![With a Terrible Fate artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts124/v4/1c/f9/4d/1cf94dc2-8552-dfca-1775-0ad60f9b8ba7/mza_1209106436480590181.png/100x100bb.jpg)
Maps: Salvation or Sin?
With a Terrible Fate
English - August 08, 2021 06:00 - 1 hour - 150 MB - ★★★★★ - 2 ratingsGames Leisure Society & Culture Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Into the Mindscape
Next Episode: Playable Leitmotifs (with Laila Carter)
Maps are profoundly practical. They help players find orientation in extensive game worlds, indicate points of interaction, and track progress. Yet by the same token, they complicate a player's relationship to the world of a game's fiction. This week, we discuss the good, the bad, and the ugly of those complications.
Later: Stefan kicks off his Yakuza: Like a Dragon diary; we discuss the order in which we unlock the final trophies of a game; and Dan recaps his visit to last week's Classic Game Fest in Austin.
Main Story
00:05:53 Maps: Salvation or Sin?
Related listening and reading:
"Why 'Immersion' is a Dirty Word in Gaming Discourse" (Dan Hughes & Aaron Suduiko)
"The Aesthetics of User Interfaces" (Aaron Suduiko)
"Beacon Received: The Satisfaction of Discovery in the Metroid Series" (Laila Carter)
Side Quests
00:44:10 Yakuza: Like a Dragon Diary
00:48:25 The Art of Unlocking Platinum Trophies
"The Language of Trophies in Final Fantasy VII Remake" (Aaron Suduiko)
00:59:37 Classic Game Fest Austin
Ukiyo-e Heroes