Desert Golfing’s Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world’s reception to his game Desert Golfing, and game design tools like high scores, story progression, leveling up, and sparkles. We also touch on Justin’s games No Brakes Valet and Enviro-Bear 2000, and the inherent reward you get from watching an indie developer you love succeed.

Desert Golfing on the App Store
Desert Golfing is Life on Medium
The history and rebirth of pinball on NPR
Desert Bus
Enviro-Bear 2000
“F**k You Desert Golfing” on Kotaku
No Brakes Valet

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