![Furidashi Game Design Academy artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts124/v4/6b/eb/68/6beb6828-a29b-4f61-a56e-c861ead6d567/mza_7853850366917677055.png/100x100bb.jpg)
50. Games And/Or Animation (Teaser)
Furidashi Game Design Academy
English - January 24, 2022 06:01 - 2 minutes - 1.36 MB - ★★★★★ - 3 ratingsVideo Games Leisure Education Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 49. Game Engines and Film Production
Next Episode: 51. Monopolies & Platform Economies
We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality