We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.


Matt Dunstan – @wisegoldfish / matthewdunstan.com


Kim Brebach – @secretbasegames / secretbasegames.com


Aaron Lim – @ehronlime / theactionpointspodcast.com


Sye Robertson – @syelon / syelon.com


What we talked about


1:50 – Starting game groups and Australian game design scene growth.


6:00 – Collaborating on game design


8:48 – On the spectrum of design and development


10:00 – How we come up with game ideas


17:10 – On missing rules documents in prototypes


26:17 – Setting design goals and agreeing on a vision for a game


31:10 – Will collaboration lead to more projects being finished?


35:39 – Working with publishers in developing games and finding the “best direction” for a game


41:43 – Level of polish in game prototypes at the pitching stage


44:26 – Building relationships with publishers


47:10 – Philosophies of game design


56:00 – The influence of who we play with and how we play


59:28 – Designing for a specific person


1:01:29 – Designing for the mass market


 


Links to what we talked about

Cambridge Playtest Meetup at the Playtest UK Games Meetup Group
Brett J. Gilbert’s blog at 55cards.com
Slack
Check out our interview with Jamey Stegmaier here
Sierra Madre Games
Oink Games
Here’s an article on some of Matt Hall’s game design philosophy
User personas in UX design
The Game Design Roundtable
Check out Disciple on the Global Game Jam site here

Games we mentioned

Costa Rica
Elysium
Relic Runners
Empire Engine
Robots & Rockets
Pergamon
Last Will
Colt Express
The Game
Petals Around the Rose
World Without End
Five Tribes
Rights
Sushi Go!
Carcassonne
Ticket to Ride

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

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