![Furidashi Game Design Academy artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts124/v4/6b/eb/68/6beb6828-a29b-4f61-a56e-c861ead6d567/mza_7853850366917677055.png/100x100bb.jpg)
57. Order from RNG
Furidashi Game Design Academy
English - March 14, 2022 05:01 - 34 minutes - 27.6 MB - ★★★★★ - 3 ratingsVideo Games Leisure Education Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 56. Mechanics I - What Are Mechanics? (Teaser)
Next Episode: 58. Mechanics II - Mechanics vs. Systems (Teaser)
Lauryn and Nicholas discuss how randomness and procedural generation are used in game design to elicit excitement and, at times, anxiety. Also: don't do drugs?
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality