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SoundWorks Collection

270 episodes - English - Latest episode: over 2 years ago - ★★★★ - 90 ratings

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

TV & Film Music sound design sound mixing audio recording hollywood sound sound effects music recording music composing sound recording hollywood
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Episodes

The Sound of Rick and Morty

December 23, 2019 20:44 - 47 minutes - 108 MB

Supervising Sound Editor Hunter Curra describes his work over the past four seasons of Rick and Morty and collaborating with co-creators Justin Roiland and Dan Harmon. We discuss the various interdimensional adventures, unique animation workflow and Rick's burping sound library. After having been missing for nearly 20 years, Rick Sanchez suddenly arrives at daughter Beth's doorstep to move in with her and her family. Although Beth welcomes Rick into her home, her husband, Jerry, isn't as ha...

The Sound of Star Wars with Matthew Wood and David Acord

December 16, 2019 18:37 - 37 minutes - 85 MB

Matthew Wood and David Acord, co-sound supervisors on Star Wars: The Rise of Skywalker, have been working on the sound of the SW films for nearly two decades. Join us for a wide-ranging conversation on the audio restorations of the original films, the voice of Baby Yoda from the new streaming series The Mandalorian, the importance of sound to George Lucas...and even the controversy about whether Han or Greedo shot first and the notorious “Maclunkey.”

The Sound of The Aeronauts

December 13, 2019 16:36 - 38 minutes - 89.1 MB

We chat with re-recording mixer and supervising sound editor Lee Walpole about his recent work on Director Tom Harper's film, The Aeronauts. The film is in theaters now and will be streaming on Amazon Prime Video starting December 20th! In 1862, daredevil balloon pilot Amelia Wren (Felicity Jones) teams up with pioneering meteorologist James Glaisher (Eddie Redmayne) to advance human knowledge of the weather and fly higher than anyone in history. While breaking records and advancing scienti...

The Sound of Uncut Gems

December 10, 2019 17:44 - 50 minutes - 115 MB

Join filmmakers Josh & Benny Safdie for a behind-the-scenes conversation about their new film Uncut Gems. The brothers discuss how they used sound design and music to create the perilous, uncomfortable world of Adam Sandler’s character, Howard Ratner. They are joined by composer Daniel Lopatin, who talks about using the classic 1970s Moog synthesizer to create the movie’s emotional score, and re-recording mixer Skip Lievsay, who talks about how he used Dolby Atmos to give the audience the ex...

In Conversation with Composer Tom Salta

December 03, 2019 01:31 - 43 minutes - 98.8 MB

ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games’ WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft’s iconic HALO series (G.A.N.G. Best Ori...

The Sound of Rocketman

November 26, 2019 23:07 - 48 minutes - 88.3 MB

In this episode we catch up with the picture editor and sound team behind the Elton John biopic Rocketman to discuss the film’s unique blend of pre-recorded music, live singing on set, and post-recorded songs. The team unpacks numerous musical sequences in the film, including the famous Troubadour concert featuring the song “Crocodile Rock,” and the collaboration with music producer Giles Martin to create the film’s signature sound. Danny Sheehan, Supervising sound editor Matthew Collinge,...

Robby Stambler and Lindsey Alvarez Masterclass

November 25, 2019 17:00 - 1 hour - 167 MB

Join Lindsey Alvarez and Robert Stambler as they share their creative process behind some of today’s most interesting-sounding creatures, superheroes, and villains. This masterclass presentation will illuminate the important role of creative sound work and the close collaboration of the sound team and director. Moderated by Michael Coleman, SoundWorks Collection Recorded on October 28th, 2019 at the Savannah Film Festival

The Sound of Ford v Ferrari

November 19, 2019 08:52 - 48 minutes - 110 MB

American automotive designer Carroll Shelby and fearless British race car driver Ken Miles battle corporate interference, the laws of physics and their own personal demons to build a revolutionary vehicle for the Ford Motor Co. Together, they plan to compete against the race cars of Enzo Ferrari at the 24 Hours of Le Mans in France in 1966. Paul Massey - Re-recording Mixer Don Sylvester - Supervising Sound Editor David Giammarco - Re-recording Mixer & Sound Designer Moderated by Glenn Ki...

The Sound of The Outer Worlds

November 14, 2019 23:35 - 1 hour - 153 MB

We chat with the Obsidian Entertainment sound team to discuss their recent video game release, The Outer Worlds! Justin E. Bell, Studio Audio Director – Audio Director, Composer Scott Gilmore, Senior Audio Designer – Creatures and Gameplay Zachary Simon, Senior Audio Designer – Weapons and Foley Dylan Hairston, Audio Designer – Ambiences and Emitters Jerrick Flores, Technical Designer – Chatter, Spatialization, and Optimization Lost in transit while on a colonist ship bound for the fur...

The Sound of Carnival Row

November 05, 2019 17:00 - 56 minutes - 130 MB

Carnival Row is an expansive, visually and aurally opulent murder mystery series from Amazon. Join re-recording mixers Marc Fishman and Robert Carr as they talk about how one goes about creating the sound of flying faeries’ wings, why Dolby Atmos was part of the concept of the sound of the series right from the beginning, and how one of the major plot points of the series was communicated to the audience through Foley, with no dialog. Marc Fishman - Re-recording Mixer Robert Carr - Re-reco...

The Sound of Stranger Things 3

October 29, 2019 17:41 - 50 minutes - 93.2 MB

Join the team behind the sound and music of Stranger Things 3 for a discussion about how the sound of the show has evolved and grown over three seasons, delivering cinema quality sound on an episodic schedule and budget, how to preserve that experience across all home platforms, the challenges of keeping creature sounds fresh and new, and finally, how the famous Neverending Story sequence came together. Craig Henighan - Sound Supervisor Mark Patterson - Dx and Music Mixer David Klotz - Mu...

The Sound of The Lighthouse with Damian Volpe

October 25, 2019 16:00 - 38 minutes - 88.9 MB

We chat with Supervising Sound Editor, Sound Designer and Re-recording Mixer Damian Volpe to discuss his recent collaboration with visionary Director Robert Eggers and explore his new film, The Lighthouse. Shot in black-and-white, the film follows two lighthouse keepers (portrayed by Willem Dafoe and Robert Pattinson) as they are faced with solitude, but start to lose their sanity and become threatened by their worst nightmares. Damian Volpe is a Brooklyn based sound designer, supervisor, ...

Making Waves: The Art of Cinematic Sound w/Walter Murch, Ben Burtt, Gary Rydstrom and Midge Costin

October 22, 2019 17:00 - 53 minutes - 72.7 MB

Film sound legends Walter Murch (The Godfather, Apocalypse Now), Ben Burtt (Star Wars, Wall•E), Gary Rydstrom (Jurassic Park, Saving Private Ryan) and Making Waves director Midge Costin join Dolby Institute director Glenn Kiser in conversation before a live audience after the film’s premiere at the Tribeca Film Festival. The wide-ranging discussion touches on the role of subjective sound in creative storytelling, why the sound of Wall•E’s voice made some people cry, and how famed director Fra...

Documentary Sound Design & Atmos Mixing with Cheryl Ottenritter

October 05, 2019 14:00 - 47 minutes - 108 MB

Re-recording mixer Cheryl Ottenritter discusses documentary sound design & Dolby Atmos mixing at the Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019. Hidden Pacific's Sound Team: Rick Rush, Sound Design Cheryl Ottenritter, Sound Design and Re-Recording Mixer Adam Parrish King, Sound Design and Re-Recording Mixer Moderated by Michael Coleman, SoundWorks Collection Ott House Audio, or OHA as it’s often called, is a boutique studio based in Silver Sp...

George Massenburg Mixing in Dolby Atmos

October 04, 2019 21:00 - 13 minutes - 30.2 MB

George Massenburg discusses mixing an Alicia Keys track in Dolby Atmos at the Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019.

2019 Mix Magazine Sound for Film & TV - Follow the Tracks

October 04, 2019 15:00 - 44 minutes - 103 MB

"Follow the Tracks" panel recorded at the 2019 Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019 A panel of experts discusses where our dialog tracks come from, where they go, and what happens to them along the way, from set to screen. Panelists: Gary Bourgeois - CAS Re-recording Mixer Adam Carl - Recordist Matt "Smokey" Cloud - Assistant Editor Chris Jacobson - CAS Re-recording Mixer Anna Mackenzie - Dialog Editor Ben Patrick - CAS Production Mix...

2019 Mix Magazine Sound for Film & TV - The Networked Studio: Building a Near-Field Immersive Room With Audio-Over-IP

October 04, 2019 14:00 - 54 minutes - 125 MB

"The Networked Studio: Building a Near-Field Immersive Room With Audio-Over-IP" panel recorded at the 2019 Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019 Chief engineers, designers and integrators discuss the ins and outs of building a near-field immersive audio studio using advanced Audio-Over-IP networking technologies and tools. Panelists: Brian Armstrong, Streamline System Design Lane Burch - Sony Pictures Studio Ron Romano - Belmont Universit...

2019 Mix Magazine Sound for Film & TV - Immersive Audio Workflow: Concept, Editorial, Design and Mix

October 04, 2019 03:00 - 57 minutes - 132 MB

Immersive Audio Workflow: Concept, Editorial, Design and Mix panel Recorded at the 2019 Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019 Our panel of experts will discuss a how-to plan for creating and delivering audio through the post-production process for the best use of immersive sound technology. Panelists: Steve Ticknor - Supervising and Sound Design Editor Sony Pictures Studios Tony Lamberti - Supervising Sound Editor, Re-Recording Mixer Sony...

2019 Mix Magazine Sound for Film & TV - Keynote Wylie Stateman

October 03, 2019 02:00 - 12 minutes - 23.4 MB

Wylie Stateman, a legendary sound designer and post-production media entrepreneur, delivered the Keynote Address at the sixth annual Mix Presents Sound for Film & Television, held Saturday, September 28, at Sony Pictures Studios in Culver City, Calif. Wylie has supervised more than 150 sound projects, and his work has been recognized in the industry with over 40 nominations spanning every decade of his 40-year career. His industry recognitions include 8 Oscar nominations, 6 BAFTA nomination...

The Sound of The Dark Crystal: Age of Resistance

September 26, 2019 15:00 - 57 minutes - 131 MB

We chat with the sound team of The Dark Crystal: Age of Resistance which was recently released as a 10-episode series on Netflix. In this conversation we chat with Re-Recording Mixer / sound designer / supervising sound editor Tim Nielsen, foley artist Shelley Roden and supervising adr editor Tim Hands. The Dark Crystal: Age of Resistance returns to the world of Thra, with an all new adventure. When three young Gelfling discover the horrifying secret behind the Skeksis’ power, they set out ...

The Sound of Apocalypse Now: Final Cut with Pete Horner

August 22, 2019 15:00 - 57 minutes - 132 MB

Re-recording mixer Pete Horner discusses the incredible process of restoring and remixing the 40th anniversary edition of Apocalypse Now: Final Cut that was recently released in Dolby Atmos and 4K Ultra HD. Pete shares how he created a new master track, enhanced the LFE with the help of a new Meyer Sound speaker and collaborated with Director Francis Ford Coppola and Walter Murch.

The Sound of Once Upon a Time in Hollywood

August 05, 2019 16:00 - 44 minutes - 102 MB

In this exclusive SoundWorks Collection conversation, we chat with the sound team behind Director Quentin Tarantino's film, Once Upon a Time in Hollywood. Featuring Production Sound Mixer Mark Ulano, Supervising Sound Editor Wylie Stateman and Re-Recording Mixer Michael Minkler!

Russell Emanuel - Extreme Music & Bleeding Fingers Music

July 11, 2019 22:49 - 30 minutes - 68.8 MB

As president and CEO of Bleeding Fingers Music and Extreme Music, Russell Emanuel is a trailblazing leader, innovator, and producer in the music industry. Bleeding Fingers is one of the leading producers of quality-crafted film and television scores in the world, bolstered by a unique creative association and business partnership with industry legend, Hans Zimmer, and his long-term business partner, Steve Kofsky. Russell’s vision for Bleeding Fingers led to a thriving collaboration with Dav...

The Sound of Rocketman - Mike Prestwood Smith

June 08, 2019 22:16 - 51 minutes - 117 MB

We chat with re-recording mixer Mike Prestwood Smith about his recent work on Rocketman and explore his creative process recreating the iconic songs that defined Elton John’s career and personal journey. Rocketman is a 2019 biographical musical film based on the life of musician Elton John. Directed by Dexter Fletcher and written by Lee Hall, it stars Taron Egerton as John, with Jamie Bell, Richard Madden, and Bryce Dallas Howard. The film follows John's early days as a prodigy at the Royal...

The Sound of Game of Thrones - Season 8

May 22, 2019 17:00 - 1 hour - 150 MB

The eighth and final season of Game of Thrones has concluded and in this conversation we chat with Supervising Sound Editor Tim Kimmel and Sound Designer Paula Fairfield about the Great War against the Army of the Dead, dragon battles and the war for the throne at King’s Landing. The final season depicts the culmination of the series' two primary conflicts: the Great War against the Army of the Dead, and the Last War for control of the Iron Throne. The first half of the season involves many...

Composer Nathan Whitehead - Days Gone

May 03, 2019 21:39 - 46 minutes - 105 MB

We chat with Composer Nathan Whitehead (The Purge, Keanu) about his recent work on the PS4 exclusive video game, DAYS GONE from Sony Bend Studio. We discuss his move from East Tennessee to Los Angeles, early mentors including Supervising Sound Editor Dane Davis and Composer Steve Jablonsky and creating the sound of a post-apocalyptic wilderness setting.

Re-recording Mixer & Sound Designer Derek Vanderhorst

April 15, 2019 19:32 - 53 minutes - 123 MB

Summit Post is for the crazy ones – for the directors and producers who see things differently and want to challenge the status quo of the post production experience. We are for clients seeking collaboration, passion, and flexibility to explore the boundaries of sound with the industry’s top sound designers, editors and mixers. We are committed to speed and high quality without compromising creativity or fun. From independent films to major features, episodic television and emerging media...

The Sound of A Star is Born

February 14, 2019 17:10 - 38 minutes - 70.3 MB

Production sound mixer Steve Morrow, Grammy-winning music mixer Nick Baxter, and re-recording mixer Dean Zupancic talk about grabbing crowd scenes between sets at the Stagecoach and Glastonbury music festivals, how doing impulse responses in each of the venues allowed them to recreate the sound of the arenas in post-production, and how Bradley Cooper was not your typical first-time director. Steve Morrow, Production sound mixer Nick Baxter, Music mixer Dean Zupancic, Re-recording mixer

The Sound of Roma - Two-part Episode

February 14, 2019 17:01 - 1 hour - 143 MB

In this two-part episode, Writer/Director Alfonso Cuarónjoins his sound, picture, and music editorial artists to discuss the extraordinarily detailed work that went into re-creating the Mexico City of his 1970s childhood, including how not having a musical score keeps the audience guessing what will happen next, why it was important to have the dialog emanate not just from the screen channels but all around the audience, and how shooting the movie in sequence allowed for more spontaneous per...

The Sound of First Man - Two-Part Episode

February 14, 2019 17:00 - 1 hour - 147 MB

In this two-part episode, First Man’s sound editing nominees Ai-Ling Lee and Mildred Iatrou Morgan and sound mixing nominees Frank Montaño and Jon Taylor join composer Justin Hurwitz and picture editor Tom Cross to discuss how the film’s documentary look (it was filmed in Super-16mm) affected the approach to sound and music, and how the sound elements contributed to the understanding of how dangerous the early space flights were. In part two, we join Production sound mixer Mary Ellis as she...

In Conversation with Composer Nicholas Britell - If Beale Street Could Talk - VIDEO

February 13, 2019 17:00 - 16 minutes - 863 MB Video

In this exclusive video Veteran music writer Jon Burlingame chats with Oscar nominated Composer Nicholas Britell about his recent work on, “If Beale Street Could Talk” and the organic process of collaborating with the director Barry Jenkins on the film’s lush and evocative score. In early 1970s Harlem, daughter and wife-to-be Tish vividly recalls the passion, respect and trust that have connected her and her artist fiancé Alonzo Hunt, who goes by the nickname Fonny. Friends since childhood,...

The Sound of Black Panther with Steve Boeddeker and Brandon Proctor

February 11, 2019 17:00 - 46 minutes - 85.6 MB

Supervising sound editor and re-recording mixer Steve Boeddeker and re-recording mixer Brandon Proctor talk about how the sound design of futuristic Wakanda technology and weaponry is influenced by West African sounds, how they used signature sounds to differentiate the action in Wakanda, Oakland, and Korea, and the intricacies of constructing the ritual fight scenes in a waterfall.

The Sound of Bohemian Rhapsody

February 11, 2019 17:00 - 55 minutes - 101 MB

Sound Editing nominees John Warhurst and Nina Hartstone join Sound Mixing nominees Paul Massey, Tim Cavagin, and John Casali to discuss the intricate work of building the sounds of the rock band Queen for Bohemian Rhapsody. In this episode the team discusses the process of recreating the band’s famous 1985 Live-Aid concert performance, how sound design helped to get inside the head of an agitated Freddie Mercury during an infamous London press conference, and how having access to the band’s o...

The Sound of A Quiet Place with Erik Aadahl and Ethan Van der Ryn

February 11, 2019 17:00 - 51 minutes - 94.1 MB

Co-supervising sound editors Erik Aadahl and Ethan Van der Ryn talk about the challenges of building the sound scape for what many people think is a “silent” movie, how sound design was used to give the audience the experience of the hearing impairment of one of the main characters, and the fun of creating an alien monster who hunts and navigates using only its hearing.

The Sound of Incredibles 2 with Director Brad Bird and Producer Nicole Paradis Grindle

February 11, 2019 17:00 - 45 minutes - 82.6 MB

Writer/Director Brad Bird and Producer Nicole Paradis Grindle join us from the studios at Pixar to discuss returning fourteen years later for the sequel to a beloved film as they describe the technical challenges of the new movie, how their approach to visual design, color, and sound have evolved, and the inspiration behind the notorious fight scene between baby Jack-Jack and the raccoon.

Songwriter Diane Warren on her Oscar Nominated song, 'I'll Fight' for 'RBG'

January 31, 2019 17:00 - 26 minutes - 60 MB

Songwriter Diane Warren has written hundreds of hit songs including “Because You Loved Me”, “If I Could Turn Back Time”, “Rhythm Of The Night”, “I Don’t Want To Miss A Thing” and many more. Diane has won a Grammy Award, an Emmy Award, a Golden Globe Award, three consecutive Billboard Music Awards for Songwriter of the Year, and has been nominated for nine Academy Awards. Many of her songs were written for films, and have then gone on to be launched into the stratosphere of pop culture. In r...

The Sound of Spider Man: Into the Spider-Verse

December 28, 2018 16:00 - 56 minutes - 129 MB

Supervising Sound Editors Curt Schulkey and Geoffrey Rubay join us to chat about their work on Spider-Man: Into the Spider-Verse and discuss the incredible task of introducing a new unlikely hero, Miles Morales and his five counterparts from another dimensions to stop a threat for all realities. Bitten by a radioactive spider in the subway, Brooklyn teenager Miles Morales suddenly develops mysterious powers that transform him into the one and only Spider-Man. When he meets Peter Parker, he ...

The Sound of First Man Soundshow w/Damien Chazelle

December 26, 2018 17:00 - 1 hour - 217 MB

The Sound of First Man motion picture soundshow featuring Director Damien Chazelle, Re-recording Mixer/Sound Designer/Supervising Sound Editor Ai-Ling Lee, Supervising Dialogue Editor Susan Dawes and Re-recording mixers Jon Taylor and Frank A. Montaño. Featuring special sound breakdown sequences including the X15 flight, Gemini Rocket walk-up and launch and Neil Armstrong moon walk dialogue. Recorded on December 18, 2018 on the Hitchcock Mixing Stage at Universal Studios and moderated by M...

The Sound of Mary Poppins Returns

December 25, 2018 17:00 - 58 minutes - 134 MB

In this exclusive conversation we talk with Supervising sound editors and sound designers Renee Tondelli and Eugene Gerty about their recent work on Mary Poppins Returns directed by Rob Marshall. Now an adult with three children, bank teller Michael Banks learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michae...

The Sound of Mary Queen of Scots

December 10, 2018 17:00 - 36 minutes - 67.6 MB

Director Josie Rourke talks about why telling “better versions of our history” gave herpurpose intelling this particular story atthis particular time, how she approachessound differently for cinema and live stage productions, the importance of silence to her story, and how Dolby Atmos allowed her to subtly introduce the sound of whistling wind in the overhead speakers to remind the audience of how drafty and cold 16thcentury stone castles could be.

The Sound of Roma with Skip Lievsay

November 26, 2018 17:00 - 50 minutes - 92 MB

Academy Award-winning sound supervisor and re-recording mixer Skip Lievsay talks about the extraordinary sound work behind director Alfonso Cuarón’s epic black-and-white film about his own childhood in 1970s Mexico City. Skip talks about how not having a musical score keeps the audience guessing what will happen next, why it was important to Cuarón to have the dialog emanate not just from the screen channels but from all around the audience, the stunning five-day loop group recording session...

The Sound of A Star Is Born - Mix Magazine Event

November 20, 2018 02:33 - 38 minutes - 70.6 MB

Production sound mixer Steve Morrow, Grammy-winning music mixer Nick Baxter, and re-recording mixer Dean Zupancic talk about grabbing crowd scenes between sets at the Stagecoach and Glastonbury music festivals, how doing impulse responses in each of the venues allowed them to recreate the sound of the arenas in postproduction, and how Bradley Cooper was not your typical first-time director. Sponsored by The Dolby Institute The Dolby Institute develops educational programming to help you ad...

The Sound of Black Panther - Mix Magazine Event

November 20, 2018 02:33 - 42 minutes - 77.9 MB

Composer Ludwig Göransson and supervising sound editor Steve Boeddeker talk about the collaboration of sound design and score in BLACK PANTHER, the integration of African music into a traditional symphonic score, and how the sound design of futuristic Wakanda technology and weaponry is influenced by West African sounds (like a bird becoming the sound of a passing spaceship). Sponsored by The Dolby Institute The Dolby Institute develops educational programming to help you advance the art of...

The Sound of First Man - Mix Magazine Event

November 20, 2018 02:33 - 53 minutes - 74 MB

Academy Award- and Grammy-winning composer Justin Hurwitz, sound supervisor and re-recording mixer Ai-Ling Lee, sound supervisor Mildred Iatrou, re-recording mixer Frank Montaño, re-recording mixer Jon Taylor, and Academy Award-winning picture editor Tom Cross discuss how the film’s documentary look (it was filmed in Super-16mm) affected the approach to sound and music, how the sound elements contributed to the understanding of how dangerous the early space flights were, and why it was impor...

Paul Lipson Keynote - GameSoundCon 2018

November 14, 2018 20:26 - 49 minutes - 828 MB

An award-winning executive, audio director and composer, Paul’s career has taken him all over the world and has helped him innovate and advocate as a leading figure in the interactive entertainment industry. As the creative leader of Formosa Interactive, he works as the Vice President of Creative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, California. GameSoundCon is two days of intensive sessions, panels and master...

Marty O'Donnell - VR Audio: Forget the Tech! What do you hear? - GameSoundCon 2018

November 14, 2018 20:25 - 55 minutes - 76.4 MB

VR game development still has many questions left to be answered, and in the past three years of development, Highwire Games has attempted to answer some of them. In this talk, we discuss the techniques used to realize the soundscape of Golem, a fully-featured, high-fidelity game for PlayStation VR. From the first sounds that caught our ears through the challenges that arose and the solutions we found, we answered many questions, but many are still left. Developing in virtual reality require...

Brian White & Brian Trifon - Beyond The Presets - GameSoundCon 2018

November 14, 2018 20:23 - 26 minutes - 36 MB

Join composing team Brian Trifon and Brian Lee White (aka Finishing Move) as they discuss and share their approach to musical sound design. Learn how they craft bespoke soundscapes that cut through the crowd of generic presets and commercial sample libraries to create a unique sonic identity for every project. In this 25 minute presentation, the team will discuss their general process/approach to musical sound design for games, share some specific examples of how they create entirely new sou...

Tom Salta - Composing Interactive Music

November 14, 2018 20:23 - 59 minutes - 135 MB

This session will walk attendees through the foundations and various stages of scoring music for video games. Tom Salta will share his composing workflow from start to finish covering everything from working with the game designer, concept development, interactive composition considerations, testing and more. This talk will offer valuable insights for beginners as well as seasoned pros. GameSoundCon is two days of intensive sessions, panels and masterclasses on the business, creative and te...

Thomas Dolby - The Next Generation of non-linear VR Composers - GameSoundCon 2018

November 14, 2018 20:23 - 28 minutes - 65.4 MB

In the future, music composers are going need to be able to think and create in a non-linear way. This goes way beyond branching or crossfading stems of pre-mixed music: they will need to create adaptive music scores and orchestrations that respond in real time to user choices, game states, and arbitrary messages from the game engine. Armed with this knowledge, how can college educators compile the curriculum for a multi-year VR/Games music composition program in the face of technology and t...

Nuts and Bolts of Immersive Audio for 360/VR/AR/MR - GameSoundCon 2018

November 14, 2018 20:22 - 52 minutes - 119 MB

This session provides an introduction to the terms and concepts that form the basis for immersive audio as found in 360 degree environments. While many topics are extensions or subsets of typical game audio concepts, working in this up and coming media format brings with it some additional considerations. This session provides an overview of the first things you need to understand and consider as you step into this growing field. GameSoundCon is two days of intensive sessions, panels and ma...

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