ARE DEVELOPERS BEHOLDEN TO LEGACY PLAYERS?!?

There is a lot of hate for Strive from legacy Guilty Gear fans. A recent article on Dexerto (https://www.dexerto.com/gaming/guilty-gear-strives-creators-had-to-destroy-past-games-to-keep-series-alive-2607380/) stated that Devs had to view Xrd as a failure that they had to "destroy" to make Strive. So is Strive actually a Guilty Gear game? Or something completely different?

== TIME STAMPS ==
0:00:00 Intro
0:01:48 Destroying Past Games!
0:04:58 Striving For Change
0:07:09 Does Strive Feel Like A Guilty Gear?
0:10:02 "SF Doesn't Change Much"... HUH?
0:12:17 Play The Old Game!
0:14:07 Strive Complexity
0:18:32 Forever Frame Trap Gatlings
0:21:33 Bringing In New Audiences
0:24:30 Some XX Fans Hated Xrd
0:26:14 Are Devs Beholden To Legacy?
0:27:50 Strive Is A Gateway Drug
0:29:08 Should Virtua Fighter Strive Itself?
0:31:32 Supporting The Legacy Game
0:34:45 Giving Players Information
0:37:11 Beginner Versions Of Characters
0:39:10 Ring-Outs And Uneven Terrain
0:42:24 Easier To Play Vs. Easier To LEARN
0:46:14 Strive Wasn't Meant To Be "Simple"
0:47:56 Is It Actually Risky To Shake Things Up?
0:49:38 Strive Is Not Xrd But That's Okay
0:52:19 People Love Strive
0:53:16 Outro

Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=A9QnVXpTzSo

Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/strivingforchange

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James Chen
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