Freya Holmér, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts) and creator of Shader Forge, joins the clubhouse remotely from Sweden, while your nice hosts join Freya on her regular gamedev Twitch stream.

Freya outlines her theory of gamedev self-education, touching on themes from her Glitchcon 2018 keynote presentation, but wait, there's more! It's an episode that ends half-way though its running time but keeps going anyway, as we branch off into a wide range of topics,  including (but not limited to): the social habits of American vs. Swedish game developers, the difference between "duck" and "crouch," accidentally building a LGBT community, and the evolutionary advantage of believing in ghosts.

You can also find the livestream of the podcast on Freya's Twitch here!

Our nice guest:

Freya on Twitch
Freya on Twitter
Freya on YouTube
Freya on Instagram
Neat Corporation website
Neat Corporation on Twitter
Budget Cuts on Steam
Budget Cuts on Oculus
Shader Forge on GitHub

Freya Holmér, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts) and creator of Shader Forge, joins the clubhouse remotely from Sweden, while your nice hosts join Freya on her regular gamedev Twitch stream.


Freya outlines her theory of gamedev self-education, touching on themes from her Glitchcon 2018 keynote presentation, but wait, there’s more! It’s an episode that ends half-way though its running time but keeps going anyway, as we branch off into a wide range of topics,  including (but not limited to): the social habits of American vs. Swedish game developers, the difference between “duck” and “crouch,” accidentally building a LGBT community, and the evolutionary advantage of believing in ghosts.


You can also find the livestream of the podcast on Freya’s Twitch here!


Our nice guest:

Freya on Twitch
Freya on Twitter
Freya on YouTube
Freya on Instagram
Neat Corporation website
Neat Corporation on Twitter
Budget Cuts on Steam
Budget Cuts on Oculus
Shader Forge on GitHub

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