Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever.

The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013?

This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.

Show Notes & Links

During recording I couldn’t remember how many Little Sisters are in the game. There are 21.

Bioshock on Metacritic

Bioshock Collection on Metacritic

Ken Levine’s Rolling Stone interview

Transfer of Training

The effect of a persuasive social impact game on affective learning and attitude

Persuasive Games, by Ian Bogost

Early interviews and articles about Bioshock: Infinite’s 1999 mode: Engadget | Game Informer | Irrational Games

How Many Test Users in a Usability Study? By Jakob Nielsen

Other games mentioned in this episode

Bioshock 2

System Shock 2

Spec Ops: The Line

Metal Gear: Solid

Mass Effect

Star Wars: Knights of the Old Republic

Papers, Please