Roxana Jula joins John to discuss Apple’s various tools, frameworks, and APIs for building Augmented Reality experiences. How to get started building AR-based apps, what’s the current state of AR on Apple’s platforms, and how might that change if Apple were to introduce dedicated AR hardware in the future?

Roxana Jula joins John to discuss Apple’s various tools, frameworks, and APIs for building Augmented Reality experiences. How to get started building AR-based apps, what’s the current state of AR on Apple’s platforms, and how might that change if Apple were to introduce dedicated AR hardware in the future?

SponsorsStream: Build scalable in-app chat or activity feeds in record time using Stream’s open source, Swift-native SDK that’s backed by enterprise-grade server infrastructure. Get started for free at getstream.io/sundell, or browse their open job positions at getstream.io/team.Instabug: Incredibly useful bug, crash, and performance monitoring for iOS apps. Go to instabug.com/sundell to start your free trial.LinksRoxana on TwitterJohn on TwitterRoxana’s websiteARKitRealityKitSceneKitSpriteKitMetalReality Converter and Reality ComposerThe USDZ file formatBlenderMayaChild view controllersRay Wenderlich’s “ARKit by Tutorials” bookMax Frazer’s RealityKit shader tutorialRyan Kopinsky’s “Reality School” YouTube channelShadersApple’s Human Interface Guidelines for ARARCoachingOverlayViewLiDARARDepthDataIKEA PlaceThe “Create 3D models with Object Capture” WWDC sessionSwiftUIIntro and outro music by Dariusz Dziuk

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