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A copy of a copy of a copy. Palworld is, probably, not my thing. There are some aspects to it that I’m totally interested in. The idea of crafting materials on this assembly line like system with the Pals you capture in game. It almost looks “city builder”-ish, in a way. That and flying around […]


A copy of a copy of a copy.


Palworld is, probably, not my thing. There are some aspects to it that I’m totally interested in. The idea of crafting materials on this assembly line like system with the Pals you capture in game. It almost looks “city builder”-ish, in a way.


That and flying around on one of your Pals is the only thing drawing me in that might, and it’s a very big MIGHT, get me into the game. But it’s gotta do a lot more than that for $30.


The reason there is any draw at all is just how massive this game has become over the course of a single week. It has exploded everywhere. Not just as a game a bunch of people are playing but the discussion around it and what it’s doing is leading the conversation. Especially where copyright and AI are concerned at this point.


Thing is, either Nintendo is gathering material for a lawsuit, or they’ve already looked at it and decided otherwise. I can’t figure any other way as to why it has taken so long for Nintendo to even say anything about this.


Then again, Square’s getting away with Foamstars so I guess anything’s possible if you change it just ever so slightly. That and the amount of people playing Palworld right now is not the number of people you want mad at your brand because you took something away from them.


After all, Ubisoft took away Splinter Cell. It’s been 3,794 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.