In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.


 


Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design. 


I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.


 


In this episode we'll discuss:


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Chapters:
(0:00) the dream of being a game dev consultant for Hollywood
(3:10) cheers, sante , salud, let's enjoy a stout
(4:28) developing in the pandemic
(6:00) working in mobile slot games at Scientific Games in Austin Texas.
(15:28) figuring out game development was his calling
(18:15) meeting Steven Spielberg while working on Boom Blox
(30:20) finding the right college to achieve his goals
(43:20) discuss the responsibilities of a game designer
(53:00) approaching high-level puzzle design
(1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
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Links mentioned in the show:
Show Notes & Transcription on Medium
Doug's Game Credits on Mobygames
Reducing Bias in Game Audio Hiring
xMiraMira's Sims Melanin Pack
Follow Doug's team Polyarc - @PolyarcGames 
Follow Doug's work - @Dougomite_Dev
Follow your host John Diaz - @elkingpin
http://outofplayarea.com

Twitter Mentions