Anastasia Salter on episode 188 of the Teaching in Higher Ed podcast discusses designing inclusive games for the Higher Ed classroom.
Quotes from the episode
What comes out of it is what someone imagines.
—Anastasia Salter

The first thing to decide is why you are making the game. How do you want people to encounter this concept you have?
—Anastasia Salter

Start out trying to build the thing that brought you to games.

—Anastasia Salter
Resources Mentioned

Thanks to John Stewart for Recommending Anastasia Salter as a Guest
Jane Jenson
Roberta Williams
ReplyAll episode #105 At World’s End
Animal Crossing games
ProfHacker: Digital Distractions: Animal Crossing: Pocket Camp
Shiro
Dream Daddy
Professor Layton Game Series
Emotional Intelligence 2.0* by Travis Bradberry and Jean Greaves
Porpentine (Game Designer)
Twine (Software)
With Those We Love Alive
http://www.playthepast.org/
Keegan Long-Wheeler
Playing the Past: History and Nostalgia in Video Games, by Zach Whalen and Laurie N. Taylor*
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, by Anastasia Salter and Bridget Blodgett*
Shippers/Shipping (Fandom)
Steven Moffat
Gamergate
Rabid and Sad Puppies’ attacks on the Hugo Awards
“Fake Geek Girls”
Sherlock (BBC TV Series)

Are You Enjoying the Show?
Rate/review the show. Please consider rating or leaving a review for the Teaching in Higher Ed podcast on whatever service you use to listen to it on (Apple Podcasts, Stitcher, etc.). It is the best way to help others discover the show.

Give feedback. As always, I welcome suggestions for future topics or guests.

Subscribe. If you have yet to subscribe to the weekly update, you can receive a single email each week with the show notes (including all the links we talk about on the episode), as well as an article on either teaching or productivity.


Anastasia Salter on episode 188 of the Teaching in Higher Ed podcast discusses designing inclusive games for the Higher Ed classroom.


Quotes from the episode

What comes out of it is what someone imagines.

—Anastasia Salter


The first thing to decide is why you are making the game. How do you want people to encounter this concept you have?

—Anastasia Salter


Start out trying to build the thing that brought you to games.


—Anastasia Salter


Resources Mentioned

Thanks to John Stewart for Recommending Anastasia Salter as a Guest
Jane Jenson
Roberta Williams
ReplyAll episode #105 At World’s End
Animal Crossing games
ProfHacker: Digital Distractions: Animal Crossing: Pocket Camp
Shiro
Dream Daddy
Professor Layton Game Series
Emotional Intelligence 2.0* by Travis Bradberry and Jean Greaves
Porpentine (Game Designer)
Twine (Software)
With Those We Love Alive
http://www.playthepast.org/
Keegan Long-Wheeler
Playing the Past: History and Nostalgia in Video Games, by Zach Whalen and Laurie N. Taylor*
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, by Anastasia Salter and Bridget Blodgett*
Shippers/Shipping (Fandom)
Steven Moffat
Gamergate
Rabid and Sad Puppies’ attacks on the Hugo Awards
“Fake Geek Girls”
Sherlock (BBC TV Series)

Are You Enjoying the Show?

Rate/review the show. Please consider rating or leaving a review for the Teaching in Higher Ed podcast on whatever service you use to listen to it on (Apple Podcasts, Stitcher, etc.). It is the best way to help others discover the show.


Give feedback. As always, I welcome suggestions for future topics or guests.


Subscribe. If you have yet to subscribe to the weekly update, you can receive a single email each week with the show notes (including all the links we talk about on the episode), as well as an article on either teaching or productivity.

Twitter Mentions