Previous Episode: 71. Designing UrbanPlan
Next Episode: 73. System[s] Shock

Following up from their previous discussion, Lauryn and Nicholas get into the nitty-gritty as to what constitutes "meaningful mechanics" and how to make game design decisions that successfully model or provide some analogue to real life experiences. Also on the docket: walkable neighborhoods?


Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi


Twitter: https://twitter.com/furidashipod


Lauryn: https://twitter.com/thelaurynash


Nicholas: https://twitter.com/academicality

Twitter Mentions