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Moonlight Game Devs
59 episodes - English - Latest episode: about 3 years ago - ★★★★★ - 1 ratingMaking a game is hard - the Moonlight Game Devs podcast highlights the stories of game developers and their struggles, as well as the lessons learned. This show is for anyone considering to start or grow their own games business, or curious individuals who want to get a better understanding of what it takes to create some of their favourite entertainment.
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Episodes
Turning Constraints into Game Features
June 14, 2020 07:00 - 32 minutes - 29.7 MBMatt Larrabee is the solo developer behind Greylock Studios and the upcoming bullettime FPS IMPACT.In this interview discussion, he shared how the resource constraints of being a solo developer lead to the interesting decision of creating a protagonist for his game that only has one arm. Matt uses Unreal Engine to develop his game and we went into technical details as to how he created some of features in his game, for example the Voxel Plugin that he used to create the destructible...
Why This Main Character Has Only One Arm (IMPACT)
June 14, 2020 07:00 - 32 minutes - 29.7 MBMatt Larrabee is the solo developer behind Greylock Studios and the upcoming bullettime FPS IMPACT. In this interview discussion, he shared how the resource constraints of being a solo developer lead to the interesting decision of creating a protagonist for his game that only has one arm. Matt uses Unreal Engine to develop his game and we went into technical details as to how he created some of features in his game, for example the Voxel Plugin that he used to create the destructi...
Learnings From Going Indie After AAA (Socketeer)
May 28, 2020 06:04 - 42 minutes - 38.6 MBTom Goodchild has spent all of his career working at games companies of various sizes. He shares some of the things that he had done at these companies as an employee and what it actually means to be a professional game designer. After working in the industry for many years, Tom decided he wanted to build his own game and quit his job! That game ended up being Socketeer, a top-down 2D roguelite. During the discussion, he admitted to making mistakes with his first indi...
From Games Employee to Solo Dev
May 28, 2020 06:04 - 42 minutes - 38.6 MBTom Goodchild has spent all of his career working at games companies of various sizes. He shares some of the things that he had done at these companies as an employee and what it actually means to be a professional game designer. After working in the industry for many years, Tom decided he wanted to build his own game and quit his job! That game ended up being Socketeer, a top-down 2D roguelite. During the discussion, he admitted to making mistakes with his first indie project...
Socketeer
May 28, 2020 06:04 - 42 minutes - 38.6 MBTom Goodchild has spent all of his career working at games companies of various sizes. He shares some of the things that he had done at these companies as an employee and what it actually means to be a professional game designer. After working in the industry for many years, Tom decided he wanted to build his own game and quit his job! That game ended up being Socketeer, a top-down 2D roguelite. During the discussion, he admitted to making mistakes with his first indie project...
Building Open Worlds As An Indie Studio (Wild West and Wizards)
May 28, 2020 06:00 - 38 minutes - 35.5 MBLavaboots Studios are the two-man team behind the open world games "Salt" and their latest game: "Wild West and Wizards". In this interview discussion, they shared the founding story behind their studio and how both of them got each other into game development. Another topic was the game development process and approach to creating these massive game worlds. This included everything from the world design, to optimizing the performance of the game in their engine of choice, Un...
Open Worlds as a 2-Man Studio
May 28, 2020 06:00 - 38 minutes - 35.5 MBLavaboots Studios are the two-man team behind the open world games "Salt" and their latest game: "Wild West and Wizards". In this interview discussion, they shared the founding story behind their studio and how both of them got each other into game development. Another topic was the game development process and approach to creating these massive game worlds. This included everything from the world design, to optimizing the performance of the game in their engine of choice, Unity3D...
Wild West and Wizards
May 28, 2020 06:00 - 38 minutes - 35.5 MBLavaboots Studios are the two-man team behind the open world games "Salt" and their latest game: "Wild West and Wizards". In this interview discussion, they shared the founding story behind their studio and how both of them got each other into game development. Another topic was the game development process and approach to creating these massive game worlds. This included everything from the world design, to optimizing the performance of the game in their engine of choice, Unity3D...
Introduction
May 04, 2020 10:00 - 55 seconds - 853 KBThe Moonlight Game Devs podcast revolves all around the stories behind commercial games and their creators. Learn more about the developers and entrepreneurs that shape the modern games industry, how they got started and the lessons they learned.