We’re back for Season 2!

Game designer Bobby Ross joins us to talk level design. We talk about the process of designing levels, lighting technology in 3D games, how to create balaced PvP, invisible walls, and other challenges of level design. Afterwards, we talk about what we liked at PAX.

Bobby Ross’ game design tutorials
Uncharted 4 trailer from E3 2015
Battleborn
Unreal Engine 4.9 release notes
Orcs Must Die
Darkest Dungeon
Kingdom, a pixel art adventure
Distance, the craziest indie megabooth exhibitor
Mini Metro
Keep Talking and Nobody Explodes
Gang Beasts