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Ep. 20: Awards and Modularity
Com-cast - gamedistiller
English - January 23, 2013 19:44 - 64.5 MB - ★★★★★ - 6 ratingsVideo Games Leisure wgg wikigameguides video games xbox playstation wii comcast Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Ep. 19: Year End Awards and the Road Ahead
Next Episode: Ep. 21: Let's See the Big Picture
Finally our choices for Games of the Year are revealed, and we jump into a
possible future hybrid of traditional games with in-game purchases and
separately sold components.
Theme: Bastila Shan's Theme
TOPICSNew ProjectsSynoptic Sitrep: Halo (Sparknotes)
Game of the Year AwardsXbox 360: Halo 4
Playstation 3: Tie (Assassin's Creed 3 & Far Cry 3)
PC: Day Z
Mobile: Angry Birds Star Wars
DLC: Mass Effect 3: From Ashes
DLG: Walking Dead
Gameminder/The Road Ahead: 4-Way Tie (GTA V, Bioshock: Infinite, DayZ, Rome 2: Total War)
Totally ModularAre totally segmented and compartmentalized AAA titles possible?Where does DLC fit into this new paradigm?Will this only be considered if the next-gen consoles fail to stop continued decline?Does in-game purchasing of small items even the playing field or privilege a few?Will this synergistcally work with the renewal of episodic gaming?