10: What Makes an Intuitive Interface? (Part 2)
Draw Two Design
English - January 18, 2021 11:58 - 21 minutes - 14.6 MB - ★★★★★ - 3 ratingsDesign Arts Leisure Video Games Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 9: What Makes an Intuitive Interface?
Next Episode: 11: Level Up - What Do You Do to Learn?
This week on Draw Two Design, Demetruis continues to break down interfaces from his experiences in World of Warcraft and Guilty Gear Strive to determine what exactly makes an interface feel intuitive.
Strongly recommend to check out the first part in Episode 9 before giving this a listen.
Resources:
Why Do We Interface? by Ehsan Noursalehi
Guilty Gear Strive Closed Beta by Gamespot
Podcast Cover Art:
Music:
Theme song is created by Dominic Mucker via @Dmagic_22
Tarte Tatin by Blue Dot Sessions (www.sessions.blue)
Arizona Moon by Blue Dot Sessions (www.sessions.blue)
I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!