Finally our choices for Games of the Year are revealed, and we jump into a
possible future hybrid of traditional games with in-game purchases and
separately sold components.

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Theme: Bastila Shan's Theme

TOPICSNew Projects

Synoptic Sitrep: Halo (Sparknotes)

Mindshare: CoD's Next Steps

Game of the Year Awards

Final Awards Tally

Xbox 360: Halo 4

Playstation 3: Tie (Assassin's Creed 3 & Far Cry 3)

PC: Day Z

Mobile: Angry Birds Star Wars

DLC: Mass Effect 3: From Ashes

DLG: Walking Dead

Gameminder/The Road Ahead: 4-Way Tie (GTA V, Bioshock: Infinite, DayZ, Rome 2: Total War)

Totally ModularAre totally segmented and compartmentalized AAA titles possible?Where does DLC fit into this new paradigm?Will this only be considered if the next-gen consoles fail to stop continued decline?Does in-game purchasing of small items even the playing field or privilege a few?Will this synergistcally work with the renewal of episodic gaming?