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13. Rewarding Game Design
Furidashi Game Design Academy
English - February 22, 2021 06:00 - 38 minutes - 27.9 MB - ★★★★★ - 3 ratingsVideo Games Leisure Education Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 12. Gamification Doesn't Work
Next Episode: 14. Franchise Philosophy
Lauryn and Nicholas follow up their gamification episode with a deep dive into how games evolved into doing loot grinds and the games that give some hope that we're moving away from that. Also starring: Halloween in Animal Crossing and why Nicholas wants to conquer the world.
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