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The things you own end up owning you. Recently the guy at Ubisoft in charge of their subscription service said that he hopes gamers can come to terms with not owning their games the same way we do with music and movies now. Where we own them digitally. Of course the guy in charge of […]


The things you own end up owning you.


Recently the guy at Ubisoft in charge of their subscription service said that he hopes gamers can come to terms with not owning their games the same way we do with music and movies now. Where we own them digitally. Of course the guy in charge of a digital subscription service would say such a thing.


Physical media is still a thing. Even so much so that physical media on its way out has resurged and become a thing again (vinyl albums). I don’t know that we’ll ever see an all digital future (in my lifetime, I suppose). Where nothing is physical except the boxes that allow us to enjoy our digital purchases.

Then again, maybe it’s sooner than I think if more and more titles decide to go the all-digital route (Alan Wake 2 and now Hellblade 2).


For me, I go where the price is cheapest. And they’ve yet to really nail that down in most cases to where digital is more enticing than physical. They do not incentivize it at all. In fact, it feels almost the opposite in some cases.


My Steam library begs to differ, however.


Regardless of whether I own it (physically) or not (digitally), I’m still waiting on Splinter Cell. Ubisoft, it’s been 3,786 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.