Latest Indie by design Podcast Episodes

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What makes a great RPG?

Gaming - The Podcast - September 07, 2021 15:11 - 42 minutes ★★★★★ - 1 rating
In this episode of Gaming: The Podcast John Robertson and Stace Harman discuss what it is that they believe makes a great RPG. The very best roleplaying-games manage to grab and hold our attention for tens, if not hundreds, of hours and they stick with us for years after their credits roll. Wh...

Gaming - The Podcast artwork

What makes a great RPG?

Gaming - The Podcast - September 07, 2021 15:11 - 42 minutes ★ - 1 rating
In this episode of Gaming: The Podcast John Robertson and Stace Harman discuss what it is that they believe makes a great RPG. The very best roleplaying-games manage to grab and hold our attention for tens, if not hundreds, of hours and they stick with us for years after their credits roll. Wh...

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What We've Been Playing - August 2021

Gaming - The Podcast - August 31, 2021 16:45 - 48 minutes ★ - 1 rating
Welcome to our monthly roundup of the games that have occupied the free time of Indie By Design's John Robertson and Stace Harman. This August has been a month of variety, with Baldur's Gate 3, Operation Tango, Call of Duty: Vanguard and That Dragon, Cancer taking prime position as games discu...

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What We've Been Playing - August 2021

Gaming - The Podcast - August 31, 2021 16:45 - 48 minutes ★★★★★ - 1 rating
Welcome to our monthly roundup of the games that have occupied the free time of Indie By Design's John Robertson and Stace Harman. This August has been a month of variety, with Baldur's Gate 3, Operation Tango, Call of Duty: Vanguard and That Dragon, Cancer taking prime position as games discu...

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Psychonauts 2: Behind the Brains

Gaming - The Podcast - August 24, 2021 16:00 - 36 minutes ★ - 1 rating
Psychonauts 2 is finally upon us after a 16 year wait. We've played it, we like it and we've written the book on it. Informed by our two years of working with Double Fine to create 20 Double Fine Years, we dedicate this episode of Gaming: The Podcast to Psychonauts 2 and how it embraces the cr...

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Psychonauts 2: Behind the Brains

Gaming - The Podcast - August 24, 2021 16:00 - 36 minutes ★★★★★ - 1 rating
Psychonauts 2 is finally upon us after a 16 year wait. We've played it, we like it and we've written the book on it. Informed by our two years of working with Double Fine to create 20 Double Fine Years, we dedicate this episode of Gaming: The Podcast to Psychonauts 2 and how it embraces the cr...

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Humankind: Should games be historically accurate?

Gaming - The Podcast - August 17, 2021 04:00 - 46 minutes ★ - 1 rating
This week on Gaming: The Podcast John Robertson and Stace Harman discuss historical accuracy in games: Is it important? Does it change how we perceive certain games? What is the difference between accuracy and authenticity? What does 'historically accurate' even mean? Where do inclusivity and hi...

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Humankind: Should games be historically accurate?

Gaming - The Podcast - August 17, 2021 04:00 - 46 minutes ★★★★★ - 1 rating
This week on Gaming: The Podcast John Robertson and Stace Harman discuss historical accuracy in games: Is it important? Does it change how we perceive certain games? What is the difference between accuracy and authenticity? What does 'historically accurate' even mean? Where do inclusivity and hi...

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Tim Schafer on Psychonauts 2, creativity and writing for games

Gaming - The Podcast - August 10, 2021 05:00 - 46 minutes ★★★★★ - 1 rating
Double Fine founder and video game industry legend Tim Schafer sits down with us to talk Psychonauts 2, creativity, writing and to look back at over 20 years as lead of a studio that has produced and given us so much. A video version of this podcast is available on YouTube. Visit us at IndieBy...

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Tim Schafer on Psychonauts 2, creativity and writing for games

Gaming - The Podcast - August 10, 2021 05:00 - 46 minutes ★ - 1 rating
Double Fine founder and video game industry legend Tim Schafer sits down with us to talk Psychonauts 2, creativity, writing and to look back at over 20 years as lead of a studio that has produced and given us so much. A video version of this podcast is available on YouTube. Visit us at IndieBy...

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Returnal is a different kind of Triple-A. Is it fair?

Gaming - The Podcast - May 20, 2021 05:00 - 41 minutes ★ - 1 rating
A video version of this podcast is available on YouTube. Visit us at IndieByDesign.net Twitter: @IndieByDesign Hosted on Acast. See acast.com/privacy for more information.

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Returnal is a different kind of Triple-A. Is it fair?

Gaming - The Podcast - May 20, 2021 05:00 - 41 minutes ★★★★★ - 1 rating
A video version of this podcast is available on YouTube. Visit us at IndieByDesign.net Twitter: @IndieByDesign Hosted on Acast. See acast.com/privacy for more information.

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Resident Evil Village is an action game. Does it work?

Gaming - The Podcast - May 13, 2021 05:00 - 40 minutes ★★★★★ - 1 rating
On this week's Gaming: The Podcast we delve into the design of Resident Evil Village. The eighth main entry in the Resident Evil franchise is very much an action horror over a survival, making it somewhat of a different proposition than it's predecessor. Does the change work? How does the ch...

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Resident Evil Village is an action game. Does it work?

Gaming - The Podcast - May 13, 2021 05:00 - 40 minutes ★ - 1 rating
On this week's Gaming: The Podcast we delve into the design of Resident Evil Village. The eighth main entry in the Resident Evil franchise is very much an action horror over a survival, making it somewhat of a different proposition than it's predecessor. Does the change work? How does the ch...

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Video game remake, remaster or re-imagining?

Gaming - The Podcast - April 29, 2021 09:24 - 37 minutes ★ - 1 rating
Video game remakes, remasters and re-imaginings. What are the differences, what is their value and why are they now so common? Come listen us to talk through these questions through the lens of Final Fantasy VII Remake, Resident 1, 2 and 3 Remakes, Catherine: Full Body, Ghosts 'n Goblins Resurr...

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Video game remake, remaster or re-imagining?

Gaming - The Podcast - April 29, 2021 09:24 - 37 minutes ★★★★★ - 1 rating
Video game remakes, remasters and re-imaginings. What are the differences, what is their value and why are they now so common? Come listen us to talk through these questions through the lens of Final Fantasy VII Remake, Resident 1, 2 and 3 Remakes, Catherine: Full Body, Ghosts 'n Goblins Resurr...

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Why is Oddworld: Soulstorm's world so special?

Gaming - The Podcast - April 08, 2021 13:40 - 30 minutes ★★★★★ - 1 rating
Oddworld: Soulstorm has finally arrived and we're talking about its themes, world building and characterisations. What makes its messages and questions so powerful? How does it use its different species and locations to ask tempt us into questions of philosophy, politics and ethics? Why does Ab...

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Why is Oddworld: Soulstorm's world so special?

Gaming - The Podcast - April 08, 2021 13:40 - 30 minutes ★ - 1 rating
Oddworld: Soulstorm has finally arrived and we're talking about its themes, world building and characterisations. What makes its messages and questions so powerful? How does it use its different species and locations to ask tempt us into questions of philosophy, politics and ethics? Why does Ab...

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Why is Capcom so good at franchises?

Gaming - The Podcast - April 01, 2021 05:00 - 35 minutes ★ - 1 rating
Capcom has been on a hot streak it recent years, its franchises impressing almost across the board and offering both nostalgic and progressive design. This week on Gaming: The Podcast we discuss Capcom's success and look at how the company has firmly re-established itself as a top tier source o...

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Why is Capcom so good at franchises?

Gaming - The Podcast - April 01, 2021 05:00 - 35 minutes ★★★★★ - 1 rating
Capcom has been on a hot streak it recent years, its franchises impressing almost across the board and offering both nostalgic and progressive design. This week on Gaming: The Podcast we discuss Capcom's success and look at how the company has firmly re-established itself as a top tier source o...

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Why are games so good at implied narrative?

Gaming - The Podcast - March 25, 2021 05:00 - 47 minutes ★★★★★ - 1 rating
This week we are talking about implicit and explicit narrative forms in video games. How are the two related, how are they separate and how, in particular, can the implicit side of a game's narrative cause within us some of the most powerful and memorable reactions? Games discussed include The...

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Why are games so good at implied narrative?

Gaming - The Podcast - March 25, 2021 05:00 - 47 minutes ★ - 1 rating
This week we are talking about implicit and explicit narrative forms in video games. How are the two related, how are they separate and how, in particular, can the implicit side of a game's narrative cause within us some of the most powerful and memorable reactions? Games discussed include The...

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What makes Resident Evil great?

Gaming - The Podcast - March 18, 2021 07:00 - 38 minutes ★★★★★ - 1 rating
Resident Evil was first released on 22 March 1996. In honour of Resident Evil's 25th Anniversary we present you the final of our three episodes focused on the game's legacy, influence and design. We've already covered the game's Spencer Mansion location and its design and implementation of 'sa...

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What makes Resident Evil great?

Gaming - The Podcast - March 18, 2021 07:00 - 38 minutes ★ - 1 rating
Resident Evil was first released on 22 March 1996. In honour of Resident Evil's 25th Anniversary we present you the final of our three episodes focused on the game's legacy, influence and design. We've already covered the game's Spencer Mansion location and its design and implementation of 'sa...

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Why is Resident Evil's mansion so great?

Gaming - The Podcast - March 11, 2021 04:00 - 34 minutes ★ - 1 rating
We're delving into the belly of the beast on this week's gaming the podcast as Stace Harman and myself, John Robertson, discuss and explore Resident Evil 1's mansion. What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the...

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Why is Resident Evil's mansion so great?

Gaming - The Podcast - March 11, 2021 04:00 - 34 minutes ★★★★★ - 1 rating
We're delving into the belly of the beast on this week's gaming the podcast as Stace Harman and myself, John Robertson, discuss and explore Resident Evil 1's mansion. What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the...

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Do you have to like sports to like sports games?

Gaming - The Podcast - March 04, 2021 08:00 - 35 minutes ★ - 1 rating
Sports games are diverse and numerous, but do you have to like the sport in question to enjoy the game? Join John Robertson and Stace Harman on this week's Gaming: The Podcast as they delve into the question by exploring their own relationships with sports and sports games and how they interac...

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Do you have to like sports to like sports games?

Gaming - The Podcast - March 04, 2021 08:00 - 35 minutes ★★★★★ - 1 rating
Sports games are diverse and numerous, but do you have to like the sport in question to enjoy the game? Join John Robertson and Stace Harman on this week's Gaming: The Podcast as they delve into the question by exploring their own relationships with sports and sports games and how they interac...

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Why and how do videogame safe rooms work?

Gaming - The Podcast - February 25, 2021 05:00 - 41 minutes ★ - 1 rating
Safe Rooms are the topic of this week's Gaming: The Podcast, those things with the typewriters in in Resident Evil games. Specifically we're talking about how and why they work and how they are designed to inform and enhance those things that take place not only inside of their walls, but outsi...

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Why and how do videogame safe rooms work?

Gaming - The Podcast - February 25, 2021 05:00 - 41 minutes ★★★★★ - 1 rating
Safe Rooms are the topic of this week's Gaming: The Podcast, those things with the typewriters in in Resident Evil games. Specifically we're talking about how and why they work and how they are designed to inform and enhance those things that take place not only inside of their walls, but outsi...

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