 163: Playover States

December 01, 2018 19:00 - 59 minutes - 55.8 MB

This week, Dylan is joined by the team at Space Mace Games — Zachary Johnson, Robert Frost, and Tommy Sunders — developers of Joggernauts! The guys chat about the game dev scene in Minneapolis, what it was like developing for the Switch and creating a relationship with Nintendo, their art pipeline for the game, the importance of doing the convention circuit, and working with their publisher, Graffiti Games! Games include Joggernauts, Ghost Dentist VR, Breaker, and Red Hot Ricochet. Got a ques...

Episode 163: Playover States

December 01, 2018 19:00 - 55.8 MB

This week, Dylan is joined by the team at Space Mace Games — Zachary Johnson, Robert Frost, and Tommy Sunders — developers of Joggernauts! The guys chat about the game dev scene in Minneapolis, what it was like developing for the Switch and creating a relationship with Nintendo, their art pipeline for the game, the importance of doing the convention circuit, and working with their publisher, Graffiti Games! Games include Joggernauts, Ghost Dentist VR, Breaker, and Red Hot Ricochet. Got a ques...

Episode 162: Oprah or Bust

November 24, 2018 19:00 - 1 hour - 67.1 MB

On a reflective episode, Dylan is joined by Kahlief Adams — host of Spawn On Me! We discuss some podcast inside baseball — including how to run shows that include social and political topics, our goals for 2019, and awesome opportunities we’ve had from being podcasters, which wouldn’t be possible without the many mentors and friends Dylan and Kahlief wish to thank for helping them along the way. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at contact@w...

Episode 162: Oprah or Bust

November 24, 2018 19:00 - 67.1 MB

On a reflective episode, Dylan is joined by Kahlief Adams — host of Spawn On Me! We discuss some podcast inside baseball — including how to run shows that include social and political topics, our goals for 2019, and awesome opportunities we’ve had from being podcasters, which wouldn’t be possible without the many mentors and friends Dylan and Kahlief wish to thank for helping them along the way. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at contact@w...

Episode 161: And Now You’re Working!

November 17, 2018 19:00 - 59.9 MB

Kevin Regamey – co-founder and creative director at Power Up Audio – swings in to talk all things audio design. Kevin discusses audio solutions they’ve provided to games in the […]

Episode 161: And Now You're Working!

November 17, 2018 19:00 - 1 hour - 59.9 MB

Kevin Regamey — co-founder and creative director at Power Up Audio — swings in to talk all things audio design. Kevin discusses audio solutions they’ve provided to games in the past and present, including Towerfall Ascension, Crypt of the NecroDancer, Tooth and Tail, Celeste, Descenders, Super Meat Boy Forever, and Tunic. We also converse about other great examples of modern audio design, such as Spider-Man’s exertion-based dialog performance, dynamic interruption systems, dialog hierarchies,...

Episode 161: And Now You're Working!

November 17, 2018 19:00 - 59.9 MB

Kevin Regamey — co-founder and creative director at Power Up Audio — swings in to talk all things audio design. Kevin discusses audio solutions they’ve provided to games in the past and present, including Towerfall Ascension, Crypt of the NecroDancer, Tooth and Tail, Celeste, Descenders, Super Meat Boy Forever, and Tunic. We also converse about other great examples of modern audio design, such as Spider-Man’s exertion-based dialog performance, dynamic interruption systems, dialog hierarchies,...

Episode 160: The Tragic Work Week

November 10, 2018 19:00 - 2 hours - 114 MB

This week, Dylan is aided by the impeccable talents of experience designer Nelson Johnson and video game attorney Noah Downs. Together, they tackle a big topic: the conversation revolving around Rockstar’s labor practices on the heels of Dan Houser stating that the team worked 100 hour weeks during the development of Red Dead Redemption II. We discuss top level management’s role in building a culture of overwork and blind acceptance of the treatment of their developers, and we imagine what th...

Episode 160: The Tragic Work Week

November 10, 2018 19:00 - 114 MB

This week, Dylan is aided by the impeccable talents of experience designer Nelson Johnson and video game attorney Noah Downs. Together, they tackle a big topic: the conversation revolving around Rockstar’s labor practices on the heels of Dan Houser stating that the team worked 100 hour weeks during the development of Red Dead Redemption II. We discuss top level management’s role in building a culture of overwork and blind acceptance of the treatment of their developers, and we imagine what th...

Episode 159: Wad of Gore

November 03, 2018 18:00 - 49 minutes - 47.7 MB

In the lead up to Best Games Played, we decided to dedicate most of an episode to talk about God of War, a game that recontextualizes a historically gratuitous and overwrought franchise, revealing greater depth that was first hinted at with its predecessor, God of War III. It contains a suite of skill sets that combine for some interesting combat experiences, all wrapped within one of the best narratives we’ve played this year. So in case it wasn’t obvious, this episode will spoil the entiret...

Episode 159: Wad of Gore

November 03, 2018 18:00 - 47.7 MB

In the lead up to Best Games Played, we decided to dedicate most of an episode to talk about God of War, a game that recontextualizes a historically gratuitous and overwrought franchise, revealing greater depth that was first hinted at with its predecessor, God of War III. It contains a suite of skill sets that combine for some interesting combat experiences, all wrapped within one of the best narratives we’ve played this year. So in case it wasn’t obvious, this episode will spoil the entiret...

Episode 158: Animation is My Passion

October 27, 2018 18:00 - 1 hour - 73 MB

Frank DiCola — artist on puzzle game Where Shadows Slumber and founder of Game Revenant — returns to the podcast after the release of their game on iOS. Frank lets us how the game’s been doing since he last joined us at MAGFest. He also chats about strategies to promote a mobile game on the Apple App Store, how and when to respond to negative reviewers, and the New York City indie and game convention scene. Games include Where Shadows Slumber. Got a question for the show? Join us on Discord a...

Episode 158: Animation is My Passion

October 27, 2018 18:00 - 73 MB

Frank DiCola — artist on puzzle game Where Shadows Slumber and founder of Game Revenant — returns to the podcast after the release of their game on iOS. Frank lets us how the game’s been doing since he last joined us at MAGFest. He also chats about strategies to promote a mobile game on the Apple App Store, how and when to respond to negative reviewers, and the New York City indie and game convention scene. Games include Where Shadows Slumber. Got a question for the show? Join us on Discord a...

Episode 157: The Great Indiepression

October 20, 2018 18:00 - 2 hours - 140 MB

In an emergency roundtable, we’re joined by Justin Mitchell and Robby Ciszek to talk Metroidvanias in eternal development, stories of childhood friends stealing our games, and the future of consoles. The indiepocalypse strikes back — with an article by Polygon realizing that (gasp!) there are too many games, GameIndustry.biz providing a poor solution to the problem, followed up by Zach Gage and Brandon Keogh’s thoughts on the matter. We also discuss an update on the Telltale saga, our thought...

Episode 157: The Great Indiepression

October 20, 2018 18:00 - 140 MB

In an emergency roundtable, we’re joined by Justin Mitchell and Robby Ciszek to talk Metroidvanias in eternal development, stories of childhood friends stealing our games, and the future of consoles. The indiepocalypse strikes back — with an article by Polygon realizing that (gasp!) there are too many games, GameIndustry.biz providing a poor solution to the problem, followed up by Zach Gage and Brandon Keogh’s thoughts on the matter. We also discuss an update on the Telltale saga, our thought...

Episode 156: Economic Anxiety Informs My Narrative Design

October 13, 2018 18:00 - 58 minutes - 53.3 MB

Joining us this week is Kevin Snow — narrative designer and creator of Southern Monsters. With Hurricane Florence still a fresh memory, we talk about the threat of natural disasters making you feel financially exposed — especially when you work freelance. Kevin further talks about their work on Where the Water Tastes Like Wine; the spectrum of narrative design in games, from holistic design to scene and dialog writing; their games writing influences, including Twine works from Porpentine and ...

Episode 156: Economic Anxiety Informs My Narrative Design

October 13, 2018 18:00 - 53.3 MB

Joining us this week is Kevin Snow — narrative designer and creator of Southern Monsters. With Hurricane Florence still a fresh memory, we talk about the threat of natural disasters making you feel financially exposed — especially when you work freelance. Kevin further talks about their work on Where the Water Tastes Like Wine; the spectrum of narrative design in games, from holistic design to scene and dialog writing; their games writing influences, including Twine works from Porpentine and ...

Episode 155: Where Do You Call Home?

October 06, 2018 18:00 - 94.1 MB

This week, Matt “2Mello” Hopkins — composer, sound designer, and artist — joins us to discuss the ins and outs of audio. From working on soundtracks and compilations to differentiating composition work from sound design, we run through the gamut of audio work in games, including Mello’s conscious effort to take a step away from the industry due to its pervasive labor issues. Mello also discusses his podcast, The Sample Study, his dream of becoming a sample historian, and the joys and stresses...

Episode 155: Where Do You Call Home?

October 06, 2018 18:00 - 1 hour - 94.1 MB

This week, Matt “2Mello” Hopkins — composer, sound designer, and artist — joins us to discuss the ins and outs of audio. From working on soundtracks and compilations to differentiating composition work from sound design, we run through the gamut of audio work in games, including Mello’s conscious effort to take a step away from the industry due to its pervasive labor issues. Mello also discusses his podcast, The Sample Study, his dream of becoming a sample historian, and the joys and stresses...

Episode 154: Blato

September 29, 2018 17:00 - 1 hour - 96 MB

In a busy week in the games industry, we start off discussing the unfortunate closures of Capcom Vancouver and Telltale Games. We discuss the legacy these studios left behind, the mismanagement at Telltale that led to its fate, and the ever increasing need for labor representation in games. In other news, another Nintendo Direct passed us by, bringing with it new announcements and new questions. What does Peachette mean for the Mario canon? When’s Tom Nook coming to Smash? Who’s going to pay ...

Episode 154: Blato

September 29, 2018 17:00 - 96 MB

In a busy week in the games industry, we start off discussing the unfortunate closures of Capcom Vancouver and Telltale Games. We discuss the legacy these studios left behind, the mismanagement at Telltale that led to its fate, and the ever increasing need for labor representation in games. In other news, another Nintendo Direct passed us by, bringing with it new announcements and new questions. What does Peachette mean for the Mario canon? When’s Tom Nook coming to Smash? Who’s going to pay ...

Episode 153: I Hate the Clown, The Clown Hates Me

September 22, 2018 18:00 - 1 hour - 87.6 MB

Adriel Wallick — organizer of Train Jam — joins the cast to talk anything and everything about trains, from running Train Jam to working with Amtrak, as well as all the traveling she does nationally and internationally via trains and not trains. We also discuss a fear of heights and a hatred of clowns, associating music albums with particular games, young millennials and old millennials killing industries with gusto, and a short return to talking about how great Infinity War is. Got a questio...

Episode 153: I Hate the Clown, The Clown Hates Me

September 22, 2018 18:00 - 87.6 MB

Adriel Wallick — organizer of Train Jam — joins the cast to talk anything and everything about trains, from running Train Jam to working with Amtrak, as well as all the traveling she does nationally and internationally via trains and not trains. We also discuss a fear of heights and a hatred of clowns, associating music albums with particular games, young millennials and old millennials killing industries with gusto, and a short return to talking about how great Infinity War is. Got a questio...

Episode 152: The Mechademy

September 15, 2018 17:00 - 2 hours - 136 MB

We wish Alex a happy birthday this week with a celebratory car towing and a PAX story time, including plane movies, convention security measures, Metal Wolf’s chaos, the tale of The Quiet Man, and Riot’s culture of sexism. We express disappointment in We Happy Few, excitement for Untitled Goose Game, and Switch it up with added talk about some good ol’ ROMs before Nintendo pulls them all from the digital shelves. Games include Untitled Goose Game; Pokémon: Let’s Go, Eevee!; Metal Wolf Chaos X...

Episode 152: The Mechademy

September 15, 2018 17:00 - 136 MB

We wish Alex a happy birthday this week with a celebratory car towing and a PAX story time, including plane movies, convention security measures, Metal Wolf’s chaos, the tale of The Quiet Man, and Riot’s culture of sexism. We express disappointment in We Happy Few, excitement for Untitled Goose Game, and Switch it up with added talk about some good ol’ ROMs before Nintendo pulls them all from the digital shelves. Games include Untitled Goose Game; Pokémon: Let’s Go, Eevee!; Metal Wolf Chaos X...

Episode 151: Superbed

September 08, 2018 18:00 - 1 hour - 73.7 MB

On a very special episode, Dylan reconvenes his Train Jam team from this past spring. Joining him are Keaton White, managing director for Abyssal Arts; Matt Gambell, founder of Skatanic Studios; and Craig Barnes, freelance composer. We start the episode as we always do, with a transatlantic weather check. We then move on to to discuss everyone’s current projects: Keaton’s team is currently releasing their first game, City of the Shroud, an episodic strategy game with fighting game-style comba...

Episode 151: Superbed

September 08, 2018 18:00 - 73.7 MB

On a very special episode, Dylan reconvenes his Train Jam team from this past spring. Joining him are Keaton White, managing director for Abyssal Arts; Matt Gambell, founder of Skatanic Studios; and Craig Barnes, freelance composer. We start the episode as we always do, with a transatlantic weather check. We then move on to to discuss everyone’s current projects: Keaton’s team is currently releasing their first game, City of the Shroud, an episodic strategy game with fighting game-style comba...

Episode 150: Hidden Gems of PAX West

September 01, 2018 00:00 - 1 hour - 60.1 MB

At the Cat Theatre, Dylan Ilvento, Kahlief Adams, Austin Walker, and Felix Kramer convene the first ever Hidden Gems of PAX West. We talk about pizza mechs, dancing reapers, and a whole lotta golf — follow along with the panel slides here. From the panel description: “Whether it’s your first PAX or your fifteenth PAX, it’s easy to be overwhelmed by just how much the show has to offer. Let us help you out by pointing you in the direction of everything cool, new, and unexpected. Using our colle...

Episode 150: Hidden Gems of PAX West

September 01, 2018 00:00 - 60.1 MB

At the Cat Theatre, Dylan Ilvento, Kahlief Adams, Austin Walker, and Felix Kramer convene the first ever Hidden Gems of PAX West. We talk about pizza mechs, dancing reapers, and a whole lotta golf — follow along with the panel slides here. From the panel description: “Whether it’s your first PAX or your fifteenth PAX, it’s easy to be overwhelmed by just how much the show has to offer. Let us help you out by pointing you in the direction of everything cool, new, and unexpected. Using our colle...

Episode 149: Hates Dice, Loves Scissors

August 25, 2018 18:00 - 1 hour - 81.2 MB

Join us as we welcome to the show experience designers Ruthie Edwards and — for the first time ever — Nelson Johnson! We discuss the ageless Ash Ketchum, Ruthie’s New York City summer full of game fests — from Practice to PlayNYC, and what a Waluigi game could look like. Next episode: Hidden Gems returns for PAX West! Join Dylan Ilvento, Kahlief Adams, Felix Kramer, and Austin Walker as they showcase everything cool and unexpected at the show! Games include Zen Pinball 3D, Detective Pikachu, ...

Episode 149: Hates Dice, Loves Scissors

August 25, 2018 18:00 - 81.2 MB

Join us as we welcome to the show experience designers Ruthie Edwards and — for the first time ever — Nelson Johnson! We discuss the ageless Ash Ketchum, Ruthie’s New York City summer full of game fests — from Practice to PlayNYC, and what a Waluigi game could look like. Next episode: Hidden Gems returns for PAX West! Join Dylan Ilvento, Kahlief Adams, Felix Kramer, and Austin Walker as they showcase everything cool and unexpected at the show! Games include Zen Pinball 3D, Detective Pikachu, ...

Episode 148: Far East Bay

August 18, 2018 18:00 - 1 hour - 68 MB

Johnnemann Nordhagen, founder of Dim Bulb Games and creator of Where the Water Tastes Like Wine, joins the show. Having recently displayed his game at the Smithsonian American Art Museum Arcade, we discuss the honor of being showcased as a piece of American art and the uniqueness of Where the Water Tastes Like Wine, including its vignette storytelling style. We also talk about Jonnemann’s popular postmortem for the game, leading to a greater discussion about the importance of creating postmor...

Episode 148: Far East Bay

August 18, 2018 18:00 - 68 MB

Johnnemann Nordhagen, founder of Dim Bulb Games and creator of Where the Water Tastes Like Wine, joins the show. Having recently displayed his game at the Smithsonian American Art Museum Arcade, we discuss the honor of being showcased as a piece of American art and the uniqueness of Where the Water Tastes Like Wine, including its vignette storytelling style. We also talk about Jonnemann’s popular postmortem for the game, leading to a greater discussion about the importance of creating postmor...

Episode 147: ☃

August 11, 2018 18:00 - 120 MB

This week, the gang is joined by local comics creator Brian Clevinger – of 8-Bit Theater and Atomic Robo fame! He joins us to talk Epic’s backpay, making ghosts, and […]

Episode 147&#58; <span class="unicode">&#9731;</span>

August 11, 2018 16:00 - 2 hours - 120 MB

This week, the gang is joined by local comics creator Brian Clevinger — of 8-Bit Theater and Atomic Robo fame! He joins us to talk Epic’s backpay, making ghosts, and the NEXT No Man’s Sky. Ludum Dare 42 is also upon us, so we discuss our plans for the upcoming game jam as well as our favorite past themes. We also chat about what independent game devs and independent comics creators can learn from one another, the state of games Kickstarter versus comics Kickstarter, and the Atomic Robo tablet...

Episode 146: Age of Vegequarian

August 04, 2018 16:00 - 1 hour - 77.7 MB

Joining Dylan is Anya Combs, senior outreach for games at Kickstarter, as we live commentate the World Cup finals. Anya dispels Kickstarter myths and shares how to build a community when running a Kickstarter, even when you’re unfunded. We also share con experiences, food spots in the Bay Area, Anya’s sax side hustle, and more. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!

Episode 146&#58; Age of Vegequarian

August 04, 2018 16:00 - 77.7 MB

Joining Dylan is Anya Combs, senior outreach for games at Kickstarter, as we live commentate the World Cup finals. Anya dispels Kickstarter myths and shares how to build a community when running a Kickstarter, even when you’re unfunded. We also share con experiences, food spots in the Bay Area, Anya’s sax side hustle, and more. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!

Episode 145: Avoid the Planetoid Above the Yo! Noid Void

July 28, 2018 16:00 - 3 hours - 167 MB

Riding our segues into oblivion, we switch between talking about BTUs, people hogging DDR machines, advanced gungeoneering, and light gun games of all shapes and sizes. Ancient food mascots are coming back in force, and we find out what games everyone feels the strongest about so far this year. Games include The Awesome Adventures of Captain Spirit, Yo! Noid II: Enter the Void, Trials Fusion, Enter the Gungeon, Spider Ponds, Butterfly Soup, Splatoon 2, Tetris, Mario Bros., Battletoads, Killer...

Episode 145&#58; Avoid the Planetoid Above the Yo! Noid Void

July 28, 2018 16:00 - 167 MB

Riding our segues into oblivion, we switch between talking about BTUs, people hogging DDR machines, advanced gungeoneering, and light gun games of all shapes and sizes. Ancient food mascots are coming back in force, and we find out what games everyone feels the strongest about so far this year. Games include The Awesome Adventures of Captain Spirit, Yo! Noid II: Enter the Void, Trials Fusion, Enter the Gungeon, Spider Ponds, Butterfly Soup, Splatoon 2, Tetris, Mario Bros., Battletoads, Killer...

Episode 144: Fumblecore

July 21, 2018 18:00 - 1 hour - 70.4 MB

This week, Dylan is joined by Phil Tibitoski, CEO of Young Horses, developers of Octodad: Dadliest Catch. Phil joins us a week before giving a talk at the game dev program at his alma mater, DePaul University, about his experiences in helping build Young Horses. We talk about the proper advice to give to aspiring developers for their post-graduation life and providing context for how Young Horses achieved success. For those wishing to go into independent development, we discuss creating prope...

Episode 144&#58; Fumblecore

July 21, 2018 18:00 - 70.4 MB

This week, Dylan is joined by Phil Tibitoski, CEO of Young Horses, developers of Octodad: Dadliest Catch. Phil joins us a week before giving a talk at the game dev program at his alma mater, DePaul University, about his experiences in helping build Young Horses. We talk about the proper advice to give to aspiring developers for their post-graduation life and providing context for how Young Horses achieved success. For those wishing to go into independent development, we discuss creating prope...

Episode 143: Child of Sand

July 14, 2018 18:00 - 2 hours - 145 MB

This week, it’s all about stolen APCs, flixel-likes and flixel lites, making music with Beepbox, using our P-balls, and also: video games! We exchange gripes we have with some of our favorite game franchises — from Monster Hunter to Fallout — and go in deep into some new games we’ve been trying out. But the biggest topic of discussion is of course the firing of ArenaNet employees Jessica Price and Peter Fries, a controversy that merges sexism, toxic fandom, harassment, and workers’ rights all...

Episode 143&#58; Child of Sand

July 14, 2018 18:00 - 145 MB

This week, it’s all about stolen APCs, flixel-likes and flixel lites, making music with Beepbox, using our P-balls, and also: video games! We exchange gripes we have with some of our favorite game franchises — from Monster Hunter to Fallout — and go in deep into some new games we’ve been trying out. But the biggest topic of discussion is of course the firing of ArenaNet employees Jessica Price and Peter Fries, a controversy that merges sexism, toxic fandom, harassment, and workers’ rights all...

Episode 142: Food Trucks?

July 07, 2018 18:00 - 1 hour - 77.2 MB

This week, we’re joined by Amanda Hudgins, creator of the 1000 Button Project and managing editor at Unwinnable. Dylan and Amanda discuss game dev in the South — the stigma that comes with it as well as only being associated with the nearest AAA publisher, even if it’s in another state. Amanda also chats about the indie dev scene in Lexington, Kentucky, supported by RunJumpDev; game tastes influencing criticism; the TED Talk Simulator; and balancing game dev with full-time editorial work. Oh,...

Episode 142&#58; Food Trucks?

July 07, 2018 18:00 - 77.2 MB

This week, we’re joined by Amanda Hudgins, creator of the 1000 Button Project and managing editor at Unwinnable. Dylan and Amanda discuss game dev in the South — the stigma that comes with it as well as only being associated with the nearest AAA publisher, even if it’s in another state. Amanda also chats about the indie dev scene in Lexington, Kentucky, supported by RunJumpDev; game tastes influencing criticism; the TED Talk Simulator; and balancing game dev with full-time editorial work. Oh,...

Episode 141: Scatman

July 07, 2018 18:00 - 2 hours - 121 MB

The hot summer doldrums roll on as we ponder games both video and tabletop. This week, we’re joined by local character artist and SCAD alum Val Hawes, here to educate us on roguelikes and more. We gather around the smoldering embers of the once mighty E3 fire to see if there were any announcements we missed, and speak our piece on seasonal game sales, aggressive fandom wikis, and multiple gaming lawsuits. On the game dev front, Will is fast at work on releasing his new game Wobolob; Val talks...

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