Adam Bell returns to the show to talk about animations, both how to make great use of the built-in animation tools that the iOS SDK ships with, but also how to drive custom, gesture-driven animation logic and the sort of performance optimizations that are typically required when writing that sort of code.

Adam Bell returns to the show to talk about animations, both how to make great use of the built-in animation tools that the iOS SDK ships with, but also how to drive custom, gesture-driven animation logic and the sort of performance optimizations that are typically required when writing that sort of code.

SponsorsMacStadium: The leading provider of cloud solutions built on real Mac hardware. Get started at macstadium.com/sundell.Instabug: Incredibly useful bug, crash, and performance monitoring for iOS apps. Go to instabug.com/sundell to start your free trial.LinksAdam on TwitterJohn on TwitterMotionThe previous episode with AdamDecomposedCATransform3DSIMDCore AnimationUIViewPropertyAnimatorCADisplayLinkTime complexityImagine EngineSwift’s @_specialize attributeStatic vs dynamic dispatch in SwiftSwift’s @inlinable attributeCATransactionUISpringTimingParametersCAKeyFrameAnimationSwiftUI’s animation APIDetecting whether the “reduce motion” accessibility setting is enabledIntro and outro music by Dariusz Dziuk

Twitter Mentions