We talk the newly announced Voidfall with David Turczi and Nigel Buckle. We talk about how the game works, what all those Xs mean in 4X, and how to do war in the Euro way. 
This was originally recorded as an interview for a written piece, so doesn't have the usual podcast performance aspect. Instead we get a deep dive into how these two incredible designers approach making games – it's a really peek behind the curtains.
Our music is Cloud Meetings by Body In The Thames, which you can find here: https://bodyinthethames.bandcamp.com/album/cloud-meetings 
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