![Out of Play Area artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts124/v4/d5/70/f7/d570f7d6-37df-106c-bc0d-270a8fb60dd1/mza_1588786476999843688.png/100x100bb.jpg)
Douglas Burton - Senior Game Designer @ Polyarc | Ep 1
Out of Play Area
English - February 01, 2021 10:15 - 1 hour - 122 MB - ★★★★★ - 10 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Out of Play Area | Trailer
In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.
Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.
I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.
In this episode we'll discuss:
(0:00) the dream of being a game dev consultant for Hollywood
(3:10) cheers, sante , salud, let's enjoy a stout
(4:28) developing in the pandemic
(6:00) working in mobile slot games at Scientific Games in Austin Texas.
(15:28) figuring out game development was his calling
(18:15) meeting Steven Spielberg while working on Boom Blox
(30:20) finding the right college to achieve his goals
(43:20) discuss the responsibilities of a game designer
(53:00) approaching high-level puzzle design
(1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Links mentioned in the show:
Doug Burton's Game Credits on Mobygames
Reducing Bias in Game Audio Hiring
Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev
Follow your host John Diaz - @elkingpin