#141 Freya Holmér a level-designer turned game-developer
Software Developers Journey
English - March 09, 2021 05:00 - 53 minutes - 36.5 MB - ★★★★★ - 19 ratingsTechnology Business Careers career development tech careers career growth career advice coding journey software engineer software developer programmer mentoring Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: #140 Matt Biilmann discovered the JAMStack
Freya took us from the first levels she designed in Trackmania, all the way to her live coding Flowstorm on Twitch. She explained how her view on GameDev expanded over time. She told us the birth story of Shader Forge and the VR-Game Budget Cuts. She spoke of her burnout and how she finally felt back on her feet, streaming and freelancing in the gaming industry.
Here are the links from the show:
Plugins
Shapes https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167Shaderforge https://github.com/FreyaHolmer/ShaderForgeTwitter Threads
Math Visualisation https://twitter.com/FreyaHolmer/timelines/1215413954505297922FlowStorm 1 https://twitter.com/freyaholmer/status/1187810005011050498FlowStorm 2 https://twitter.com/freyaholmer/status/1245111000271028225
Credits