Diving into the depths of the human psyche is something the progenitors of psychoanalysis could have only dreamed of. Yet, games such as Persona 5, Silent Hill, and Hellblade: Senua's Sacrifice enable us to do just that—at least within the domain of play and fiction. Join us for a discussion for a ride through various formations of mindscapes.


Further, Aaron addresses reader commentary on his new Returnal analysis and Stefan celebrates the 20th anniversary of Final Fantasy X by reminiscing (or trying to) about one of its most romantic scenes.


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Main Story
00:06:18 Into the Mindscape
"Does Silent Hill Belong in the Video Game Canon?" (Dan Hughes)
"Does Silent Hill 2 Belong in the Video Game Canon?" (Dan Hughes)
"Does Silent Hill 3 Belong in the Video Game Canon?" (Dan Hughes)
"Does Silent Hill 4 Belong in the Video Game Canon?" (Dan Hughes)
"Guilt and Inequity in Silent Hill 2" (Aaron Suduiko)
"Bloodborne, Lovecraft, and the Dangerous Idea" (Aaron Suduiko)
Horror Storytelling in Prey (begins at 28:15) (With a Terrible Fate)
"PAX East 2018: How Video Games are Changing Serialized Storytelling" (With a Terrible Fate)

Side Quests
00:57:55 "Game as Mind: A Psychoanalytic Explanation of Returnal" (Aaron Suduiko)
Aaron on different levels of narrative analysis (see Section 1, "Preliminaries")
"More Cowbell" (Saturday Night Live)

01:15:20 "A Look At Final Fantasy's First Sex Scene, 20 Years Later" (Ash Parrish)

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