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Releasing a Game (with Ben Burnes)
Nice Games Club - a gamedev podcast!
English - December 19, 2017 06:00 - ★★★★★ - 41 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: “Schrödinger’s Animal Crossing.” Influences; Repetition
Next Episode: Releasing a Game (with Ben Burnes)
Your nice hosts interview Ben Burnes, sole developer of recently released Color Jumper, to discuss the process of finally releasing a game, and the lessons learned along the way.
Releasing a GameMarketingProductionColor Jumper is available on Steam right now! You can try it out on the itch.io page
The 20/60/20 Rule of Leadership” - Derrick Strand, LinkedInBen had mixed results with Keymailer.Ben shared two years(!!) of in-development GIFs of Color Jumper.Facepunch.Steamworks is a C# Library for Steamworks.Will Tice was a previous guest who we talked to about solo development.Solo DevelopmentBen talked about how every last 10% of work is another 90% of work, and so on. But don’t worry, because 0.999... is equal to 1!
The Agile Composer: Project Management for Game Audio - Dan Hulsman, Video Game Music AcademyBen BurnesGuestBen Burnes is a game programmer, artist, musician, and cat lover. His game Color Jumper was recently released.
External link@ben_burnes on twitterBen Burnes creates music on PatreonBen Burnes on YouTubeHis music is on SoundCloudBen Burnes on Twitchand on Trello