They Create Worlds artwork

They Create Worlds

213 episodes - English - Latest episode: 14 days ago - ★★★★★ - 50 ratings

Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 140+ hours!

History Leisure Games
Homepage Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed

Episodes

The Exidy of the 80's and 90's

July 01, 2024 01:01 - 1 hour - 63.6 MB

TCW Podcast Episode 213 - The Exidy of the 80's and 90's   In our second part, we look at Exidy as we wrap up the 70s and explore their products of the 80s and 90s. They continued developing microprocessor games with a variation on Pac-Man with Mouse Trap. The game was moderately successful during the downturn in the mid-80s. Exidy tried to leverage the power of an Atari 400 computer to create arcade machines with their Max-A-Flex system. Unfortunately, only four games were produced for t...

The Exidy of the 70's

June 15, 2024 00:00 - 1 hour - 67.3 MB

TCW Podcast Episode 212 - The Exidy of the 70's   Following our examination of Ramtek, we now turn to Exidy, founded by Pete Kauffman and Samuel Hawes. Exidy began by producing Pong variants during the Pong boom. John Metzler joined in 1975, creating Destruction Darby, later licensed to Chicago Coin as Demolition Derby. After Metzler left, Howell Ivy revamped the game into the notorious Death Race '98, the first nationwide controversial video game for violence. Exidy's first microprocesso...

Ramtek

June 01, 2024 00:00 - 1 hour - 62.9 MB

TCW Podcast Episode 211 - Ramtek   Ramtek was an unlikely entrant into the video game space. Starting off as employees of Data Disc Corporation, Charles McEwan and John Metzler aimed to use technology to positively impact society. With a focus on high-end displays, money was slow to come in. A local bar, Andy Capp's Tavern, frequented by company's engineers, served as a test site for the new Atari Pong arcade game. Fascinated by Pong, Ramtek's engineers decided to create their own version...

Accolade Part 2

May 15, 2024 00:00 - 1 hour - 64.9 MB

TCW Podcast Episode 210 - Accolade Part 2   In our second look at Accolade, we cover the company’s gradual decline in the 90's leading to its acquisition by Infogrames. The desire to expand into console games grew too strong, and Accolade decided to save money on production costs by clean-room engineering the lockout mechanism on the SEGA Genesis. Meanwhile, SEGA was working on an internal revision that would tie their trademarked logo into the startup handshake. This would give them the ...

Accolade Part 1

May 01, 2024 00:00 - 1 hour - 56.9 MB

TCW Podcast Episode 209 - Accolade Part 1   In part one of a two-part retrospective, we explore how the pressures of the North American video game crash combined with the desire to create more sophisticated products for home computer platforms led Alan Miller and Bob Whitehead to leave Activision and establish their own company, Accolade. Publishing a mix of internally developed and third-party product, Accolade finds success through several popular sports franchises, including Hardball, ...

Two Dunes: The Battle for Arrakis

April 15, 2024 00:00 - 1 hour - 62.7 MB

TCW Podcast Episode 208 - Two Dunes: The Battle for Arrakis   In this episode, we delve into the expansive universe of Dune, a rich tapestry woven with themes, warnings, and boundless inspiration. Its profound impact extends beyond literature, influencing science fiction and serving as a wellspring of creativity for writers, artists, and futurists alike. Our focus shifts to the realm of gaming as we explore the intricate landscape of adaptations, particularly the simultaneous development o...

SEGA Saturn Part 2

April 01, 2024 00:00 - 1 hour - 47.7 MB

TCW Podcast Episode 207 - SEGA Saturn Part 2   In the second part of our examination of the SEGA Saturn, we delve into its influences, challenges, and lasting impact. Beginning with a detailed analysis of its pricing strategy, we scrutinize the psychological effect of pricing items at $99, creating an illusion of affordability. We then explore the cultural context in Japan, highlighting the tradition of Otoshidama and its influence on the perception of video games compared to the United S...

SEGA Saturn Part 1

March 15, 2024 00:00 - 1 hour - 49.4 MB

TCW Podcast Episode 206 - SEGA Saturn Part 1   In this in-depth exploration of the SEGA Saturn, our focus delves into the intricate technology that underpins the console. We delve into the challenges associated with 3D modeling, collision detection, and object occlusion, scrutinizing how the Saturn, primarily a sprite-based system, manages to incorporate 3D elements. The pivotal moment arrives with the announcement of the Sony PlayStation, prompting SEGA's aspirations for enhanced 3D capa...

Shepherd's Mass Effect 2 & 3

March 01, 2024 00:00 - 1 hour - 69.9 MB

TCW Podcast Episode 205 - Shepherd's Mass Effect 2 & 3   In our examination of the second and third installments of the Mass Effect trilogy, we delve into the development of each game and the transformative impact of BioWare's acquisition by EA. Mass Effect 2 marked a notable departure, shifting away from RPG elements towards a more structured shooter, with a renewed emphasis on narrative, albeit sidelining the original game's crew and downplaying choices made in its predecessor. Regretta...

Exploring the Mass Effect

February 15, 2024 00:00 - 1 hour - 64.5 MB

TCW Podcast Episode 204 - Exploring the Mass Effect   In part one of a two-part exploration of the original Mass Effect trilogy, the game emerges as a synthesis of diverse influences from literary books, video games, art styles, TV shows, and movies. Drawing heavily from Bablyon 5 and the TV series 24, the main framework of Mass Effect reflects a blend of narrative inspirations. The art style, inspired by luminaries such as architect Santiago Calatrava, futurist Syd Mead, and John Harris,...

Alone In The Dark

February 01, 2024 00:00 - 1 hour - 66.7 MB

TCW Podcast Episode 203 - Alone In The Dark   Despite appearing outdated by today's standards, Alone in the Dark remains a highly influential game in the survival horror genre. Numerous franchises, including Silent Hill, Resident Evil, and Eternal Darkness, either cite or incorporate tropes popularized by Alone in the Dark. Spearheaded by Frédérick Raynal, the game drew inspiration from Giallo films and Alfred Hitchcock's suspenseful works. It pioneered the use of 3D models in a pre-rende...

Advanced Balls and Paddles Part 2

January 15, 2024 00:00 - 1 hour - 61 MB

TCW Podcast Episode 202 - Advanced Balls and Paddles Part 2   Following the release of Breakout by Atari, its influence spread to Japan, sparking a surge in demand that prompted numerous Japanese companies to enter the video game industry by creating clones of the popular game. Seeking innovation, Exidy developed Circus, introducing new elements to the Breakout formula. The widespread appeal of Breakout extended to the home gaming market with Atari and Nintendo releasing ball and paddle g...

Advanced Balls and Paddles Part 1

January 01, 2024 00:00 - 1 hour - 59 MB

TCW Podcast Episode 201 - Advanced Balls and Paddles Part 1   In this two-part exploration of advancements in ball and paddle games beyond Pong, we delve into the human fascination with balls and trace the evolution of coin-operated games leading to Pong's creation. Ramtek's contributions, especially with Wipe Out and Clean Sweep, spurred Atari to experiment with new ideas, resulting in Pin Pong. Other companies like Midway and Exidy also entered the scene with TV Flipper and TV Pinball, ...

The History of Handheld Games Part 3

December 15, 2023 00:00 - 2 hours - 98 MB

TCW Podcast Episode 200 - The History of Handheld Games Part 3   In our concluding episode exploring the evolution of handheld games, we kick off with the Amiga and the allure of bouncing balls before delving into the Atari Lynx, an early and captivating handheld console. Despite its appeal, the Lynx struggled against challenges like its high price, the limited library of engaging games, and subpar battery life, ultimately being overshadowed by the Nintendo Game Boy—a device well-suited f...

The History of Handheld Games Part 2

December 01, 2023 00:00 - 1 hour - 57.7 MB

TCW Podcast Episode 199 - The History of Handheld Games Part 2   Continuing in front of a live streaming audience, part two of our exploration into the history of handheld games delves into the pivotal role of LCDs. We kick off with the Microvision and trace the progression through the iconic Game & Watch, credited with saving Nintendo during challenging times and inspiring emulation by companies like Tiger Electronics. Citing the advancements in LCD technology, we culminate with a detail...

The History of Handheld Games Part 1

November 15, 2023 00:00 - 1 hour - 66.1 MB

TCW Podcast Episode 198 - The History of Handheld Games Part 1   Recorded in front of a live-streaming audience, we delve into the captivating history of handheld games, commencing with an unexpected origin—the pocket-sized calculator. The innovative strides made in pocket calculator technology paved the way for toy companies to venture into the realm of handheld electronic games, resulting in classics such as Mattel Football and Auto Race. As advancements and reduced production costs fol...

The ID Of Game Development

November 01, 2023 00:00 - 1 hour - 63.9 MB

TCW Podcast Episode 197 - The ID of Game Development   ID Software; the makers of many games that are beloved by gamers. Due to the need for rapid development ID was forced to separate game design from the mechanics. Having a dedicated game engine that was focused on visual and support technologies as opposed to the specifics of game design. ID Software utilized tools to make levels, licensing the engine to other companies, and so much more. Many moders of Doom got their start in the vide...

The Sumerian Game

October 15, 2023 00:00 - 1 hour - 50.5 MB

TCW Podcast Episode 196 - The Sumerian Game   The Sumerian Game is one of the first uses of video games to help enhance education. Developed using some funds from the National Defense Education Act, the Sumerian game used education techniques where facts and data could be presented not by a teacher, but by a computer. The game itself is notable because it was designed by Mabel Addis, one of the first women to design a video game. Though the game has been lost to time its influence is felt...

Finding Video Game Copyright

October 01, 2023 00:00 - 1 hour - 63.8 MB

TCW Podcast Episode 195 - Finding Video Game Copyright   We look at copyrights and video games. Where did they come from? Were video games even creative works that could be copyrighted? If a video game is copyrightable is it like a book or like a movie? We look at how the United States, Japan, the United Kingdom, and Europe answered these questions in game maker's long legal battles to combat counterfeiters, parallel importers, and more. Hey at one point it started a Yakuza war!   TCW 1...

The 7th Guest

September 15, 2023 00:00 - 1 hour - 69.4 MB

TCW Podcast Episode 194 - The 7th Guest   We cover the 7th guest in so much detail it's frightening! This game has everything from a genius bedroom programmer from the UK teaming up with an artist who made some raunchy comics, to bar fights, Twin Peaks, and a Shakespeare troupe. The 7th guest has it all to bring us a game that turned CD-ROM from an expensive luxury to a must-have item for any PC. Join us as we look at all the influences that led to the creation of a horror classic The 7th...

Microprose Part 2

September 01, 2023 00:00 - 1 hour - 68.9 MB

TCW Podcast Episode 193 - Microprose Part 2   In part two of our look at Microprose we focus on the growth of the company with popular games like Gunship, and Sid Meier's Pirates. Wild Bill continued his aggressive push to expand the company moving into the UK market and even the coin-op space. This unfortunately led Sid to step back from the company and become a contractor. Wild Bill took the company public to help cover the costs of missteps but eventually became embroiled in his own tr...

Microprose Part 1

August 15, 2023 00:00 - 1 hour - 58.9 MB

TCW Podcast Episode 192 -Microprose Part 1   In the first part of our look at Microprose, we cover the central characters of Wild Bill Stealey and Sid Meier. The duo came from very different backgrounds that helped inform the creative and business powerhouse. Wild Bill had to grow up at a young age after his father's death. This led to him having to manage the home finances, negotiate out of debt, and learn many of the skills that would help him in his military, and business careers. We h...

SEGA and CSK Part 2

August 01, 2023 00:00 - 1 hour - 61.1 MB

TCW Podcast Episode 191 - SEGA and CSK Part  2   In part two of our look at SEGA and CSK we look closely at the circumstances that lead to Isao Okawa taking direct control as CEO of SEGA. We also take a new look at the circumstances that lead to the financial difficulties with SEGA in lending money inside the company. We have a lot of new insights here behind the problems with the Dreamcast, how Okawa wanted to take CSK and SEGA more network focused, and some of the safeties he put in plac...

SEGA and CSK Part 1

July 15, 2023 00:00 - 1 hour - 58.3 MB

TCW Podcast Episode 190 - SEGA and CSK Part 1   In this first of a two-part episode about SEGA and CSK, we look at the origin of CSK, and the major players involved. Most notably Isao Okawa who had a history of making bold moves to pivot CSK during uncertain times. SEGA was in the hands of Hayao Nakayama who got Okawa to buy the company from Gulf and Western. Nakayama then worked for many years to transition the corporate structure from a US one to a more traditional Japanese structure. T...

The Simulations of Will Wright

July 01, 2023 00:00 - 1 hour - 66.8 MB

TCW Podcast Episode 189 - The Simulations of Will Wright   In part two we look at the Sim craze with the release of Sim Earth, Sim Ant, and others. It was Sim Ant in combination with the loss of Will Wright's home in the Oakland firestorm of 1991 that laid the groundwork for what would become The Sims. The game went through many iterations, and would not see fruition until the acquisition of Maxis by Electronic Arts. The game became a phenomenal success and was as big a hit, if not bigger...

Will Wright’s Sim City

June 15, 2023 00:00 - 1 hour - 67.9 MB

TCW Podcast Episode 188 - Will Wright's Sim City   We look at the life of game designer Will Wright who developed the hit game Sim City. Wright was, and is a very talented individual with a deep passion for learning. As a child, he was not into video games, and only his interest in robotics led him to investigate computers more. From there he was enamored with the original Flight Simulator and the possibilities it promised. Though it was not until his exposure to Conway's Game of Life that...

Atari’s Sinking Ship

June 01, 2023 00:00 - 1 hour - 56.9 MB

TCW Podcast Episode 187 - Atari's Sinking Ship   In part two of our look at Atari and the reasons behind the crash of the mid-1980 we see how Atari's handling of the excess product led to its downfall. The idea that they could treat this like any other overstock of products and push through did not consider the consumer's lack of knowledge. Together with the massive price reduction in the hardware for not just the VCS, but also the 5200 further eroded consumer confidence and understanding...

Atari’s Distribution Nightmare

May 15, 2023 00:00 - 1 hour - 56.3 MB

TCW Podcast Episode 186 - Atari's Distribution Nightmare   In this first part deep dive at the fall of Atari and the video game industry, we look closely at the distribution nightmare and the factors forming it. There is a lot of new information here, and we drill down deep on the factors that led to the early 80's video game crash. Though many wish to blame ET, or bad games causing the crash, in reality, it really was an unsustainable distribution problem that some people saw coming, but...

A Very Naughty Dog Pt 2

May 01, 2023 03:24 - 2 hours - 84 MB

TCW Podcast Episode 185 - A Very Naughty Dog Pt 2   In our continuing look at Naughty Dog, we examine the continuing development of Crash Bandicoot and the Jax and Dexter series. After Sony's acquisition of Naughty Dog, and during the development of Jak 2, Andy and Jason decided to part ways with the company to focus more on their personal lives. They did help in training people to take their place. These new people at the helm led to the creation of Naughty Dog's most famous franchises. ...

A Very Naughty Dog Pt 1

April 15, 2023 00:00 - 1 hour - 65.6 MB

TCW Podcast Episode 184 - A Very Naughty Dog Pt 1   Before "The Last of Us" what eventually became Naughty Dog was founded by two teens Andy Gavin, and Jason Rubin. They were drawn into the uncharted waters of computers by making their first published game Ski Crazed. From there they put on the rings of power to become the youngest game developers for EA releasing a game to outdo Ultima on the Sega Genesis. But EA pulled a thieving move and denied them a reprint of the ambitious game. The...

A Working Model of Vending

April 01, 2023 00:00 - 1 hour - 52.1 MB

TCW Podcast Episode 183 - A Working Model of Vending   The arcade industry had many influences. From traveling fairs, clockmakers, and more. Eventually, with the invention of putting a coin-activated door on tobacco boxes in bars, the idea inspired others to make coin-operated vending machines and cast iron banks that were marked as toys but were used for gambling in bars. This is a deep dive into where the coin-op industry came from and we can see some of these influences that carried on...

The KOEI Dynasty

March 15, 2023 00:00 - 1 hour - 55.9 MB

TCW Podcast Episode 182 - The KOEI Dynasty   We continue our look at KOE and their move onto the console space. This transition is rocky due to the increased costs of cartridge manufacturing. They were able to secure funding by holding a luncheon at the Imperial Hotel for distributors. They were able to start production on Nobunaga's Ambition for the NES. From there they continue to improve setting up development groups to explore new opportunities. The company was still niche until Dynas...

The Fabric of Koei

March 01, 2023 00:00 - 1 hour - 50.9 MB

TCW Podcast Episode 181 - The Fabric of Koei   We look at the company KOEI and the power couple Yoichi and Keiko Erikawa. Keiko came from the city and had a love of design and investing. Yoichi came from the Japanese countryside and loved games and local history. Yoichi made board and card games based on historical events and people. They met in college when Yoichi rented a room from Keiko's grandmother, and after some time fell in love. Yoichi was pressured by his father to go into the fa...

Space Invaders Part II

February 15, 2023 00:00 - 1 hour - 66.7 MB

TCW Podcast Episode 180 - Space Invaders Part II   In part two of our look at Space Invaders we explore the impact of the game on Japan and the world. Space Invaders started off rocky, but operators soon realized that players were crazy for the game. Popularity exploded, and Taito was unable to fulfill the orders coming in. This led to the licensing of popular products to other companies in Japan. A move that would see itself repeated as the golden age of arcades continued. We also clarif...

Space Invaders and Nishikado

February 01, 2023 00:00 - 1 hour - 64.7 MB

TCW Podcast Episode 179 - Space Invaders and Nishikado   We look at the life and career of Tomohiro Nishikado, and the life influences that led to his creation of one of the most influential games ever made. Space Invaders! Starting life at the tail end of World War II, Nishikado always had a rebellious streak wanting to get into electronics then follow his mother into education. After some difficulty with school he eventually graduated from Denki University with an electronics degree, dur...

The Intellivision Part 2

January 15, 2023 00:00 - 1 hour - 70.7 MB

TCW Podcast Episode 178 - The Intellivision Part 2   In part two we look at how Mattel starts aggressively marketing the Intellivision by directly attacking Atari in its advertisements. New leadership by Josh Denham helped to foster this and to rework the production of the Intellivision to make it for cheaper. This lower cost model was released as the Intellivision II. Still some in the company were still wanting to do a computer, but it proved to be too complicated and expensive to bring...

The Intellivision Part 1

January 01, 2023 00:00 - 1 hour - 56.5 MB

TCW Podcast Episode 177 - The Intellivision Part 1   In part one of our look at the Intellivision we look at the rocky road that made the system almost not come to market. The system had issues with both settling on chipsets to use as well as production problems. Not only was the system delayed multiple times, but the price kept going up. The Intellivision was marketed as an a gateway into computing in the home. It had a keyboard that was delayed for price reasons that was supposed to shi...

The SEGA Technical Institute

December 15, 2022 00:00 - 1 hour - 56.9 MB

TCW Podcast Episode 176 - The SEGA Technical Institute   SEGA has had a long history of mixing the west and Japanese ideas. To that end, we look at the SEGA Technical Institute or STI. A project to blend the best of Japanese and American developers to create unique games with worldwide appeal. Many talented people worked for STI, and this blending was realized with the release of Sonic the Hedgehog 2. However, success was short-lived as interpersonal issues with the staff lead to a fractu...

Shady Cocktail Cabinets

December 01, 2022 00:00 - 1 hour - 66.9 MB

TCW Podcast Episode 175 - Shady Cocktail Cabinets   We look at the formation of cocktail cabinets in lounges and cocktail bars. There was an untapped market in these upscale establishments. The problem came from being able to break into the established coin-op industry. This led to some shady practices by various marketers targeting investors who did not know the industry. The cocktail cabinet design promoted quiet play while sitting down enjoying drinks and food unlike most upright cabin...

The Computer Wars Part 3

November 15, 2022 00:00 - 1 hour - 51.7 MB

TCW Podcast Episode 174 - The Computer Wars Part 3   In our conclusion of the live stream, and our look at the computer price wars we see the implosion of the home computer market in the 1980s. The main players were trapped in a race to the bottom. Eventually, Commodore was able to beat out Texas Instruments. This also took out the smaller players like Coleco and Mattel. In the end Commodore was able to dominate the market for a few years. Eventually, they were overcome by the PC clones. ...

The Computer Wars Part 2

November 01, 2022 00:00 - 1 hour - 45.5 MB

TCW Podcast Episode 173 - The Computer Price Wars Part 2   In part two of our look at the computer price wars, we dive deep into the major players. Commodore with the VIC-20 and Texas Instruments with the TI99/4A were the major players. Other players included Apple, the TRS-80 Color, and even the US version of the ZX Spectrum.  As fears mounted that Japanese PC makers would eventually price out the US computer makers, efforts were made to drive the prices of home computers lower and lower....

The Computer Price Wars Part 1

October 15, 2022 00:00 - 1 hour - 48.3 MB

TCW Podcast Episode 172 - The Computer Price Wars part 1   Part one of our live recording as we cover the Computer Price Wars. We focus on the development of the PC market. The state of computers in the home. The hobbyist computer market, and the major players involved. We see the rapid development of computers and the shift to pre-assembled PCs. We wrap up by looking at the major players of the late 70s and early 80s.  The build-up to a price war that would eventually devastate the entire...

A Rogue’s Survival Part 2

October 01, 2022 00:00 - 1 hour - 61.9 MB

TCW Podcast Episode 171 - A Rogue's Survival Part 2   In part two we look more closely at the evolution of rogue and its descendants. The game Hack which lead to the development of NetHack, and Moria.  These games continued down branching paths to have influences on MMOs, Diablo, and others. We then jump ahead to the modern indie scene, and how the random generation aspects were adapted to create Spelunky.  Spelunky in turn inspired other creators to create games using random generation el...

A Rogue’s Survival Part 1

September 15, 2022 00:00 - 1 hour - 55.6 MB

TCW Podcast Episode 170 - A Rogue's Survival Part 1   We start looking into Rogue by looking at the computer systems that helped to spawn its creation. We cover the history of UNIX. The development of UNIX is tied heavily to the development and distribution of Rogue. Rogue was programmed in partnership between Michael Toy and Glenn Wichman. The game featured extensive replayability. The game started to spread through early UseNet and inspired others to create similar games.   TCW 084 - ...

Activision and Kotick Part 3

September 01, 2022 00:00 - 1 hour - 68.6 MB

TCW Podcast Episode 169 - Activision and Kotick Part 3   In our final part on Activision and Kotick we see how Activision continued to develop and acquire new IPs. With Spycraft they were in on the Siliwood era of games a trend that continued with Zork Grand Inquisitor. Attempts were made to gain further ground with games like Interstate '76, Big Game Hunter, and Apocalypse. However it was not until Tony Hawk's Pro Skater, Call of Duty, and the eventual acquisition of Activision by Vivendi...

Activision and Kotick Part 2

August 15, 2022 00:00 - 1 hour - 67 MB

TCW Podcast Episode 168 - Activision and Kotick Part 2   In part two of our look at Activision under Bobby Kotick's leadership. We see how Activision's franchises and licensed properties were leveraged for revenue. We look at how Activision had to revive the entire development apparatus from scratch. They used the animation skills of a Disney-trained trained animator for Pitfall the Mayan, Adventure. Finally, Activision was able to firmly gain footing, and regain profitability with the re...

Activision and Kotick Part 1

August 01, 2022 00:00 - 1 hour - 50 MB

TCW Podcast Episode 167 - Activision and Kotick Part 1   In part one of our look at Activision and Bobby Kotick we look at the early life, and history of the man.  We see from an early age how business was always a driving factor in his life.  Furthermore, we see some of his early companies and challenges as he transitioned into the technology field.  With the help of influential businessman Steve Wynn, Bobby Kotick was able to start a software company.  Wynn further helped in financing th...

Centuri

July 15, 2022 00:00 - 1 hour - 52.1 MB

TCW Podcast Episode 166 - Centuri   We look at the rebirth of Allied Leisure under new management and funding.  The company found a niche importing Japanese games from lesser known companies.  They also continued to leverage licensing to do cocktail cabinet styles of popular games.  Most notably the big four games that made the company rocket to the top were: Eagle, Phoenix, Pleiads, and Vanguard.  Later on the company would join into a partnership with Konami to import their games.  With ...

Allied Leisure

July 01, 2022 00:00 - 1 hour - 55.4 MB

TCW Podcast Episode 165 - Allied Leisure   We look at the origins of the coin-op company Allied Leisure! The company came from a coin-op veteran who wanted to help his son establish a company he could call his own. Despite some notable successes Allied Leisure was plagued with quality issues in production. They made some unique games in coin-op with F-114, their pong clone, and pinball with cocktail cabinets. Unfortunately many setbacks including a fire, the death of  Robert Braun, the sti...

Fallout

June 15, 2022 00:00 - 1 hour - 71.4 MB

TCW Podcast Episode 164 - Fallout   History. History is always changing. Greek historians recorded tales in scrolls, and simple books. Historians of the modern era use interviews, micro-film, and court documents to decipher history. In this episode Alex and Jeffrey look at the Fallout of all that historical work. How they can shape and mold it into the continuing narrative of the video game industry. Fallout almost was not a thing and possibly could not be made today. The game faced many ...

Twitter Mentions

@nintendomemo 2 Episodes
@onionsoftware 1 Episode
@quarterpast83 1 Episode
@katewillaert 1 Episode