Today we talk to Chris McDowall about his, somewhat odd, roleplaying – Electric Bastionland, and his process for making (and breaking) games. Chris has a unique approach to game making which uses the idea of removing things from systems until you have something new as a starting point. We also get Chris’ top five tips for game design and chat about his new 10mm war-game.


Find Chris here, and buy Electric Bastionland: https://www.bastionland.com/
Chris McDowall on Twitter: https://twitter.com/bastionlandSubscribe to the Bastionland Patreon: https://www.patreon.com/bastionland 

Our music is Cloud Meetings by Body In The Thames, which you can find here: https://bodyinthethames.bandcamp.com/album/cloud-meetings

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