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Where dice flows like water… Oftentimes we’ll talk about mobile games. It’s not a genre many of us are familiar with. Mostly the games I play on mobile are quick little things I can get in and out of. However, mobile gaming year over year has DOMINATED the gaming market. It’s easy to see why […]


Where dice flows like water…


Oftentimes we’ll talk about mobile games. It’s not a genre many of us are familiar with. Mostly the games I play on mobile are quick little things I can get in and out of. However, mobile gaming year over year has DOMINATED the gaming market.


It’s easy to see why with almost any mobile game you download. There’s not an entirely free one among them that doesn’t offer some way for you to spend money on some aspect of it. A lot of them are pretty benign about it. But most of them will never stop reminding you and even bake it into the gameplay near forcing you to give them money. But always remember: NEVER GIVE THEM MONEY.


The game already hooked you into playing it somehow so don’t let them hook you again when you spend money on it. It is one of the worst of slippery slopes. If the game isn’t fun unless you’re spending money on it then delete the game.

I get it. This is coming off more like a lecture than a show post but it’s more just something to keep in mind. Like when we’ve talked about video game trailers – whatever you’re seeing is meant to sell the game to you. The editing of the trailer, the music, the visuals – remember that you’re watching a sales pitch. Keep that in mind when you think back on a trailer you were excited for but didn’t see any gameplay. Always look for the actual gameplay. Except with mobile gaming, the entire game you’re playing is a sales pitch to spend more money on it.


By the way, keep all this in mind when Suicide Squad launches in February. That whole thing followed the trailer example above and probably will follow the mobile examples when it launches.


Something I am willing to throw money at, however, is a new Splinter Cell game. Ubisoft, it’s been 3,779 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.