We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships.


Rule & Make – @ruleandmake / ruleandmake.com


Aaron Lim – @ehronlime / theactionpointspodcast.com


Sye Robertson – @syelon / syelon.com


What we talked about


2:37 – Collaborating on making games in Rule & Make


4:55 – Craziest things Alistair has said yes or no to when designing with Allen


9:00 – Major changes late in design for Rise to Power and Burger Up


14:10 – Reassessing the core of a game


16:14 – What makes a “Rule & Make game”


19:10 – Focusing on core mechanics in a game


20:43 – Kickstarting a publishing company


25:05 – Designing games vs publishing games


28:53 – Lifestyle games and competition


36:00 – Communication with backers post-Kickstarter, maintaining a record through regular updates


42:48 – Taking on backer suggestions and getting backer involvement


49:07 – Balancing backer suggestions with the core of the game


56:34 – Ideal player counts


1:02:35 – Looking beyond Australia with publishing and finding designers


1:05:56 – Building relationships with publishers and designers


1:10:06 – Choosing to be a designer or a publisher


Links to what we talked about

GAMA – The Game Manufacturers Association
Australian Toy Hobby and Licensing Fair
Grail Games
Previous interview with Allen and Alistair on the Action Points Podcast
Games Laboratory Incubator
Czech Games Edition
Portal Games

 Games we mentioned

Entropy
Rise to Power
Ninja Dojo Fight
Burger Up
Robots & Rockets
Elevenses
One Zero One
Munchkin
Android: Netrunner
Dominion
Android
Android: Infiltration
Steam Works
After the Flood
Too Many Cinderellas

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

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