Stranger Things VR is part action adventure, psychological thriller, and deep dive character study of Vecna, who the main villain of the Stranger Things tv show introduced in Season 4. I have only seen Season 1, and so there there parts where I had to watch a recap to get a bit more context but it definitely can still work as a standalone piece. Seasons 1 and 4 are apparently the ones that give the most context to this VR experience, but there are also other references that from throughout all of the seasons. If you've a fan of interactive VR narrative games, then there is plenty of interesting experimentations with pushing forward what's possible in telling stories in VR. There are also enough innovative VR mechanics to have some satisfying gameplay elements, but the story is clearly the main focus here.

I had a chance to catch up with the co-founders of Tender Claws Samantha Gorman and Danny Cannizzaro in order to get a lot more context for how this project came about, how they pitched it, the development process of iterating between the story, character study, gameplay, and worldbuilding. I also get a bit more context for what people should know about the series before jumping in, and so there's a bit of a primer even within this conversation that should add additional context if you're completely new to the series. I'd recommend at least watching through the first season, and perhaps watch the beginning of the this recap to get a bit more of an introduction to the character of Henry, who ends up transforming into Vecna. I really enjoyed playing through this experience, and there are elements of psychological terror that sent chills down my spine, but it's not too much of a horror genre with cheap jump scares. Lots of innovative ways to use changes in lighting, flipping between reality filters, and sound design that are really well done. And I really enjoyed my overall playthrough with only getting caught up on a few chapters.