IS THE PROBLEM ACTUALLY GUESSING, OR IS IT SOMETHING ELSE?

In the Modern Vs. Old Fighting Game discussion that's been permeating social media of late, one topic in particular keeps cropping up: guessing in Fighting Games. Many claim older games didn't have as much guessing involved, but is that really true? Is there something more to it than that? James explores this in detail.

== TIME STAMPS ==
0:00:00 Intro
0:01:46 FGs Have Always Had Guessing
0:06:19 Risk Vs. Reward
0:12:20 The Shoto Fireball Trap
0:18:51 Low Risk And High Reward
0:21:37 Defensive Options Are Bad
0:25:05 The Guesses Are Too Defined
0:29:17 Virtua Fighter Is All About RPS
0:31:37 GUESSING IS NOT THE PROBLEM
0:37:25 Defensive Rewards Are Too Small
0:43:02 Different Games Are Different
0:45:47 Why Is Xrd's Guessing Not Problematic?
0:47:30 STOP COMPLAINING ABOUT EVERYTHING
0:51:25 Things Are Supposed To Be Cheap
0:54:27 FGs Are Fun With Variety
0:59:35 Games Have To Teach Better
1:06:48 People Like To Feel Powerful
1:09:02 Defense Needs To Be Rewarding
1:10:41 Zangief Green Hand Rant AGAIN
1:13:17 Variety Of Guessing
1:16:42 Can Defense Be Hype?
1:19:44 Giving Players More Info
1:23:34 We Can't Blame Guessing And RPS
1:33:07 How Do You Stop Heat Smash?
1:34:07 Closing Thoughts

Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=2KPvQmeGfRQ

Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/guessing

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James Chen
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#FGC #Esports #Podcast

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