Draw Two Design
96 episodes - English - Latest episode: 7 days ago - ★★★★★ - 3 ratingsDiscover what makes good games click through user experience design decisions with host Demetruis Vassar.
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Episodes
45: Exploring "Bad" Design Using Bathrooms
May 23, 2022 10:00 - 12 minutes - 8.26 MBOn this week's episode, Demetruis explores one of his strangest fascinations to associate with user experience...bathroom design! How can we explore "bad" design and solutions to it? The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Muc...
44: The Complainisode
May 09, 2022 10:00 - 14 minutes - 10.2 MBOn this week's episode, Demetruis decides to "spill the tea" on some experiences that have been frustrating him throughout the week. "You know what really grinds my gears" becoming a classic throughout the episode. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: Wordle is a masterclass in product d...
43: Give Yourself More Credit You Are Doing Fine
April 25, 2022 10:00 - 19 minutes - 13.7 MBOn this week's episode, Demetruis gets mindblown from some conversations he had over community elitism and go into some introspection about people not giving themselves more credit. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: Are They Kirby or Touhou Music Titles? Asset Credits: Podcast C...
42: Draw Two Design Gives Thanks...Again!
April 11, 2022 10:00 - 1 minute - 750 KBOn this week's episode, Demetruis is taking a well deserved short break! We will be back on April 25th with another great topic to talk about! Thank you as always for listening! The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker v...
41: Watch Out for Red Flags in Job Ads
March 28, 2022 10:00 - 11 minutes - 7.89 MBOn this week's episode, Demetruis actually stops talking about Elden Ring for a change and talks about being on the look out for red flags in many UX job postings. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker via @Dmagic_22 ...
40: Cutting Through the Noise to Get to Those Lessons Learned
March 14, 2022 10:00 - 22 minutes - 15.5 MBOn this week's episode, Demetruis continues to talk about the hyperbolic takes on the week launch of Elden Ring and discusses opportunities for better quality of life UX decisions while maintaining the game's design direction. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Jun...
39: Holding Accessibility Scapegoat For Difficulty
February 28, 2022 11:00 - 22 minutes - 15.1 MBOn this week's episode, Demetruis is in a little more of a rant mode while on an Elden Ring binge. Usually around this time, the classic Easy Mode difficulty debate comes back into the forefront, so let's give this scapegoat bit a spin. Check out the references before listening if you can! The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.pa...
38: Approaching a Redesign Experience
February 14, 2022 11:00 - 19 minutes - 13.2 MBOn this week's episode, Demetruis discusses when it is important for teams to work on a redesign, and why are users so hostile towards them? The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: A Better Medium.com User Experience Honeycomb Juicero Trailer Users Love Change: Combatting a UX Myth ...
37: Decision Making Like If You Are Playing a RPG
January 31, 2022 11:00 - 18 minutes - 13 MBOn this week's episode, Demetruis revamps the "Level Up" format into discussing about treating life as an RPG for the aspiring UX Designer. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: A 100-Year View of User Experience The Distribution of Users' Computer Skills: Worse Than You Think Asse...
36: Looking Back at 2021
January 17, 2022 11:00 - 13 minutes - 8.99 MBOn this week's episode, Demetruis talks about why storytelling is important and what he plans to shift in tone for this year's episodes. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: Business Insider Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker via @...
35: Yes, Using the Products You Make Can Make A Better Product
January 03, 2022 11:00 - 17 minutes - 11.7 MBWelcome to the first episode of 2022! I hope that you all have a wonderful upcoming year. On this week's episode, we are going to talk about a certain recent controversy with DoorDash requiring all employees to act as DoorDashers... The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: Business Insider ...
34: Happy Holidays From Draw Two Design!
December 20, 2021 11:00 - 1 minute - 839 KBOn this week's episode, Demetruis wishes you all happy holidays! I await to see you all again in 2022! The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker via @Dmagic_22 Get in Touch: I'd love your feedback or questions, so...
33: Spotify Wrapped While the FFXIV Servers Are Down
December 06, 2021 11:00 - 15 minutes - 10.5 MBOn this week's episode, Demetruis discusses the pros and cons of this year's Spotify Wrapped design decisions as he waits for Final Fantasy's servers to stop constantly exploding. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker...
32: Service Design UX is Going To Become Even More Important
November 22, 2021 11:00 - 19 minutes - 13.7 MBOn this week's episode, Demetruis looks into the strengths and weaknesses that the service design industry currently has and what future UX problems that it will attempt to solve as we continue to progress toward this post COVID-19 world. The Salt Shaker: Arda Tugay The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetr...
31: Deceptive Dark Patterns
November 08, 2021 11:00 - 18 minutes - 12.9 MBOn this week's episode, Demetruis talks about the power of the dark side....dark UX patterns! Be sure to check out the resources below to be more on guard toward these psychological driven patterns to cause you to spend more money! The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Resources: Dark Patterns How ...
30: Podcast Anniversary Reflections
October 25, 2021 10:00 - 15 minutes - 10.8 MBOn this week's episode, Demetruis talks about some reflections on the podcast and as a content creator for its one year anniversary. The Salt Shaker: Dominic The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Asset Credits: Podcast Cover Art - Junel Aceres Music Theme Song - Dominic Mucker via @Dmagic_2...
29: Draw Two Design Turns One
October 11, 2021 10:00 - 2 minutes - 1.42 MBOn this week's episode, Demetruis take a short break to continue work on episode 30's celebration. Thank you so much to everyone who has listened to an episode, shared the podcast with a friend or coworker, or supported me through Patreon! This podcast wouldn't be here without you! The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.co...
28: Pixel Pushing and the "Design-gate"
September 27, 2021 10:00 - 18 minutes - 12.8 MBOn this week's episode, Demetruis talks about a really interesting thread that sparked a lot of interesting conversation on the Reddit UXDesign subreddit. Are there really some imposter UX designers out there? Do you have to design things to be a UX designer? Let's dig into it. The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/de...
27: You're Going to Make Lots of Mistakes in Design and That's Okay
September 13, 2021 10:00 - 13 minutes - 9.38 MBOn this week's episode, Demetruis talks about how many designers love to beat themselves up not knowing what they don't know. How can we use time to learn from our mistakes? The Sideboard: The Sideboard is an exclusive weekly Bottom of the Deck segment for Patreon supporters. You can subscribe through Rio's Tip Jar for access to bonus content! Sign up at https://www.patreon.com/demetruis Episode Sources: Red Mage Duel and Rio Complaining About Mechanics by your host Ass...
26: When the Controller is not Why You Suck at Games?
August 30, 2021 10:00 - 18 minutes - 12.7 MBOn this week's episode, Demetruis goes into some tangents about how it is important to let your user learn how to get better at playing games on their own organically with strong in game UX, not on what controller you play. He tries to not get into a rant, but converts it into a discussion about controller use. Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @draw...
25: Level Up - How to be More Confident as a Designer?
August 16, 2021 10:00 - 18 minutes - 12.8 MBThis week's level up episode is a very chill and casual discussion about the importance of communication to increase your own self-confidence and the confidence of your audience who listen to you. Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
24: How Do Wait Times Affect User Expectations?
August 02, 2021 10:00 - 23 minutes - 16 MBDraw Two Design has Demetruis ranting about one of the most frustrating user experiences in his favorite fighting game for the year. Have you ever gotten sick of waiting around for something like communicating with a server? What are ways to explore how to make the feeling of waiting around for something less torture? We will explore ways on how good design eases the burden this week! Further Reading: 2015 Microsoft Attention Spans Research Report Keep Users Updated During Long L...
23: When is Less More?
July 19, 2021 10:00 - 18 minutes - 12.7 MBThis week, Draw Two Design is coming in hot as Demetruis talks about how design can fall into the traps of constantly adding new features or falling into false simplicity by being too simple. How can designers solve problems without adding more user interface elements and what consequences could happen to the overall design when feature creep grows? Resources: Adding is favoured over subtracting in problem solving Podcast Cover Art: Junel Aceres Music: Theme song is ...
22: Draw Two Design Gives Thanks
July 05, 2021 10:00 - 1 minute - 1.02 MBDemetruis is taking a well earned short break, so this week's show is just a little bit different from the norm. We will be back July 19th with an interesting episode topic fresh from the oven! Thank you so much for listening! Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
21: Level Up - What is So Great About the Flow State?
June 21, 2021 10:00 - 18 minutes - 12.7 MBThis week on Draw Two Design, Demetruis talks about the power of getting yourself into the flow state. Flow happens when someone is met with a task that challenges their skill level without becoming anxious through it and during this episode's Level Up mini series, we talk about what flow is at a high level. Resources: Flow: The Psychology of Optimal Experience Experience Fluctuation Model Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Muck...
20: How Do Games Motivate Us to Stay Hooked?
June 07, 2021 10:00 - 18 minutes - 12.6 MBThis week on Draw Two Design, Demetruis talks about how do game motivate us to continue playing them through both intrinsic and extrinsic motivation. Resources: XEODesign Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 Pamgaea by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4193-pamgaea License: https://filmmusic.io/standard-license I'd love your feedback or questions, so feel free to tweet at @draw...
19: Draw Two Design Wants You to Learn About GAAD
May 24, 2021 10:00 - 4 minutes - 2.75 MBThis week on Draw Two Design, Demetruis is taking a much needed break to be refreshed for the big Episode 20 in the meantime. GAAD, Global Accessibility Awareness Day, happened on May 20th, 2021 and it is important for designers to continue to spread its awareness. Please check out all of the awesome resources concerning accessibility problems in the gaming industry! Resources: GAAD Main Website Games industry & GAAD2021 by Ian Hamilton Designing for Disability by Mark Brown ...
18: What Makes Onboarding So Gosh Darn Difficult?
May 10, 2021 10:00 - 25 minutes - 17.3 MBThis week on Draw Two Design, Demetruis talks about an interesting Reddit thread that discusses user onboarding and what may happen when users toy around with a product that may lack enough feedback reinforcement. What happens when users become clueless when using a product? Resources: "I met a player today in a mythic+ dungeon who..." by /u/ArtsyCats Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode by Brian Keschinger User Onboarding by UserOnboard.com ...
17: Why is Polarization Important?
April 26, 2021 10:00 - 20 minutes - 14.4 MBThis week on Draw Two Design, Demetruis talks about why polarization is important when designing new features. You may have features where different sides of your userbase may love or hate what you've implemented, but is that negativity neccessarly a bad thing? Podcast Cover Art: Junel Aceres Resources: 20 Years, 20 Lessons - Mark Rosewater, GDC 2016 Quantic Foundry Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questio...
16: What is So Special About Feedback Loops?
April 12, 2021 10:00 - 19 minutes - 13.4 MBThis week on Draw Two Design, Demetruis talks about feedback loops in games and how their back and forth interactions create a dynamic user experience for its players. He discusses about everyone's favorite blue shell in a certain kart racer and more. Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
15: Level Up - How to Reflect from the Learning Process?
March 29, 2021 10:58 - 15 minutes - 10.5 MBThis week on Draw Two Design, Demetruis reflects on the past series on What Makes an Intuitive Interface. It is a good way to do some self-reflection on progress in your projects, and he goes over how to measure and value your improvements. Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
14: What Makes an Intuitive Interface? (Part 4 Finale)
March 15, 2021 10:58 - 18 minutes - 12.4 MBThis week on Draw Two Design, Demetruis concludes the ongoing series by talking about the classic UI/UX meme. Heinz Ketchup. How does this interface showcase questions on what makes it intuitive? We strongly recommend to check out Part 1 in Episode 9, Part 2 in Episode 10, and Part 3 in Episode 12 before giving this a listen. Resources: Why Do We Interface? by Ehsan Noursalehi Angry Ketchup on YouTube Podcast Cover Art: Junel Aceres Music: Theme song is created by...
13: How to Not Fall Victim Under the Dribbble Effect?
March 01, 2021 11:58 - 23 minutes - 16.4 MBThis week on Draw Two Design, Demetruis talks about what grinds his gears about misconceptions the UX community. The Dribbble Effect. Simply put that these are redesigns without a clear thought process towards the design! Strong recommendations to check out the awesome resources associated with this episode. Resources: What does "after UX" even mean? - Yichen He I disguised as an Instagram UX influencer for 4 months; this is what I learned about our community - Teisanu Tudor A...
12: What Makes an Intuitive Interface? (Part 3)
February 15, 2021 11:58 - 21 minutes - 14.4 MBThis week on Draw Two Design, Demetruis discusses what helps users decode through information in interfaces. There are lot of really nice resources to check out as a supplemental takeaway here in the show notes! We strongly recommend to check out Part 1 in Episode 9 and Part 2 in Episode 10 before giving this a listen. Resources: Why Do We Interface? by Ehsan Noursalehi Menu Design: Checklist of 15 UX Guidelines to Help Users by Kathryn Whitenton Hearthstone: How to Create an I...
11: Level Up - What Do You Do to Learn?
February 01, 2021 11:58 - 20 minutes - 14.3 MBThis week on Draw Two Design, Demetruis talks about how he likes to learn how to learn. It is an important skill well equipped for designers, players, and life in general. The podcast will return back to the ongoing series about interfaces on the next episode! Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via @Dmagic_22 Lobo Lobo by Blue Dot Sessions (www.sessions.blue) I'd love your feedback or questions, so feel free to tweet at @dra...
10: What Makes an Intuitive Interface? (Part 2)
January 18, 2021 11:58 - 21 minutes - 14.6 MBThis week on Draw Two Design, Demetruis continues to break down interfaces from his experiences in World of Warcraft and Guilty Gear Strive to determine what exactly makes an interface feel intuitive. Strongly recommend to check out the first part in Episode 9 before giving this a listen. Resources: Why Do We Interface? by Ehsan Noursalehi Guilty Gear Strive Closed Beta by Gamespot Podcast Cover Art: Junel Aceres Music: Theme song is created by Dominic Mucker via ...
9: What Makes an Intuitive Interface?
January 04, 2021 11:58 - 15 minutes - 11.1 MBThis week on Draw Two Design, Demetruis welcomes the start of the 2021 year by introducing what makes an intuitive interface by using something that we all use everyday as an example! This will be the first in a series of episodes to set the stage for analyzing what elements make or break an experience! Music: Theme song is created by Dominic Mucker via @Dmagic_22 Building the Sled by Blue Dot Sessions (www.sessions.blue) Calisson by Blue Dot Sessions (www.sessions.blue) ...
8: Draw Two Design Wishes You Happy Holidays
December 21, 2020 11:58 - 8 minutes - 6.13 MBThis week on Draw Two Design, Demetruis wishes you a happy holiday season and is taking a short break for the rest of December 2020, but he will share his thoughts with an extended Bottom of the Deck to wrap up the year! Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
7: How Does Playing Games Sharpen Your Skill As a Designer?
December 07, 2020 11:58 - 14 minutes - 10.4 MBThis week on Draw Two Design, Demetruis advises how interpersonal skills used in games like World of Warcraft can translate into critical use in the workplace as a designer, especially learning how to listen to people to improve yourself. Music: Theme song is created by Dominic Mucker via @Dmagic_22 Streambeats by Harris Heller - Bleeding Road Streambeats by Harris Heller - Hella Fresh Streambeats by Harris Heller - Sky and Why I'd love your feedback or questions, so feel...
6: Level Up - How Do You Overcome Doubts?
November 23, 2020 11:58 - 13 minutes - 9.69 MBThis week on Draw Two Design, Demetruis talks about handling Impostor Syndrome in his Level Up mini series where he talks about personal lessons learned throughout his life and career. We all have that little voice in the back of our heads that lie to us. Demetruis will talk about tactics that challenge that voice and how to overcome doubting yourself. Music: Theme song is created by Dominic Mucker via @Dmagic_22 Streambeats by Harris Heller - Akita Inu Streambeats by Harris He...
5: How to Design After the Unexpected?
November 09, 2020 11:58 - 15 minutes - 10.7 MBThis week on Draw Two Design, Demetruis discusses his thoughts on how various design teams tackle approaching oversights in the games they produce, and what do they do when a problem that they did not have a frame of reference in mind in the first place is released out into the world. How does a design team decide whether embracing or preventing these unexpected consequences in their designs? Music: Theme song is created by Dominic Mucker via @Dmagic_22 Streambeats by Harris Hell...
4: What Makes a Metagame Healthy?
October 26, 2020 10:59 - 22 minutes - 15.9 MBThis week on Draw Two Design, Demetruis shares his opinions on what makes a healthy meta and how good balance is determined by the viability of choices made. What tools exist to create the most effective tactic available? It is important to understand whatever meta you are a part of and how it evolves over time. We will talk about how great metas are ultimately decided by how many different options exist to engage your interactions. Music: Theme song is created by Dominic Mucker vi...
3: Level Up - How Do You Get Better at Something?
October 12, 2020 11:02 - 12 minutes - 8.68 MBThis week on Draw Two Design, Demetruis introduces his Level Up mini series where he talks about personal lessons learned throughout his life and career. We tend into believe that we’re only good enough when we actually “won” like landing a job opportunity or reached a certain goal, but in this episode, he will discuss the importance of learning how to self-reflect when you’re learning a new skill. Music: Theme song is created by Dominic Mucker via @Dmagic_22 Limit 70 by Kevin Ma...
2: How Do Designers Understand Users?
October 12, 2020 11:01 - 13 minutes - 9.6 MBThis week on Draw Two Design, Demetruis talks about one of his favorite articles discussing a useful tool that designers use to focus thinking about specific type of user. Personas. We will talk about psychographic profiles for the Magic: the Gathering's player base, and how they can be easily applied other player base's in a vast spectrum of games. You can review the article Timmy, Johnny, and Spike here! Music: Theme song is created by Dominic Mucker via @Dmagic_22 Jat Poure...
1: Is Friction the Enemy of UX?
October 12, 2020 11:00 - 13 minutes - 9.68 MBIn the debut episode of Draw Two Design, Demetruis talks about the "villainous" friction. What is friction? How is it used in UX, and how is it used in game design? Creating conflict. Friction in design isn't always the bad guy when placed in the correct hands. Discover how a designer can deliberately use friction to empower you and your experiences. Music: Theme song is created by Dominic Mucker via @Dmagic_22 Thoughtless by Blue Dot Sessions (www.sessions.blue) Slow Rollout b...
0: Introducing Draw Two Design
October 06, 2020 18:00 - 4 minutes - 2.94 MBWelcome to the Draw Two Design podcast. This is a biweekly show for analyzing what makes good games click through awesome user experience design decisions. This is an introduction episode to tease what's coming up and set up the feeds. The first batch of episodes are coming on October 12, 2020 so stay posted! Music: Theme song is created by Dominic Mucker via @Dmagic_22 Sylvestor by Blue Dot Sessions (www.sessions.blue) I'd love your feedback or questions, so feel free to tweet...