Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei’s recent game Don’t Stave, from bees to gobblers. We discuss recording sound effects, what makes great sound design, what makes bad sound design, and some of what makes voice acting a pain. We also touch on Destiny, and get a little epic.

Don’t Starve
FMOD
The existence of Electronic Wind Instruments
The Bastion Narration that was recorded in a closet
The Incomparable
RX Audio Repair
Hollywood Edge sound libraries
Matt’s podcast, Beards, Cats, and Indie Game Audio
Polygon’s Destiny review
Astro gaming headphones
Klei’s upcoming game, Invisible, Inc.

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