This week on Draw Two Design, Demetruis continues to break down interfaces from his experiences in World of Warcraft and Guilty Gear Strive to determine what exactly makes an interface feel intuitive.

Strongly recommend to check out the first part in Episode 9 before giving this a listen.

 

Resources:

Why Do We Interface? by Ehsan Noursalehi

Guilty Gear Strive Closed Beta by Gamespot

 

Podcast Cover Art:

Junel Aceres

 

Music:

Theme song is created by Dominic Mucker via @Dmagic_22

Tarte Tatin by Blue Dot Sessions (www.sessions.blue)

Arizona Moon by Blue Dot Sessions (www.sessions.blue)

 

I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

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