Firewatch’s 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look beautiful and distinctive. We discuss procedural sky generation, stylistic fog systems, and general challenges with making art for games with small teams. Afterwards, we talk Dragon Age Inquisition, Mario Maker, and avoiding playing Destiny.

Firewatch’s release date reveal: February 9, 2016
Jane’s GDC talk on the Art of Firewatch
Paolo’s blog post on Firewatch’s procedural sky system
The Firewatch Blog
The messy exit of Bungie audio director Marty O’Donnell

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